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Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre
Area{Песчаного дна}{Песчаное дно}, {Кораллового леса}{Коралловый лес}, {Кораллового рифа}{Коралловый риф}
Tagshumanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Packs
  • {Песчаного дна}{Песчаное дно}, {Кораллового рифа}{Коралловый риф}, {Кораллового леса}{Коралловый лес}: Пропавший боцман, Пропавший матрос, Пропавший матрос, Пропавший матрос
  • Здоровье
    270%
    Броня
    +20%
    Ailment Threshold
    270%
    Сопротивление
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 35
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    100%
    Type
    DeepwaterDrownedCrewSlam
    Metadata
    DrownedCrewSlam
    Уровень
    68
    Здоровье
    17,370
    Броня
    34,548
    Уклонение
    4,739
    Damage
    672
    Урон от чар
    672
    Точность
    580
    Attack Time
    1.5
    Опыт
    18,459
    Minion Life
    3,768
    Minion Damage
    537
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Phys Convert Ele
    240%
    EAADeepwaterDrownedSlam
    Attack
    Base Damage: 538807
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GADeepwaterDrownedSlamImpact
    Triggerable, Attack
    Base Damage: 538807
    Шанс критического удара: 5%
    Урон от атаки: 110%
    Урон от атаки: 110%
    Attack Time: 1.5 сек.
    Наносит на 10% больше урона атаками
    is area damage [1]
    GADeepwaterDrownedSlamAftershock
    Triggerable, Attack
    Base Damage: 538807
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    100% физического урона становится уроном от огня
    Наносит на 40% больше урона атаками
    100% шанс поджечь врагов
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlam"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Boatswain",
        life = 2.7,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "GADeepwaterDrownedSlamImpact",
            "GADeepwaterDrownedSlamAftershock",
            "EAADeepwaterDrownedSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamImpact"] = {
        name = "GADeepwaterDrownedSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamAftershock"] = {
        name = "GADeepwaterDrownedSlamAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterDrownedSlam"] = {
        name = "EAADeepwaterDrownedSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Пропавший боцман
    Нежить
    Lost Boatswain
    Spectre
    Tagshumanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
    Здоровье
    270%
    Броня
    +20%
    Ailment Threshold
    270%
    Сопротивление
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 35
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    100%
    Type
    DeepwaterDrownedCrewSlam
    Metadata
    DrownedCrewSlamSpectre
    Уровень
    68
    Здоровье
    17,370
    Броня
    34,548
    Уклонение
    4,739
    Damage
    672
    Урон от чар
    672
    Точность
    580
    Attack Time
    1.5
    Опыт
    18,459
    Minion Life
    3,768
    Minion Damage
    537
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Phys Convert Ele
    240%
    EAADeepwaterDrownedSlam
    Attack
    Base Damage: 538807
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GADeepwaterDrownedSlamImpact
    Triggerable, Attack
    Base Damage: 538807
    Шанс критического удара: 5%
    Урон от атаки: 110%
    Урон от атаки: 110%
    Attack Time: 1.5 сек.
    Наносит на 10% больше урона атаками
    is area damage [1]
    GADeepwaterDrownedSlamAftershock
    Triggerable, Attack
    Base Damage: 538807
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    100% физического урона становится уроном от огня
    Наносит на 40% больше урона атаками
    100% шанс поджечь врагов
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Boatswain",
        life = 2.7,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "GADeepwaterDrownedSlamImpact",
            "GADeepwaterDrownedSlamAftershock",
            "EAADeepwaterDrownedSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamImpact"] = {
        name = "GADeepwaterDrownedSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamAftershock"] = {
        name = "GADeepwaterDrownedSlamAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterDrownedSlam"] = {
        name = "EAADeepwaterDrownedSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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