無盡浩難
你發動位移技能時會受到物理傷害。
%_of_life_to_take_as_damage_on_using_a_movement_skill
%_of_energy_shield_to_take_as_damage_on_using_a_movement_skill
Endless Hazard
屬性 /3
aura_damage_on_movement_skill_use
| 名字 | 顯示物品素質 |
|---|---|
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
| Code | % of life to take as damage on using a movement skill |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | % of energy shield to take as damage on using a movement skill |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
無盡浩難
創造物damage taken +% from arrow traps final [-100]
怪物被擊殺時不會給予藥劑充能
敵人使用位移技能時受到傷害
怪物被擊殺時不會給予藥劑充能
敵人使用位移技能時受到傷害
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Hazard
| 幽魂 | N |
|---|---|
| 標籤 | construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
生命
200%
護甲值
+100%
異常狀態臨界值
200%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemDamageTakenOnMovementSkillUse
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲值
57,580
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
2,791
召喚物傷害
298
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ReviveAfterDuration
法術, 可觸發
施放時間: 1 秒
基礎持續時間為 6 秒
死亡時,有 100% 機率觸發此法術
SummonDaemonAtLocators
在指定地點生成惡魔來阻擋玩家的位移技能
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/PopupTrap/popup"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUse"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Endless Hazard",
life = 2,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ReviveAfterDuration",
"SummonDaemonAtLocators",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonDaemonAtLocators"] = {
name = "SummonDaemonAtLocators",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Spawns daemons in specific locations to restrict player movement skills",
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.05,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"summoned_monsters_are_minions",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
怪物被擊殺時不會給予藥劑充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
敵人使用位移技能時受到傷害
| Family | TotemHasMovementSkillDamageAuraText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
無盡災害
創造物damage taken +% from arrow traps final [-100]
怪物被擊殺時不會給予藥劑充能
敵人使用位移技能時受到傷害
減少 67% 承受傷害
怪物被擊殺時不會給予藥劑充能
敵人使用位移技能時受到傷害
減少 67% 承受傷害
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Hazard
| 幽魂 | N |
|---|---|
| 標籤 | construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
| Packs |
生命
400%
護甲值
+100%
異常狀態臨界值
400%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
LabyrinthMonsterTotemUberMap
Metadata
LabyrinthPopUpTotemDamageTakenOnMovementSkillUseUberMap
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲值
57,580
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
5,582
召喚物傷害
298
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ReviveAfterDuration
法術, 可觸發
施放時間: 1 秒
基礎持續時間為 6 秒
死亡時,有 100% 機率觸發此法術
SummonPopUpTrapDamageOnMovementSkillDaemonSelf
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [132]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/PopupTrap/popup"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseUberMap"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Endless Hazard",
life = 4,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
"ReviveAfterDuration",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SummonPopUpTrapDamageOnMovementSkillDaemonSelf"] = {
name = "SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {132, 1, -90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
怪物被擊殺時不會給予藥劑充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
敵人使用位移技能時受到傷害
| Family | TotemHasMovementSkillDamageAuraText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
減少 67% 承受傷害
| Family | DamageTaken |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
無盡浩難
創造物damage taken +% from arrow traps final [-100]
怪物被擊殺時不會給予藥劑充能
level [0]
敵人使用位移技能時受到傷害
怪物被擊殺時不會給予藥劑充能
level [0]
敵人使用位移技能時受到傷害
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Hazard
| 幽魂 | N |
|---|---|
| 標籤 | construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
生命
200%
護甲值
+100%
異常狀態臨界值
200%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShield
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲值
57,580
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
2,791
召喚物傷害
298
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ReviveAfterDuration
法術, 可觸發
施放時間: 1 秒
基礎持續時間為 6 秒
死亡時,有 100% 機率觸發此法術
SummonDaemonAtLocators
在指定地點生成惡魔來阻擋玩家的位移技能
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/PopupTrap/popup"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShield"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Endless Hazard",
life = 2,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ReviveAfterDuration",
"SummonDaemonAtLocators",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonDaemonAtLocators"] = {
name = "SummonDaemonAtLocators",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Spawns daemons in specific locations to restrict player movement skills",
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.05,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"summoned_monsters_are_minions",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
怪物被擊殺時不會給予藥劑充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
level [0]
| Name | 靈能之盾 |
|---|---|
| Family | MonsterNemesis |
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
敵人使用位移技能時受到傷害
| Family | TotemHasMovementSkillDamageAuraText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
無盡災害
創造物damage taken +% from arrow traps final [-100]
怪物被擊殺時不會給予藥劑充能
level [0]
敵人使用位移技能時受到傷害
減少 67% 承受傷害
怪物被擊殺時不會給予藥劑充能
level [0]
敵人使用位移技能時受到傷害
減少 67% 承受傷害
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Hazard
| 幽魂 | N |
|---|---|
| 標籤 | construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
| Packs |
生命
400%
護甲值
+100%
異常狀態臨界值
400%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
LabyrinthMonsterTotemUberMap
Metadata
LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShieldUberMap
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲值
57,580
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
5,582
召喚物傷害
298
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ReviveAfterDuration
法術, 可觸發
施放時間: 1 秒
基礎持續時間為 6 秒
死亡時,有 100% 機率觸發此法術
SummonPopUpTrapDamageOnMovementSkillDaemonSelf
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [132]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/PopupTrap/popup"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShieldUberMap"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Endless Hazard",
life = 4,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
"ReviveAfterDuration",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SummonPopUpTrapDamageOnMovementSkillDaemonSelf"] = {
name = "SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {132, 1, -90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
怪物被擊殺時不會給予藥劑充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
level [0]
| Name | 靈能之盾 |
|---|---|
| Family | MonsterNemesis |
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
敵人使用位移技能時受到傷害
| Family | TotemHasMovementSkillDamageAuraText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
減少 67% 承受傷害
| Family | DamageTaken |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.