DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
無盡浩難
你發動位移技能時會受到物理傷害。
%_of_life_to_take_as_damage_on_using_a_movement_skill
%_of_energy_shield_to_take_as_damage_on_using_a_movement_skill
Endless Hazard
屬性 /3

aura_damage_on_movement_skill_use

名字顯示物品素質
BuffGroupsID37
IsBuffDefinition1
BuffMergeModesID3
Code% of life to take as damage on using a movement skill
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Code% of energy shield to take as damage on using a movement skill
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
無盡浩難
創造物
damage taken +% from arrow traps final [-100]
怪物被擊殺時不會給予藥劑充能
敵人使用位移技能時受到傷害
cant touch this [1]
cant possess this [1]
Endless Hazard
幽魂
地區哀痛試煉, 暴怒試煉, 極懼試煉, 真實試煉, 猶疑試煉, 怨痛試煉
標籤construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
生命
200%
護甲值
+100%
異常狀態臨界值
200%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemDamageTakenOnMovementSkillUse
等級
75
生命
26,987
護甲值
99,730
閃避值
6,029
傷害
567
法術傷害
567
命中
762
攻擊間隔
1.5
經驗值
11,804
召喚物生命
5,508
召喚物傷害
464
異常狀態臨界值
26,987
冰緩
85
感電
85
易碎
483
焦灼
85
殘喘
236
Phys Convert Ele
275%
ReviveAfterDuration
法術, 可觸發
施放時間: 1 秒
基礎持續時間為 6 秒
死亡時,有 100% 機率觸發此法術
SummonDaemonAtLocators
在指定地點生成惡魔來阻擋玩家的位移技能
summoned monsters are minions [1]
IllusionaryWolf

Object Type

version 2
extends "Metadata/Monsters/PopupTrap/popup"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUse"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Endless Hazard",
    life = 2,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
        "SummonDaemonAtLocators",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonDaemonAtLocators"] = {
    name = "SummonDaemonAtLocators",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Spawns daemons in specific locations to restrict player movement skills",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.05,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from arrow traps final [-100]
FamilyLabyrinthTrapDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • damage taken +% from arrow traps final -100 — -100 全域
  • 怪物被擊殺時不會給予藥劑充能
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 全域 — 無法使用的值
  • Craft Tagsflask
    敵人使用位移技能時受到傷害
    FamilyTotemHasMovementSkillDamageAuraText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text 1 — 1 全域 — 無法使用的值
  • cant touch this [1]
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 無法使用的值
  • cant possess this [1]
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 全域 — 無法使用的值
  • 無盡災害
    創造物
    damage taken +% from arrow traps final [-100]
    怪物被擊殺時不會給予藥劑充能
    敵人使用位移技能時受到傷害
    減少 67% 承受傷害
    cant touch this [1]
    cant possess this [1]
    Endless Hazard
    幽魂
    標籤construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    Packs
  • 無盡痛苦, 無盡災害, 無盡倦怠, 無盡痛苦, 無盡災害, 無盡倦怠
  • 生命
    400%
    護甲值
    +100%
    異常狀態臨界值
    400%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    LabyrinthMonsterTotemUberMap
    Metadata
    LabyrinthPopUpTotemDamageTakenOnMovementSkillUseUberMap
    等級
    68
    生命
    25,733
    護甲值
    57,580
    閃避值
    4,739
    傷害
    374
    法術傷害
    374
    命中
    580
    攻擊間隔
    1.5
    經驗值
    10,255
    召喚物生命
    5,582
    召喚物傷害
    298
    異常狀態臨界值
    25,733
    冰緩
    81
    感電
    81
    易碎
    460
    焦灼
    81
    殘喘
    225
    Phys Convert Ele
    240%
    ReviveAfterDuration
    法術, 可觸發
    施放時間: 1 秒
    基礎持續時間為 6 秒
    死亡時,有 100% 機率觸發此法術
    SummonPopUpTrapDamageOnMovementSkillDaemonSelf
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    alternate minion [132]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PopupTrap/popup"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseUberMap"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Endless Hazard",
        life = 4,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
            "ReviveAfterDuration",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonPopUpTrapDamageOnMovementSkillDaemonSelf"] = {
        name = "SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {132, 1, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final -100 — -100 全域
  • 怪物被擊殺時不會給予藥劑充能
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 全域 — 無法使用的值
  • Craft Tagsflask
    敵人使用位移技能時受到傷害
    FamilyTotemHasMovementSkillDamageAuraText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text 1 — 1 全域 — 無法使用的值
  • 減少 67% 承受傷害
    FamilyDamageTaken
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% -67 — -67 全域
  • cant touch this [1]
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 無法使用的值
  • cant possess this [1]
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 全域 — 無法使用的值
  • 無盡浩難
    創造物
    damage taken +% from arrow traps final [-100]
    怪物被擊殺時不會給予藥劑充能
    level [0]
    敵人使用位移技能時受到傷害
    cant touch this [1]
    cant possess this [1]
    Endless Hazard
    幽魂
    地區哀痛試煉, 暴怒試煉, 極懼試煉, 真實試煉
    標籤construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    生命
    200%
    護甲值
    +100%
    異常狀態臨界值
    200%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShield
    等級
    75
    生命
    26,987
    護甲值
    99,730
    閃避值
    6,029
    傷害
    567
    法術傷害
    567
    命中
    762
    攻擊間隔
    1.5
    經驗值
    11,804
    召喚物生命
    5,508
    召喚物傷害
    464
    異常狀態臨界值
    26,987
    冰緩
    85
    感電
    85
    易碎
    483
    焦灼
    85
    殘喘
    236
    Phys Convert Ele
    275%
    ReviveAfterDuration
    法術, 可觸發
    施放時間: 1 秒
    基礎持續時間為 6 秒
    死亡時,有 100% 機率觸發此法術
    SummonDaemonAtLocators
    在指定地點生成惡魔來阻擋玩家的位移技能
    summoned monsters are minions [1]
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/PopupTrap/popup"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShield"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Endless Hazard",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ReviveAfterDuration",
            "SummonDaemonAtLocators",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDaemonAtLocators"] = {
        name = "SummonDaemonAtLocators",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Spawns daemons in specific locations to restrict player movement skills",
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.05,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final -100 — -100 全域
  • 怪物被擊殺時不會給予藥劑充能
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 全域 — 無法使用的值
  • Craft Tagsflask
    level [0]
    Name靈能之盾
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 0 — 0 全域
  • 敵人使用位移技能時受到傷害
    FamilyTotemHasMovementSkillDamageAuraText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text 1 — 1 全域 — 無法使用的值
  • cant touch this [1]
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 無法使用的值
  • cant possess this [1]
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 全域 — 無法使用的值
  • 無盡災害
    創造物
    damage taken +% from arrow traps final [-100]
    怪物被擊殺時不會給予藥劑充能
    level [0]
    敵人使用位移技能時受到傷害
    減少 67% 承受傷害
    cant touch this [1]
    cant possess this [1]
    Endless Hazard
    幽魂
    標籤construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    Packs
  • 無盡痛苦, 無盡災害, 無盡倦怠, 無盡痛苦, 無盡災害, 無盡倦怠
  • 生命
    400%
    護甲值
    +100%
    異常狀態臨界值
    400%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    LabyrinthMonsterTotemUberMap
    Metadata
    LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShieldUberMap
    等級
    68
    生命
    25,733
    護甲值
    57,580
    閃避值
    4,739
    傷害
    374
    法術傷害
    374
    命中
    580
    攻擊間隔
    1.5
    經驗值
    10,255
    召喚物生命
    5,582
    召喚物傷害
    298
    異常狀態臨界值
    25,733
    冰緩
    81
    感電
    81
    易碎
    460
    焦灼
    81
    殘喘
    225
    Phys Convert Ele
    240%
    ReviveAfterDuration
    法術, 可觸發
    施放時間: 1 秒
    基礎持續時間為 6 秒
    死亡時,有 100% 機率觸發此法術
    SummonPopUpTrapDamageOnMovementSkillDaemonSelf
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    alternate minion [132]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PopupTrap/popup"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShieldUberMap"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Endless Hazard",
        life = 4,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
            "ReviveAfterDuration",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonPopUpTrapDamageOnMovementSkillDaemonSelf"] = {
        name = "SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {132, 1, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final -100 — -100 全域
  • 怪物被擊殺時不會給予藥劑充能
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 全域 — 無法使用的值
  • Craft Tagsflask
    level [0]
    Name靈能之盾
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 0 — 0 全域
  • 敵人使用位移技能時受到傷害
    FamilyTotemHasMovementSkillDamageAuraText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text 1 — 1 全域 — 無法使用的值
  • 減少 67% 承受傷害
    FamilyDamageTaken
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% -67 — -67 全域
  • cant touch this [1]
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 無法使用的值
  • cant possess this [1]
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 全域 — 無法使用的值
  • Edit

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