| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre |
| Area | 모래 덮인 해저, 산호 숲, 산호 암초 |
| Tags | humanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Packs |
생명력
270%
방어도
+20%
Ailment Threshold
270%
저항
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 35
Attack Time
1.5 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
DeepwaterDrownedCrewSlam
Metadata
DrownedCrewSlam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
17,370
방어도
34,548
회피
4,739
Damage
672
주문 피해
672
정확도
580
Attack Time
1.5
경험치
18,459
Minion Life
3,768
Minion Damage
537
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAADeepwaterDrownedSlam
Attack
Base Damage: 538—807
치명타 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GADeepwaterDrownedSlamImpact
Triggerable, Attack
Base Damage: 538—807
치명타 확률: 5%
공격 피해: 110%
공격 피해: 110%
Attack Time: 1.5 초
주는 공격 피해 10% 증폭
is area damage [1]
GADeepwaterDrownedSlamAftershock
Triggerable, Attack
Base Damage: 538—807
치명타 확률: 5%
공격 피해: 140%
공격 피해: 140%
Attack Time: 1.5 초
물리 피해의 100%를 화염 피해로 전환
주는 공격 피해 40% 증폭
100%의 확률로 적을 점화
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlam"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lost Boatswain",
life = 2.7,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 35,
accuracy = 1,
skillList = {
"GADeepwaterDrownedSlamImpact",
"GADeepwaterDrownedSlamAftershock",
"EAADeepwaterDrownedSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamImpact"] = {
name = "GADeepwaterDrownedSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamAftershock"] = {
name = "GADeepwaterDrownedSlamAftershock",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"is_area_damage",
},
levels = {
[1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeepwaterDrownedSlam"] = {
name = "EAADeepwaterDrownedSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
사라진 갑판장
언데드
Lost Boatswain
| Spectre | |
|---|---|
| Tags | humanoid, medium_height, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
생명력
270%
방어도
+20%
Ailment Threshold
270%
저항
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 35
Attack Time
1.5 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
DeepwaterDrownedCrewSlam
Metadata
DrownedCrewSlamSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
17,370
방어도
34,548
회피
4,739
Damage
672
주문 피해
672
정확도
580
Attack Time
1.5
경험치
18,459
Minion Life
3,768
Minion Damage
537
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EAADeepwaterDrownedSlam
Attack
Base Damage: 538—807
치명타 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GADeepwaterDrownedSlamImpact
Triggerable, Attack
Base Damage: 538—807
치명타 확률: 5%
공격 피해: 110%
공격 피해: 110%
Attack Time: 1.5 초
주는 공격 피해 10% 증폭
is area damage [1]
GADeepwaterDrownedSlamAftershock
Triggerable, Attack
Base Damage: 538—807
치명타 확률: 5%
공격 피해: 140%
공격 피해: 140%
Attack Time: 1.5 초
물리 피해의 100%를 화염 피해로 전환
주는 공격 피해 40% 증폭
100%의 확률로 적을 점화
is area damage [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/DrownedCrewSlamSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lost Boatswain",
life = 2.7,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 35,
accuracy = 1,
skillList = {
"GADeepwaterDrownedSlamImpact",
"GADeepwaterDrownedSlamAftershock",
"EAADeepwaterDrownedSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamImpact"] = {
name = "GADeepwaterDrownedSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterDrownedSlamAftershock"] = {
name = "GADeepwaterDrownedSlamAftershock",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_fire",
"base_chance_to_ignite_%",
"is_area_damage",
},
levels = {
[1] = {100, 100, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAADeepwaterDrownedSlam"] = {
name = "EAADeepwaterDrownedSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















