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Lost Boatswain
幽魂
幽魂 取代Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre
地区Sandy Seabed, Coral Forest, Coral Reef
标签humanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Packs
  • Sandy Seabed, Coral Reef, Coral Forest: Lost Boatswain, Lost Crewman, Lost Crewman, Lost Crewman
  • 生命
    270%
    护甲
    +20%
    异常状态临界值
    270%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 35
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    DeepwaterDrownedCrewSlam
    Metadata
    DrownedCrewSlam
    等级
    68
    生命
    17,370
    护甲
    34,548
    闪避值
    4,739
    伤害
    672
    法术伤害
    672
    命中
    580
    攻击间隔
    1.5
    经验值
    18,459
    召唤物生命
    3,768
    召唤物伤害
    537
    异常状态临界值
    17,370
    冰缓
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Phys Convert Ele
    240%
    EAADeepwaterDrownedSlam
    攻击
    基本伤害: 538807
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GADeepwaterDrownedSlamImpact
    可触发, 攻击
    基本伤害: 538807
    暴击几率: 5%
    攻击伤害: 110%
    攻击伤害: 110%
    攻击间隔: 1.5 秒
    攻击伤害总增 10%
    is area damage [1]
    GADeepwaterDrownedSlamAftershock
    可触发, 攻击
    基本伤害: 538807
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 1.5 秒
    100% 的物理伤害转换为火焰伤害
    攻击伤害总增 40%
    100% 的几率点燃敌人
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlam"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Boatswain",
        life = 2.7,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "GADeepwaterDrownedSlamImpact",
            "GADeepwaterDrownedSlamAftershock",
            "EAADeepwaterDrownedSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamImpact"] = {
        name = "GADeepwaterDrownedSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamAftershock"] = {
        name = "GADeepwaterDrownedSlamAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterDrownedSlam"] = {
        name = "EAADeepwaterDrownedSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Lost Boatswain
    亡灵
    幽魂
    标签humanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
    生命
    270%
    护甲
    +20%
    异常状态临界值
    270%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 35
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    DeepwaterDrownedCrewSlam
    Metadata
    DrownedCrewSlamSpectre
    等级
    68
    生命
    17,370
    护甲
    34,548
    闪避值
    4,739
    伤害
    672
    法术伤害
    672
    命中
    580
    攻击间隔
    1.5
    经验值
    18,459
    召唤物生命
    3,768
    召唤物伤害
    537
    异常状态临界值
    17,370
    冰缓
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Phys Convert Ele
    240%
    EAADeepwaterDrownedSlam
    攻击
    基本伤害: 538807
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GADeepwaterDrownedSlamImpact
    可触发, 攻击
    基本伤害: 538807
    暴击几率: 5%
    攻击伤害: 110%
    攻击伤害: 110%
    攻击间隔: 1.5 秒
    攻击伤害总增 10%
    is area damage [1]
    GADeepwaterDrownedSlamAftershock
    可触发, 攻击
    基本伤害: 538807
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 1.5 秒
    100% 的物理伤害转换为火焰伤害
    攻击伤害总增 40%
    100% 的几率点燃敌人
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Boatswain",
        life = 2.7,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "GADeepwaterDrownedSlamImpact",
            "GADeepwaterDrownedSlamAftershock",
            "EAADeepwaterDrownedSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamImpact"] = {
        name = "GADeepwaterDrownedSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamAftershock"] = {
        name = "GADeepwaterDrownedSlamAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterDrownedSlam"] = {
        name = "EAADeepwaterDrownedSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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