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Contramaestre perdido
Lost Boatswain
Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre
AreaLecho marino arenoso, Bosque coralino, Arrecife de coral
Tagshumanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Packs
  • Lecho marino arenoso, Arrecife de coral, Bosque coralino: Contramaestre perdido, Tripulante perdido, Tripulante perdido, Tripulante perdido
  • Vida
    270%
    Armadura
    +20%
    Ailment Threshold
    270%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 35
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    100%
    Type
    DeepwaterDrownedCrewSlam
    Metadata
    DrownedCrewSlam
    Nivel
    68
    Vida
    17,370
    Armadura
    34,548
    Evasión
    4,739
    Damage
    672
    Daño de hechizos
    672
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    18,459
    Minion Life
    3,768
    Minion Damage
    537
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Phys Convert Ele
    240%
    EAADeepwaterDrownedSlam
    Attack
    Base Damage: 538807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GADeepwaterDrownedSlamImpact
    Triggerable, Attack
    Base Damage: 538807
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 110%
    Daño de ataque: 110%
    Attack Time: 1.5 seg
    Inflige un 10% más de daño de ataque
    is area damage [1]
    GADeepwaterDrownedSlamAftershock
    Triggerable, Attack
    Base Damage: 538807
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Daño de ataque: 140%
    Attack Time: 1.5 seg
    Inflige un 40% más de daño de ataque
    100% de probabilidad de quemar a los enemigos
    base physical damage % to convert to fire [100]
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlam"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Boatswain",
        life = 2.7,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "GADeepwaterDrownedSlamImpact",
            "GADeepwaterDrownedSlamAftershock",
            "EAADeepwaterDrownedSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamImpact"] = {
        name = "GADeepwaterDrownedSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamAftershock"] = {
        name = "GADeepwaterDrownedSlamAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterDrownedSlam"] = {
        name = "EAADeepwaterDrownedSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Contramaestre perdido
    No muerto
    Lost Boatswain
    Spectre
    Tagshumanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
    Vida
    270%
    Armadura
    +20%
    Ailment Threshold
    270%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 35
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    100%
    Type
    DeepwaterDrownedCrewSlam
    Metadata
    DrownedCrewSlamSpectre
    Nivel
    68
    Vida
    17,370
    Armadura
    34,548
    Evasión
    4,739
    Damage
    672
    Daño de hechizos
    672
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    18,459
    Minion Life
    3,768
    Minion Damage
    537
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Phys Convert Ele
    240%
    EAADeepwaterDrownedSlam
    Attack
    Base Damage: 538807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GADeepwaterDrownedSlamImpact
    Triggerable, Attack
    Base Damage: 538807
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 110%
    Daño de ataque: 110%
    Attack Time: 1.5 seg
    Inflige un 10% más de daño de ataque
    is area damage [1]
    GADeepwaterDrownedSlamAftershock
    Triggerable, Attack
    Base Damage: 538807
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Daño de ataque: 140%
    Attack Time: 1.5 seg
    Inflige un 40% más de daño de ataque
    100% de probabilidad de quemar a los enemigos
    base physical damage % to convert to fire [100]
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Boatswain",
        life = 2.7,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "GADeepwaterDrownedSlamImpact",
            "GADeepwaterDrownedSlamAftershock",
            "EAADeepwaterDrownedSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamImpact"] = {
        name = "GADeepwaterDrownedSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamAftershock"] = {
        name = "GADeepwaterDrownedSlamAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterDrownedSlam"] = {
        name = "EAADeepwaterDrownedSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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