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Contramestre Perdido
Lost Boatswain
Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre
AreaFundo do Mar Arenoso, Floresta de Corais, Recife de Corais
Tagshumanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Packs
  • Fundo do Mar Arenoso, Recife de Corais, Floresta de Corais: Contramestre Perdido, Tripulante Perdido, Tripulante Perdido, Tripulante Perdido
  • Vida
    270%
    Armadura
    +20%
    Ailment Threshold
    270%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 35
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    DeepwaterDrownedCrewSlam
    Metadata
    DrownedCrewSlam
    Nível
    68
    Vida
    17,370
    Armadura
    34,548
    Evasão
    4,739
    Damage
    672
    Dano Mágico
    672
    Precisão
    580
    Attack Time
    1.5
    Experiência
    18,459
    Minion Life
    3,768
    Minion Damage
    537
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Phys Convert Ele
    240%
    EAADeepwaterDrownedSlam
    Attack
    Base Damage: 538807
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GADeepwaterDrownedSlamImpact
    Triggerable, Attack
    Base Damage: 538807
    Chance de Crítico: 5%
    Dano de Ataque: 110%
    Dano de Ataque: 110%
    Attack Time: 1.5 seg
    Causa 10% mais Dano de Ataque
    is area damage [1]
    GADeepwaterDrownedSlamAftershock
    Triggerable, Attack
    Base Damage: 538807
    Chance de Crítico: 5%
    Dano de Ataque: 140%
    Dano de Ataque: 140%
    Attack Time: 1.5 seg
    Causa 40% mais Dano de Ataque
    100% de chance de Incendiar inimigos
    base physical damage % to convert to fire [100]
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlam"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Boatswain",
        life = 2.7,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "GADeepwaterDrownedSlamImpact",
            "GADeepwaterDrownedSlamAftershock",
            "EAADeepwaterDrownedSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamImpact"] = {
        name = "GADeepwaterDrownedSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamAftershock"] = {
        name = "GADeepwaterDrownedSlamAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterDrownedSlam"] = {
        name = "EAADeepwaterDrownedSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Contramestre Perdido
    Morto-vivo
    Lost Boatswain
    Spectre
    Tagshumanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
    Vida
    270%
    Armadura
    +20%
    Ailment Threshold
    270%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 35
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    DeepwaterDrownedCrewSlam
    Metadata
    DrownedCrewSlamSpectre
    Nível
    68
    Vida
    17,370
    Armadura
    34,548
    Evasão
    4,739
    Damage
    672
    Dano Mágico
    672
    Precisão
    580
    Attack Time
    1.5
    Experiência
    18,459
    Minion Life
    3,768
    Minion Damage
    537
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Phys Convert Ele
    240%
    EAADeepwaterDrownedSlam
    Attack
    Base Damage: 538807
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GADeepwaterDrownedSlamImpact
    Triggerable, Attack
    Base Damage: 538807
    Chance de Crítico: 5%
    Dano de Ataque: 110%
    Dano de Ataque: 110%
    Attack Time: 1.5 seg
    Causa 10% mais Dano de Ataque
    is area damage [1]
    GADeepwaterDrownedSlamAftershock
    Triggerable, Attack
    Base Damage: 538807
    Chance de Crítico: 5%
    Dano de Ataque: 140%
    Dano de Ataque: 140%
    Attack Time: 1.5 seg
    Causa 40% mais Dano de Ataque
    100% de chance de Incendiar inimigos
    base physical damage % to convert to fire [100]
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Boatswain",
        life = 2.7,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "GADeepwaterDrownedSlamImpact",
            "GADeepwaterDrownedSlamAftershock",
            "EAADeepwaterDrownedSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamImpact"] = {
        name = "GADeepwaterDrownedSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamAftershock"] = {
        name = "GADeepwaterDrownedSlamAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterDrownedSlam"] = {
        name = "EAADeepwaterDrownedSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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