Lost Boatswain
UndeadArea: Sandy Seabed, Coral Forest, Coral Reef
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre |
| Area | Sandy Seabed, Coral Forest, Coral Reef |
| Tags | humanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Packs |
Life
270%
Armour
+20%
Ailment Threshold
270%
Resistance
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 35
Attack Time
1.5 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
DeepwaterDrownedCrewSlam
Metadata
DrownedCrewSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
17,370
Armour
34,548
Evasion Rating
4,739
Damage
672
Spell Damage
672
Accuracy
580
Attack Time
1.5
Experience
18,459
Minion Life
3,768
Minion Damage
537
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAADeepwaterDrownedSlam
Attack
Base Damage: 538—807
Critical Strike Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GADeepwaterDrownedSlamImpact
Triggerable, Attack
Base Damage: 538—807
Critical Strike Chance: 5%
Attack Damage: 110%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
is area damage [1]
GADeepwaterDrownedSlamAftershock
Triggerable, Attack
Base Damage: 538—807
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Damage: 140%
Attack Time: 1.5 sec
100% of Physical Damage Converted to Fire Damage
Deals 40% more Attack Damage
100% chance to Ignite enemies
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlam"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lost Boatswain",
life = 2.7,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 35,
accuracy = 1,
skillList = {
"GADeepwaterDrownedSlamImpact",
"GADeepwaterDrownedSlamAftershock",
"EAADeepwaterDrownedSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamImpact"] = {
name = "GADeepwaterDrownedSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamAftershock"] = {
name = "GADeepwaterDrownedSlamAftershock",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"is_area_damage",
},
levels = {
[1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeepwaterDrownedSlam"] = {
name = "EAADeepwaterDrownedSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Lost Boatswain
Undead| Spectre | |
|---|---|
| Tags | humanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Life
270%
Armour
+20%
Ailment Threshold
270%
Resistance
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 35
Attack Time
1.5 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
DeepwaterDrownedCrewSlam
Metadata
DrownedCrewSlamSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
17,370
Armour
34,548
Evasion Rating
4,739
Damage
672
Spell Damage
672
Accuracy
580
Attack Time
1.5
Experience
18,459
Minion Life
3,768
Minion Damage
537
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAADeepwaterDrownedSlam
Attack
Base Damage: 538—807
Critical Strike Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GADeepwaterDrownedSlamImpact
Triggerable, Attack
Base Damage: 538—807
Critical Strike Chance: 5%
Attack Damage: 110%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
is area damage [1]
GADeepwaterDrownedSlamAftershock
Triggerable, Attack
Base Damage: 538—807
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Damage: 140%
Attack Time: 1.5 sec
100% of Physical Damage Converted to Fire Damage
Deals 40% more Attack Damage
100% chance to Ignite enemies
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lost Boatswain",
life = 2.7,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 35,
accuracy = 1,
skillList = {
"GADeepwaterDrownedSlamImpact",
"GADeepwaterDrownedSlamAftershock",
"EAADeepwaterDrownedSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamImpact"] = {
name = "GADeepwaterDrownedSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamAftershock"] = {
name = "GADeepwaterDrownedSlamAftershock",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"is_area_damage",
},
levels = {
[1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeepwaterDrownedSlam"] = {
name = "EAADeepwaterDrownedSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















