無盡苦痛
任何傷害來源對你造成的傷害增加。
base_damage_taken_+%
Endless Pain
屬性 /5

aura_increased_damage_taken

KeyValue
CostiLvl 1: 普通: 1x蛻變石 · 魔法: 1x改造石 · 稀有: 3x點金石 · 傳奇: 5x混沌石
關鍵字點燃
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID3
Codebase damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
無盡苦痛
創造物
damage taken +% from arrow traps final [-100]
怪物被擊殺時不會給予藥劑充能
增加敵人受到傷害
cant touch this [1]
cant possess this [1]
Endless Pain
幽魂N
標籤aura_bearer, construct, extra_extra_small_height, immobile, is_unarmed, large_model, not_dex, not_int, plate_armour
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
LabyrinthMonsterTotem
Metadata
IncaPopUpTotemIncreasedDamageTaken
等級
68
生命
12,867
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
ReviveAfterDuration
法術, 可觸發
施放時間: 1 秒
+6 秒基礎持續時間
死亡時,有 100% 機率觸發此法術
AuraIncreasedDamageTaken
光環, 範圍, 法術, 範圍法術, 消耗保留
增加受到傷害光環
施放時間: 1 秒
在此光環下的敵人會增加受到的傷害
增加 10% 光環範圍效果
增加 50% 承受傷害

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = true
	object_size = 3
	force_placement = true
}

Transitionable
{
	num_states = 3
}

Pathfinding
{
	immobile = true
}

Stats
{
	set_item_drop_slots = 0
	set_cannot_be_converted_or_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	immune_to_labyrinth_degen_effect = 1
	immune_to_lava_damage = 1
	damage_taken_+%_from_spike_traps_final = -100
	damage_taken_+%_from_arrow_traps_final = -100
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	corpse_cannot_be_destroyed = 1
	minion_dies_when_parent_dies = 1
	cannot_have_life_leeched_from = 1
	cannot_have_mana_leeched_from = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncaPopUpTotemIncreasedDamageTaken"] = {
    name = "Endless Pain",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
        "AuraIncreasedDamageTaken",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AuraIncreasedDamageTaken"] = {
    name = "Increased Damage Taken Aura",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Enemies affected by this aura will take increased damage from all sources",
    skillTypes = {
        [SkillType.Aura] = true,
        [SkillType.Area] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_damage_taken_+%",
        "base_aura_area_of_effect_+%",
    },
    levels = {
        [1] = {50, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from arrow traps final [-100]
IdLabyrinthArrowTrapDamageTaken2_
FamilyLabyrinthTrapDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 全域
  • 怪物被擊殺時不會給予藥劑充能
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 全域
  • Craft Tagsflask
    增加敵人受到傷害
    IdTotemHasDamageAuraText_
    FamilyTotemHasDamageAuraText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster has damage taken aura text Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • 無盡苦痛
    創造物
    damage taken +% from arrow traps final [-100]
    怪物被擊殺時不會給予藥劑充能
    增加敵人受到傷害
    cant touch this [1]
    cant possess this [1]
    Endless Pain
    幽魂N
    標籤aura_bearer, construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemIncreasedDamageTaken
    等級
    68
    生命
    12,867
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    ReviveAfterDuration
    法術, 可觸發
    施放時間: 1 秒
    +6 秒基礎持續時間
    死亡時,有 100% 機率觸發此法術
    AuraIncreasedDamageTaken
    光環, 範圍, 法術, 範圍法術, 消耗保留
    增加受到傷害光環
    施放時間: 1 秒
    在此光環下的敵人會增加受到的傷害
    增加 10% 光環範圍效果
    增加 50% 承受傷害

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 3
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_be_converted_or_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	immune_to_labyrinth_degen_effect = 1
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	corpse_cannot_be_destroyed = 1
    	minion_dies_when_parent_dies = 1
    	cannot_have_life_leeched_from = 1
    	cannot_have_mana_leeched_from = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemIncreasedDamageTaken"] = {
        name = "Endless Pain",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ReviveAfterDuration",
            "AuraIncreasedDamageTaken",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AuraIncreasedDamageTaken"] = {
        name = "Increased Damage Taken Aura",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enemies affected by this aura will take increased damage from all sources",
        skillTypes = {
            [SkillType.Aura] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "base_aura_area_of_effect_+%",
        },
        levels = {
            [1] = {50, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 全域
  • 怪物被擊殺時不會給予藥劑充能
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 全域
  • Craft Tagsflask
    增加敵人受到傷害
    IdTotemHasDamageAuraText_
    FamilyTotemHasDamageAuraText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster has damage taken aura text Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • 無盡苦痛
    創造物
    damage taken +% from arrow traps final [-100]
    怪物被擊殺時不會給予藥劑充能
    level [0]
    增加敵人受到傷害
    cant touch this [1]
    cant possess this [1]
    Endless Pain
    幽魂N
    標籤aura_bearer, construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemIncreasedDamageTakenProximityShield
    等級
    68
    生命
    12,867
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    ReviveAfterDuration
    法術, 可觸發
    施放時間: 1 秒
    +6 秒基礎持續時間
    死亡時,有 100% 機率觸發此法術
    AuraIncreasedDamageTaken
    光環, 範圍, 法術, 範圍法術, 消耗保留
    增加受到傷害光環
    施放時間: 1 秒
    在此光環下的敵人會增加受到的傷害
    增加 10% 光環範圍效果
    增加 50% 承受傷害

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 3
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_be_converted_or_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	immune_to_labyrinth_degen_effect = 1
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	corpse_cannot_be_destroyed = 1
    	minion_dies_when_parent_dies = 1
    	cannot_have_life_leeched_from = 1
    	cannot_have_mana_leeched_from = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemIncreasedDamageTakenProximityShield"] = {
        name = "Endless Pain",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ReviveAfterDuration",
            "AuraIncreasedDamageTaken",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AuraIncreasedDamageTaken"] = {
        name = "Increased Damage Taken Aura",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enemies affected by this aura will take increased damage from all sources",
        skillTypes = {
            [SkillType.Aura] = true,
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_damage_taken_+%",
            "base_aura_area_of_effect_+%",
        },
        levels = {
            [1] = {50, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 全域
  • 怪物被擊殺時不會給予藥劑充能
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 全域
  • Craft Tagsflask
    level [0]
    IdPopUpTotemProximityShield
    Name靈能之盾
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 全域
  • 增加敵人受到傷害
    IdTotemHasDamageAuraText_
    FamilyTotemHasDamageAuraText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster has damage taken aura text Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • Edit

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