Unaufhörlicher Schmerz
Ihr erleidet erhöhten Schaden jeden Ursprungs.
base_damage_taken_+%
Endless Pain
Attribute /4
aura_increased_damage_taken
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base damage taken +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Unaufhörlicher Schmerz
Konstrukt
damage taken +% from arrow traps final [-100]
Monster gewähren bei Tötung keine Fläschchenfüllungen
Gegner erleiden erhöhten Schaden
Monster gewähren bei Tötung keine Fläschchenfüllungen
Gegner erleiden erhöhten Schaden
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Pain
Spectre | N |
---|---|
Tags | aura_bearer, construct, extra_extra_small_height, immobile, is_unarmed, large_model, not_dex, not_int, plate_armour |
Leben
200%
Rüstung
+100%
Ailment Threshold
200%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
IncaPopUpTotemIncreasedDamageTaken
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
Spell, Triggerable
Zauberzeit: 1 Sek.
Basisdauer beträgt 6 Sekunden
100% Chance, diesen Zauber bei Tod auszulösen
100% Chance, diesen Zauber bei Tod auszulösen
AuraIncreasedDamageTaken
Aura, Area, Spell, AreaSpell, HasReservation
Aura des erhöhten Schadens
Zauberzeit: 1 Sek.
Gegner, die unter der Wirkung dieser Aura stehen, erleiden erhöhten Schaden jeden Ursprungs.
10% vergrößerter Aura-Wirkungsbereich
50% erhöhter erlittener Schaden
50% erhöhter erlittener Schaden
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 3 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 set_cannot_be_converted_or_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 immune_to_labyrinth_degen_effect = 1 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 corpse_cannot_be_destroyed = 1 minion_dies_when_parent_dies = 1 cannot_have_life_leeched_from = 1 cannot_have_mana_leeched_from = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/IncaPopUpTotemIncreasedDamageTaken"] = { name = "Endless Pain", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ReviveAfterDuration", "AuraIncreasedDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReviveAfterDuration"] = { name = "ReviveAfterDuration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_death_%", }, levels = { [1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AuraIncreasedDamageTaken"] = { name = "Increased Damage Taken Aura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enemies affected by this aura will take increased damage from all sources", skillTypes = { [SkillType.Aura] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "base_aura_area_of_effect_+%", }, levels = { [1] = {50, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren bei Tötung keine Fläschchenfüllungen
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Gegner erleiden erhöhten Schaden
Id | TotemHasDamageAuraText_ |
---|---|
Family | TotemHasDamageAuraText |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Unaufhörlicher Schmerz
Konstrukt
damage taken +% from arrow traps final [-100]
Monster gewähren bei Tötung keine Fläschchenfüllungen
Gegner erleiden erhöhten Schaden
Monster gewähren bei Tötung keine Fläschchenfüllungen
Gegner erleiden erhöhten Schaden
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Pain
Spectre | N |
---|---|
Tags | aura_bearer, construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
Leben
200%
Rüstung
+100%
Ailment Threshold
200%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemIncreasedDamageTaken
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
Spell, Triggerable
Zauberzeit: 1 Sek.
Basisdauer beträgt 6 Sekunden
100% Chance, diesen Zauber bei Tod auszulösen
100% Chance, diesen Zauber bei Tod auszulösen
AuraIncreasedDamageTaken
Aura, Area, Spell, AreaSpell, HasReservation
Aura des erhöhten Schadens
Zauberzeit: 1 Sek.
Gegner, die unter der Wirkung dieser Aura stehen, erleiden erhöhten Schaden jeden Ursprungs.
10% vergrößerter Aura-Wirkungsbereich
50% erhöhter erlittener Schaden
50% erhöhter erlittener Schaden
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 3 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 set_cannot_be_converted_or_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 immune_to_labyrinth_degen_effect = 1 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 corpse_cannot_be_destroyed = 1 minion_dies_when_parent_dies = 1 cannot_have_life_leeched_from = 1 cannot_have_mana_leeched_from = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemIncreasedDamageTaken"] = { name = "Endless Pain", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ReviveAfterDuration", "AuraIncreasedDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReviveAfterDuration"] = { name = "ReviveAfterDuration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_death_%", }, levels = { [1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AuraIncreasedDamageTaken"] = { name = "Increased Damage Taken Aura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enemies affected by this aura will take increased damage from all sources", skillTypes = { [SkillType.Aura] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "base_aura_area_of_effect_+%", }, levels = { [1] = {50, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren bei Tötung keine Fläschchenfüllungen
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Gegner erleiden erhöhten Schaden
Id | TotemHasDamageAuraText_ |
---|---|
Family | TotemHasDamageAuraText |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Unaufhörlicher Schmerz
Konstrukt
damage taken +% from arrow traps final [-100]
Monster gewähren bei Tötung keine Fläschchenfüllungen
level [0]
Gegner erleiden erhöhten Schaden
Monster gewähren bei Tötung keine Fläschchenfüllungen
level [0]
Gegner erleiden erhöhten Schaden
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Pain
Spectre | N |
---|---|
Tags | aura_bearer, construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
Leben
200%
Rüstung
+100%
Ailment Threshold
200%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemIncreasedDamageTakenProximityShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
Spell, Triggerable
Zauberzeit: 1 Sek.
Basisdauer beträgt 6 Sekunden
100% Chance, diesen Zauber bei Tod auszulösen
100% Chance, diesen Zauber bei Tod auszulösen
AuraIncreasedDamageTaken
Aura, Area, Spell, AreaSpell, HasReservation
Aura des erhöhten Schadens
Zauberzeit: 1 Sek.
Gegner, die unter der Wirkung dieser Aura stehen, erleiden erhöhten Schaden jeden Ursprungs.
10% vergrößerter Aura-Wirkungsbereich
50% erhöhter erlittener Schaden
50% erhöhter erlittener Schaden
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 3 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 set_cannot_be_converted_or_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 immune_to_labyrinth_degen_effect = 1 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 corpse_cannot_be_destroyed = 1 minion_dies_when_parent_dies = 1 cannot_have_life_leeched_from = 1 cannot_have_mana_leeched_from = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemIncreasedDamageTakenProximityShield"] = { name = "Endless Pain", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ReviveAfterDuration", "AuraIncreasedDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReviveAfterDuration"] = { name = "ReviveAfterDuration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_death_%", }, levels = { [1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AuraIncreasedDamageTaken"] = { name = "Increased Damage Taken Aura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enemies affected by this aura will take increased damage from all sources", skillTypes = { [SkillType.Aura] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "base_aura_area_of_effect_+%", }, levels = { [1] = {50, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren bei Tötung keine Fläschchenfüllungen
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
level [0]
Id | PopUpTotemProximityShield |
---|---|
Name | Annäherungsschild |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Gegner erleiden erhöhten Schaden
Id | TotemHasDamageAuraText_ |
---|---|
Family | TotemHasDamageAuraText |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |