Verlorener Bootsmann
UntotGebiet: Sandiger Meeresboden, Korallenwald, Korallenriff
Lost Boatswain
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre |
| Area | Sandiger Meeresboden, Korallenwald, Korallenriff |
| Tags | humanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Packs |
Leben
270%
Rüstung
+20%
Ailment Threshold
270%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 35
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
DeepwaterDrownedCrewSlam
Metadata
DrownedCrewSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,370
Rüstung
34,548
Ausweichwert
4,739
Damage
672
Zauberschaden
672
Genauigkeit
580
Attack Time
1.5
Erfahrung
18,459
Minion Life
3,768
Minion Damage
537
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAADeepwaterDrownedSlam
Attack
Base Damage: 538—807
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GADeepwaterDrownedSlamImpact
Triggerable, Attack
Base Damage: 538—807
Kritische Trefferchance: 5%
Angriffsschaden: 110%
Angriffsschaden: 110%
Attack Time: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
is area damage [1]
GADeepwaterDrownedSlamAftershock
Triggerable, Attack
Base Damage: 538—807
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Angriffsschaden: 140%
Attack Time: 1.5 Sek.
Verursacht 40% mehr Angriffsschaden
100% Chance, Gegner zu entzünden
base physical damage % to convert to fire [100]
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlam"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lost Boatswain",
life = 2.7,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 35,
accuracy = 1,
skillList = {
"GADeepwaterDrownedSlamImpact",
"GADeepwaterDrownedSlamAftershock",
"EAADeepwaterDrownedSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamImpact"] = {
name = "GADeepwaterDrownedSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamAftershock"] = {
name = "GADeepwaterDrownedSlamAftershock",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"is_area_damage",
},
levels = {
[1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeepwaterDrownedSlam"] = {
name = "EAADeepwaterDrownedSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Verlorener Bootsmann
Untot
Lost Boatswain
| Spectre | |
|---|---|
| Tags | humanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Leben
270%
Rüstung
+20%
Ailment Threshold
270%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 35
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
DeepwaterDrownedCrewSlam
Metadata
DrownedCrewSlamSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,370
Rüstung
34,548
Ausweichwert
4,739
Damage
672
Zauberschaden
672
Genauigkeit
580
Attack Time
1.5
Erfahrung
18,459
Minion Life
3,768
Minion Damage
537
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAADeepwaterDrownedSlam
Attack
Base Damage: 538—807
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GADeepwaterDrownedSlamImpact
Triggerable, Attack
Base Damage: 538—807
Kritische Trefferchance: 5%
Angriffsschaden: 110%
Angriffsschaden: 110%
Attack Time: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
is area damage [1]
GADeepwaterDrownedSlamAftershock
Triggerable, Attack
Base Damage: 538—807
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Angriffsschaden: 140%
Attack Time: 1.5 Sek.
Verursacht 40% mehr Angriffsschaden
100% Chance, Gegner zu entzünden
base physical damage % to convert to fire [100]
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lost Boatswain",
life = 2.7,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 35,
accuracy = 1,
skillList = {
"GADeepwaterDrownedSlamImpact",
"GADeepwaterDrownedSlamAftershock",
"EAADeepwaterDrownedSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamImpact"] = {
name = "GADeepwaterDrownedSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamAftershock"] = {
name = "GADeepwaterDrownedSlamAftershock",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"is_area_damage",
},
levels = {
[1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeepwaterDrownedSlam"] = {
name = "EAADeepwaterDrownedSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















