无尽之伤
你受到的所有伤害增加
base_damage_taken_+%
Endless Pain
Attribute /4
aura_increased_damage_taken
Key | Value |
---|---|
关键字 | 点燃 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base damage taken +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
无尽之伤
构造体
damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
提高敌人受到的伤害
消灭怪物不能获得药剂充能
提高敌人受到的伤害
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Pain
幽魂 | N |
---|---|
标签 | aura_bearer, construct, extra_extra_small_height, immobile, is_unarmed, large_model, not_dex, not_int, plate_armour |
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
IncaPopUpTotemIncreasedDamageTaken
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
死亡时有 100% 的几率触发该法术
AuraIncreasedDamageTaken
光环, 范围, 法术, 范围法术, 消耗保留
增加受到伤害光环
施放间隔: 1 秒
在此光环下的敌人会增加受到的伤害
光环效果区域扩大 10%
受到的伤害提高 50%
受到的伤害提高 50%
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 3 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 set_cannot_be_converted_or_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 immune_to_labyrinth_degen_effect = 1 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 corpse_cannot_be_destroyed = 1 minion_dies_when_parent_dies = 1 cannot_have_life_leeched_from = 1 cannot_have_mana_leeched_from = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/IncaPopUpTotemIncreasedDamageTaken"] = { name = "Endless Pain", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ReviveAfterDuration", "AuraIncreasedDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReviveAfterDuration"] = { name = "ReviveAfterDuration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_death_%", }, levels = { [1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AuraIncreasedDamageTaken"] = { name = "Increased Damage Taken Aura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enemies affected by this aura will take increased damage from all sources", skillTypes = { [SkillType.Aura] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "base_aura_area_of_effect_+%", }, levels = { [1] = {50, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
消灭怪物不能获得药剂充能
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
提高敌人受到的伤害
Id | TotemHasDamageAuraText_ |
---|---|
Family | TotemHasDamageAuraText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
无尽之伤
构造体
damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
提高敌人受到的伤害
消灭怪物不能获得药剂充能
提高敌人受到的伤害
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Pain
幽魂 | N |
---|---|
标签 | aura_bearer, construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemIncreasedDamageTaken
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
死亡时有 100% 的几率触发该法术
AuraIncreasedDamageTaken
光环, 范围, 法术, 范围法术, 消耗保留
增加受到伤害光环
施放间隔: 1 秒
在此光环下的敌人会增加受到的伤害
光环效果区域扩大 10%
受到的伤害提高 50%
受到的伤害提高 50%
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 3 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 set_cannot_be_converted_or_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 immune_to_labyrinth_degen_effect = 1 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 corpse_cannot_be_destroyed = 1 minion_dies_when_parent_dies = 1 cannot_have_life_leeched_from = 1 cannot_have_mana_leeched_from = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemIncreasedDamageTaken"] = { name = "Endless Pain", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ReviveAfterDuration", "AuraIncreasedDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReviveAfterDuration"] = { name = "ReviveAfterDuration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_death_%", }, levels = { [1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AuraIncreasedDamageTaken"] = { name = "Increased Damage Taken Aura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enemies affected by this aura will take increased damage from all sources", skillTypes = { [SkillType.Aura] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "base_aura_area_of_effect_+%", }, levels = { [1] = {50, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
消灭怪物不能获得药剂充能
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
提高敌人受到的伤害
Id | TotemHasDamageAuraText_ |
---|---|
Family | TotemHasDamageAuraText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
无尽之伤
构造体
damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
level [0]
提高敌人受到的伤害
消灭怪物不能获得药剂充能
level [0]
提高敌人受到的伤害
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Pain
幽魂 | N |
---|---|
标签 | aura_bearer, construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour |
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemIncreasedDamageTakenProximityShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
死亡时有 100% 的几率触发该法术
AuraIncreasedDamageTaken
光环, 范围, 法术, 范围法术, 消耗保留
增加受到伤害光环
施放间隔: 1 秒
在此光环下的敌人会增加受到的伤害
光环效果区域扩大 10%
受到的伤害提高 50%
受到的伤害提高 50%
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 3 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 set_cannot_be_converted_or_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 immune_to_labyrinth_degen_effect = 1 immune_to_lava_damage = 1 damage_taken_+%_from_spike_traps_final = -100 damage_taken_+%_from_arrow_traps_final = -100 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 corpse_cannot_be_destroyed = 1 minion_dies_when_parent_dies = 1 cannot_have_life_leeched_from = 1 cannot_have_mana_leeched_from = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemIncreasedDamageTakenProximityShield"] = { name = "Endless Pain", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ReviveAfterDuration", "AuraIncreasedDamageTaken", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReviveAfterDuration"] = { name = "ReviveAfterDuration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_death_%", }, levels = { [1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AuraIncreasedDamageTaken"] = { name = "Increased Damage Taken Aura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Enemies affected by this aura will take increased damage from all sources", skillTypes = { [SkillType.Aura] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_damage_taken_+%", "base_aura_area_of_effect_+%", }, levels = { [1] = {50, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
消灭怪物不能获得药剂充能
Id | MonsterNoFlaskCharges |
---|---|
Family | MonsterSlainNoFlaskCharges |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
level [0]
Id | PopUpTotemProximityShield |
---|---|
Name | 灵能之盾 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
提高敌人受到的伤害
Id | TotemHasDamageAuraText_ |
---|---|
Family | TotemHasDamageAuraText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |