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Verlorener Bootsmann
Lost Boatswain
Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre
AreaSandiger Meeresboden, Korallenwald, Korallenriff
Tagshumanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Packs
  • Sandiger Meeresboden, Korallenriff, Korallenwald: Verlorener Bootsmann, Verlorenes Besatzungsmitglied, Verlorenes Besatzungsmitglied, Verlorenes Besatzungsmitglied
  • Leben
    270%
    Rüstung
    +20%
    Ailment Threshold
    270%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 35
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    DeepwaterDrownedCrewSlam
    Metadata
    DrownedCrewSlam
    Stufe
    68
    Leben
    17,370
    Rüstung
    34,548
    Ausweichwert
    4,739
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    18,459
    Minion Life
    3,768
    Minion Damage
    537
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Phys Convert Ele
    240%
    EAADeepwaterDrownedSlam
    Attack
    Base Damage: 538807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GADeepwaterDrownedSlamImpact
    Triggerable, Attack
    Base Damage: 538807
    Kritische Trefferchance: 5%
    Angriffsschaden: 110%
    Angriffsschaden: 110%
    Attack Time: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    is area damage [1]
    GADeepwaterDrownedSlamAftershock
    Triggerable, Attack
    Base Damage: 538807
    Kritische Trefferchance: 5%
    Angriffsschaden: 140%
    Angriffsschaden: 140%
    Attack Time: 1.5 Sek.
    Verursacht 40% mehr Angriffsschaden
    100% Chance, Gegner zu entzünden
    base physical damage % to convert to fire [100]
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlam"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Boatswain",
        life = 2.7,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "GADeepwaterDrownedSlamImpact",
            "GADeepwaterDrownedSlamAftershock",
            "EAADeepwaterDrownedSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamImpact"] = {
        name = "GADeepwaterDrownedSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamAftershock"] = {
        name = "GADeepwaterDrownedSlamAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterDrownedSlam"] = {
        name = "EAADeepwaterDrownedSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Verlorener Bootsmann
    Untot
    Lost Boatswain
    Spectre
    Tagshumanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
    Leben
    270%
    Rüstung
    +20%
    Ailment Threshold
    270%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 35
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    DeepwaterDrownedCrewSlam
    Metadata
    DrownedCrewSlamSpectre
    Stufe
    68
    Leben
    17,370
    Rüstung
    34,548
    Ausweichwert
    4,739
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    18,459
    Minion Life
    3,768
    Minion Damage
    537
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Phys Convert Ele
    240%
    EAADeepwaterDrownedSlam
    Attack
    Base Damage: 538807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GADeepwaterDrownedSlamImpact
    Triggerable, Attack
    Base Damage: 538807
    Kritische Trefferchance: 5%
    Angriffsschaden: 110%
    Angriffsschaden: 110%
    Attack Time: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    is area damage [1]
    GADeepwaterDrownedSlamAftershock
    Triggerable, Attack
    Base Damage: 538807
    Kritische Trefferchance: 5%
    Angriffsschaden: 140%
    Angriffsschaden: 140%
    Attack Time: 1.5 Sek.
    Verursacht 40% mehr Angriffsschaden
    100% Chance, Gegner zu entzünden
    base physical damage % to convert to fire [100]
    is area damage [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Boatswain",
        life = 2.7,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 35,
        accuracy = 1,
        skillList = {
            "GADeepwaterDrownedSlamImpact",
            "GADeepwaterDrownedSlamAftershock",
            "EAADeepwaterDrownedSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamImpact"] = {
        name = "GADeepwaterDrownedSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterDrownedSlamAftershock"] = {
        name = "GADeepwaterDrownedSlamAftershock",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAADeepwaterDrownedSlam"] = {
        name = "EAADeepwaterDrownedSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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