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Peligro Interminable
Recibes daño físico cuando usas una habilidad de movimiento
%_of_life_to_take_as_damage_on_using_a_movement_skill
%_of_energy_shield_to_take_as_damage_on_using_a_movement_skill
Endless Hazard
Attribute /3

aura_damage_on_movement_skill_use

NombreMostrar descripciones completas
BuffGroupsID37
IsBuffDefinition1
BuffMergeModesID3
Code% of life to take as damage on using a movement skill
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Code% of energy shield to take as damage on using a movement skill
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Peligro Interminable
Constructo
damage taken +% from arrow traps final [-100]
Los monstruos no otorgan cargas de frascos al morir
Los enemigos reciben daño cuando usan habilidades de movimiento
cant touch this [1]
cant possess this [1]
Endless Hazard
Spectre
AreaPrueba de la pena incapacitante, Prueba de la furia ardiente, Prueba del miedo giratorio, Prueba de la verdad penetrante, Prueba de la duda punzante, Prueba del dolor duradero
Tagsconstruct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemDamageTakenOnMovementSkillUse
Nivel
75
Vida
26,987
Armadura
99,730
Evasión
6,029
Damage
567
Daño de hechizos
567
Precisión
762
Attack Time
1.5
Experiencia
11,804
Minion Life
5,508
Minion Damage
464
Ailment Threshold
26,987
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
Phys Convert Ele
275%
ReviveAfterDuration
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
La duración base es de 6 segundos
100% de probabilidad de que se active este hechizo al morir
SummonDaemonAtLocators
Invoca demonios en lugares específicos para restringir las habilidades de movimiento del personaje
summoned monsters are minions [1]
IllusionaryWolf

Object Type

version 2
extends "Metadata/Monsters/PopupTrap/popup"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUse"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Endless Hazard",
    life = 2,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
        "SummonDaemonAtLocators",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonDaemonAtLocators"] = {
    name = "SummonDaemonAtLocators",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Spawns daemons in specific locations to restrict player movement skills",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.05,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from arrow traps final [-100]
FamilyLabyrinthTrapDamage
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • damage taken +% from arrow traps final -100 — -100 Global
  • Los monstruos no otorgan cargas de frascos al morir
    FamilyMonsterSlainNoFlaskCharges
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 Global — Valor fijo
  • Craft Tagsflask
    Los enemigos reciben daño cuando usan habilidades de movimiento
    FamilyTotemHasMovementSkillDamageAuraText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text 1 — 1 Global — Valor fijo
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valor fijo
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — Valor fijo
  • Peligro Interminable
    Constructo
    damage taken +% from arrow traps final [-100]
    Los monstruos no otorgan cargas de frascos al morir
    Los enemigos reciben daño cuando usan habilidades de movimiento
    Daño recibido reducido un 67%
    cant touch this [1]
    cant possess this [1]
    Endless Hazard
    Spectre
    Tagsconstruct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    Packs
  • Dolor Interminable, Peligro Interminable, Letargo Interminable, Dolor Interminable, Peligro Interminable, Letargo Interminable
  • Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    LabyrinthMonsterTotemUberMap
    Metadata
    LabyrinthPopUpTotemDamageTakenOnMovementSkillUseUberMap
    Nivel
    68
    Vida
    25,733
    Armadura
    57,580
    Evasión
    4,739
    Damage
    374
    Daño de hechizos
    374
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    10,255
    Minion Life
    5,582
    Minion Damage
    298
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Phys Convert Ele
    240%
    ReviveAfterDuration
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    La duración base es de 6 segundos
    100% de probabilidad de que se active este hechizo al morir
    SummonPopUpTrapDamageOnMovementSkillDaemonSelf
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tiempo de lanzamiento: 1 seg
    alternate minion [132]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PopupTrap/popup"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseUberMap"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Endless Hazard",
        life = 4,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
            "ReviveAfterDuration",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonPopUpTrapDamageOnMovementSkillDaemonSelf"] = {
        name = "SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {132, 1, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final -100 — -100 Global
  • Los monstruos no otorgan cargas de frascos al morir
    FamilyMonsterSlainNoFlaskCharges
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 Global — Valor fijo
  • Craft Tagsflask
    Los enemigos reciben daño cuando usan habilidades de movimiento
    FamilyTotemHasMovementSkillDamageAuraText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text 1 — 1 Global — Valor fijo
  • Daño recibido reducido un 67%
    FamilyDamageTaken
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base damage taken +% -67 — -67 Global
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valor fijo
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — Valor fijo
  • Peligro Interminable
    Constructo
    damage taken +% from arrow traps final [-100]
    Los monstruos no otorgan cargas de frascos al morir
    level [0]
    Los enemigos reciben daño cuando usan habilidades de movimiento
    cant touch this [1]
    cant possess this [1]
    Endless Hazard
    Spectre
    AreaPrueba de la pena incapacitante, Prueba de la furia ardiente, Prueba del miedo giratorio, Prueba de la verdad penetrante
    Tagsconstruct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    Vida
    200%
    Armadura
    +100%
    Ailment Threshold
    200%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShield
    Nivel
    75
    Vida
    26,987
    Armadura
    99,730
    Evasión
    6,029
    Damage
    567
    Daño de hechizos
    567
    Precisión
    762
    Attack Time
    1.5
    Experiencia
    11,804
    Minion Life
    5,508
    Minion Damage
    464
    Ailment Threshold
    26,987
    Chill
    85
    Shock
    85
    Brittle
    483
    Scorch
    85
    Sap
    236
    Phys Convert Ele
    275%
    ReviveAfterDuration
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    La duración base es de 6 segundos
    100% de probabilidad de que se active este hechizo al morir
    SummonDaemonAtLocators
    Invoca demonios en lugares específicos para restringir las habilidades de movimiento del personaje
    summoned monsters are minions [1]
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/PopupTrap/popup"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShield"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Endless Hazard",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ReviveAfterDuration",
            "SummonDaemonAtLocators",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDaemonAtLocators"] = {
        name = "SummonDaemonAtLocators",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Spawns daemons in specific locations to restrict player movement skills",
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.05,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final -100 — -100 Global
  • Los monstruos no otorgan cargas de frascos al morir
    FamilyMonsterSlainNoFlaskCharges
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 Global — Valor fijo
  • Craft Tagsflask
    level [0]
    NameEscudo de proximidad
    FamilyMonsterNemesis
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • level 0 — 0 Global
  • Los enemigos reciben daño cuando usan habilidades de movimiento
    FamilyTotemHasMovementSkillDamageAuraText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text 1 — 1 Global — Valor fijo
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valor fijo
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — Valor fijo
  • Peligro Interminable
    Constructo
    damage taken +% from arrow traps final [-100]
    Los monstruos no otorgan cargas de frascos al morir
    level [0]
    Los enemigos reciben daño cuando usan habilidades de movimiento
    Daño recibido reducido un 67%
    cant touch this [1]
    cant possess this [1]
    Endless Hazard
    Spectre
    Tagsconstruct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    Packs
  • Dolor Interminable, Peligro Interminable, Letargo Interminable, Dolor Interminable, Peligro Interminable, Letargo Interminable
  • Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    LabyrinthMonsterTotemUberMap
    Metadata
    LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShieldUberMap
    Nivel
    68
    Vida
    25,733
    Armadura
    57,580
    Evasión
    4,739
    Damage
    374
    Daño de hechizos
    374
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    10,255
    Minion Life
    5,582
    Minion Damage
    298
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Phys Convert Ele
    240%
    ReviveAfterDuration
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    La duración base es de 6 segundos
    100% de probabilidad de que se active este hechizo al morir
    SummonPopUpTrapDamageOnMovementSkillDaemonSelf
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tiempo de lanzamiento: 1 seg
    alternate minion [132]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PopupTrap/popup"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShieldUberMap"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Endless Hazard",
        life = 4,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
            "ReviveAfterDuration",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonPopUpTrapDamageOnMovementSkillDaemonSelf"] = {
        name = "SummonPopUpTrapDamageOnMovementSkillDaemonSelf",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {132, 1, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final -100 — -100 Global
  • Los monstruos no otorgan cargas de frascos al morir
    FamilyMonsterSlainNoFlaskCharges
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 Global — Valor fijo
  • Craft Tagsflask
    level [0]
    NameEscudo de proximidad
    FamilyMonsterNemesis
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • level 0 — 0 Global
  • Los enemigos reciben daño cuando usan habilidades de movimiento
    FamilyTotemHasMovementSkillDamageAuraText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text 1 — 1 Global — Valor fijo
  • Daño recibido reducido un 67%
    FamilyDamageTaken
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base damage taken +% -67 — -67 Global
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valor fijo
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — Valor fijo
  • Edit

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