Contramestre Perdido
Morto-vivo
Lost Boatswain
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre |
| Area | Fundo do Mar Arenoso, Floresta de Corais, Recife de Corais |
| Tags | humanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Packs |
Vida
270%
Armadura
+20%
Ailment Threshold
270%
Resistência
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 35
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
DeepwaterDrownedCrewSlam
Metadata
DrownedCrewSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,370
Armadura
34,548
Evasão
4,739
Damage
672
Dano Mágico
672
Precisão
580
Attack Time
1.5
Experiência
18,459
Minion Life
3,768
Minion Damage
537
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAADeepwaterDrownedSlam
Attack
Base Damage: 538—807
Chance de Crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GADeepwaterDrownedSlamImpact
Triggerable, Attack
Base Damage: 538—807
Chance de Crítico: 5%
Dano de Ataque: 110%
Dano de Ataque: 110%
Attack Time: 1.5 seg
Causa 10% mais Dano de Ataque
is area damage [1]
GADeepwaterDrownedSlamAftershock
Triggerable, Attack
Base Damage: 538—807
Chance de Crítico: 5%
Dano de Ataque: 140%
Dano de Ataque: 140%
Attack Time: 1.5 seg
Causa 40% mais Dano de Ataque
100% de chance de Incendiar inimigos
base physical damage % to convert to fire [100]
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlam"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lost Boatswain",
life = 2.7,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 35,
accuracy = 1,
skillList = {
"GADeepwaterDrownedSlamImpact",
"GADeepwaterDrownedSlamAftershock",
"EAADeepwaterDrownedSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamImpact"] = {
name = "GADeepwaterDrownedSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamAftershock"] = {
name = "GADeepwaterDrownedSlamAftershock",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"is_area_damage",
},
levels = {
[1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeepwaterDrownedSlam"] = {
name = "EAADeepwaterDrownedSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Contramestre Perdido
Morto-vivo
Lost Boatswain
| Spectre | |
|---|---|
| Tags | humanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Vida
270%
Armadura
+20%
Ailment Threshold
270%
Resistência
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 35
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
DeepwaterDrownedCrewSlam
Metadata
DrownedCrewSlamSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,370
Armadura
34,548
Evasão
4,739
Damage
672
Dano Mágico
672
Precisão
580
Attack Time
1.5
Experiência
18,459
Minion Life
3,768
Minion Damage
537
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAADeepwaterDrownedSlam
Attack
Base Damage: 538—807
Chance de Crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GADeepwaterDrownedSlamImpact
Triggerable, Attack
Base Damage: 538—807
Chance de Crítico: 5%
Dano de Ataque: 110%
Dano de Ataque: 110%
Attack Time: 1.5 seg
Causa 10% mais Dano de Ataque
is area damage [1]
GADeepwaterDrownedSlamAftershock
Triggerable, Attack
Base Damage: 538—807
Chance de Crítico: 5%
Dano de Ataque: 140%
Dano de Ataque: 140%
Attack Time: 1.5 seg
Causa 40% mais Dano de Ataque
100% de chance de Incendiar inimigos
base physical damage % to convert to fire [100]
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lost Boatswain",
life = 2.7,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 35,
accuracy = 1,
skillList = {
"GADeepwaterDrownedSlamImpact",
"GADeepwaterDrownedSlamAftershock",
"EAADeepwaterDrownedSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamImpact"] = {
name = "GADeepwaterDrownedSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamAftershock"] = {
name = "GADeepwaterDrownedSlamAftershock",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"is_area_damage",
},
levels = {
[1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeepwaterDrownedSlam"] = {
name = "EAADeepwaterDrownedSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















