끝없는 고통
모든 요인으로 받는 피해가 증가합니다.
base_damage_taken_+%
Endless Pain
Attribute /5

aura_increased_damage_taken

Key
Value
CostiLvl 1: Normal: 1x진화의 오브 · 마법: 1x변화의 오브 · 희귀: 3x연금술의 오브 · 고유: 5x카오스 오브
AcronymIgnite
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID3
Codebase damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
끝없는 고통
구조물
damage taken +% from arrow traps final [-100]
몬스터 처치 시 플라스크가 충전되지 않음
적이 받는 피해 증가
cant touch this [1]
cant possess this [1]
Endless Pain
SpectreN
Tagsaura_bearer, construct, extra_extra_small_height, immobile, is_unarmed, large_model, not_dex, not_int, plate_armour
생명력
200%
방어도
+100%
Ailment Threshold
200%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
IncaPopUpTotemIncreasedDamageTaken
레벨
68
생명력
12,867
방어도
57,580
회피
4,739
Damage
374
주문 피해
374
정확도
580
Attack Time
1.5
경험치
10,255
Minion Life
2,791
Minion Damage
298
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ReviveAfterDuration
Spell, Triggerable
시전 속도: 1 초
기본 지속시간 6
사망 시 100%의 확률로 이 주문 발동
AuraIncreasedDamageTaken
Aura, Area, Spell, AreaSpell, HasReservation
피해 증가의 오라
시전 속도: 1 초
해당 스킬의 영향을 받는 적들은 모든 유형의 피해가 증가합니다.
오라 효과 범위 10% 증가
받는 피해 50% 증가

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = true
	object_size = 3
	force_placement = true
}

Transitionable
{
	num_states = 3
}

Pathfinding
{
	immobile = true
}

Stats
{
	set_item_drop_slots = 0
	set_cannot_be_converted_or_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	immune_to_labyrinth_degen_effect = 1
	immune_to_lava_damage = 1
	damage_taken_+%_from_spike_traps_final = -100
	damage_taken_+%_from_arrow_traps_final = -100
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	corpse_cannot_be_destroyed = 1
	minion_dies_when_parent_dies = 1
	cannot_have_life_leeched_from = 1
	cannot_have_mana_leeched_from = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncaPopUpTotemIncreasedDamageTaken"] = {
    name = "Endless Pain",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
        "AuraIncreasedDamageTaken",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AuraIncreasedDamageTaken"] = {
    name = "Increased Damage Taken Aura",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Enemies affected by this aura will take increased damage from all sources",
    skillTypes = {
        [SkillType.Aura] = true,
        [SkillType.Area] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_damage_taken_+%",
        "base_aura_area_of_effect_+%",
    },
    levels = {
        [1] = {50, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from arrow traps final [-100]
IdLabyrinthArrowTrapDamageTaken2_
FamilyLabyrinthTrapDamage
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • 몬스터 처치 시 플라스크가 충전되지 않음
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    적이 받는 피해 증가
    IdTotemHasDamageAuraText_
    FamilyTotemHasDamageAuraText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster has damage taken aura text Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • 끝없는 고통
    구조물
    damage taken +% from arrow traps final [-100]
    몬스터 처치 시 플라스크가 충전되지 않음
    적이 받는 피해 증가
    cant touch this [1]
    cant possess this [1]
    Endless Pain
    SpectreN
    Tagsaura_bearer, construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    생명력
    200%
    방어도
    +100%
    Ailment Threshold
    200%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    100%
    Type
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemIncreasedDamageTaken
    레벨
    68
    생명력
    12,867
    방어도
    57,580
    회피
    4,739
    Damage
    374
    주문 피해
    374
    정확도
    580
    Attack Time
    1.5
    경험치
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ReviveAfterDuration
    Spell, Triggerable
    시전 속도: 1 초
    기본 지속시간 6
    사망 시 100%의 확률로 이 주문 발동
    AuraIncreasedDamageTaken
    Aura, Area, Spell, AreaSpell, HasReservation
    피해 증가의 오라
    시전 속도: 1 초
    해당 스킬의 영향을 받는 적들은 모든 유형의 피해가 증가합니다.
    오라 효과 범위 10% 증가
    받는 피해 50% 증가

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 3
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_be_converted_or_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	immune_to_labyrinth_degen_effect = 1
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	corpse_cannot_be_destroyed = 1
    	minion_dies_when_parent_dies = 1
    	cannot_have_life_leeched_from = 1
    	cannot_have_mana_leeched_from = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemIncreasedDamageTaken"] = {
        name = "Endless Pain",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ReviveAfterDuration",
            "AuraIncreasedDamageTaken",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AuraIncreasedDamageTaken"] = {
        name = "Increased Damage Taken Aura",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enemies affected by this aura will take increased damage from all sources",
        skillTypes = {
            [SkillType.Aura] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "base_aura_area_of_effect_+%",
        },
        levels = {
            [1] = {50, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • 몬스터 처치 시 플라스크가 충전되지 않음
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    적이 받는 피해 증가
    IdTotemHasDamageAuraText_
    FamilyTotemHasDamageAuraText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster has damage taken aura text Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • 끝없는 고통
    구조물
    damage taken +% from arrow traps final [-100]
    몬스터 처치 시 플라스크가 충전되지 않음
    level [0]
    적이 받는 피해 증가
    cant touch this [1]
    cant possess this [1]
    Endless Pain
    SpectreN
    Tagsaura_bearer, construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    생명력
    200%
    방어도
    +100%
    Ailment Threshold
    200%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    100%
    Type
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemIncreasedDamageTakenProximityShield
    레벨
    68
    생명력
    12,867
    방어도
    57,580
    회피
    4,739
    Damage
    374
    주문 피해
    374
    정확도
    580
    Attack Time
    1.5
    경험치
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ReviveAfterDuration
    Spell, Triggerable
    시전 속도: 1 초
    기본 지속시간 6
    사망 시 100%의 확률로 이 주문 발동
    AuraIncreasedDamageTaken
    Aura, Area, Spell, AreaSpell, HasReservation
    피해 증가의 오라
    시전 속도: 1 초
    해당 스킬의 영향을 받는 적들은 모든 유형의 피해가 증가합니다.
    오라 효과 범위 10% 증가
    받는 피해 50% 증가

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 3
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_be_converted_or_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	immune_to_labyrinth_degen_effect = 1
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	corpse_cannot_be_destroyed = 1
    	minion_dies_when_parent_dies = 1
    	cannot_have_life_leeched_from = 1
    	cannot_have_mana_leeched_from = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemIncreasedDamageTakenProximityShield"] = {
        name = "Endless Pain",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ReviveAfterDuration",
            "AuraIncreasedDamageTaken",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AuraIncreasedDamageTaken"] = {
        name = "Increased Damage Taken Aura",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enemies affected by this aura will take increased damage from all sources",
        skillTypes = {
            [SkillType.Aura] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "base_aura_area_of_effect_+%",
        },
        levels = {
            [1] = {50, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • 몬스터 처치 시 플라스크가 충전되지 않음
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    level [0]
    IdPopUpTotemProximityShield
    Name근접 보호막
    FamilyMonsterNemesis
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 Global
  • 적이 받는 피해 증가
    IdTotemHasDamageAuraText_
    FamilyTotemHasDamageAuraText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster has damage taken aura text Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
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