Мегера
Гуманоид
Дарует 25% от физического урона в виде дополнительного урона от огня
monster casts firestorm text [1]
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Megaera
SpectreN
AreaКарта кратера
Tagsbludgeoning_weapon, Чародейский, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, summoner, very_fast_movement
Здоровье
400%
Уклонение
+15%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
CannibalMapBossFireFury
Metadata
MapScavengerBossWitch
Уровень
74
Здоровье
1,793,428
Броня
46,127
Уклонение
6,702
Энерг. щит
0
Damage
1,217
Урон от чар
1,816
Точность
366
Attack Time
1.005
Опыт
127,611
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1933–2899
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FireWitchFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Базовая длительность - 15 секунд(-ы)
Наносит от 892.5 до 1339 урона от огня
Один удар каждые 0.13 секунд(-ы)
Базовый радиус - 1 м
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
spell maximum action distance +% [-50]
FireWitchFireBomb
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Огненная ловушка
Шанс критического удара: 5%
Время применения: 1 сек.
Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
Ловушка длится +2.5 секунд(-ы)
Наносит 443.8 базового урона от огня в секунду
Базовая длительность - 4.5 секунд(-ы)
Наносит от 399.5 до 599.2 урона от огня
active skill area of effect radius +% final [50]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [1]
FireWitchSummonExplodingSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Сотворение скелетов
Время применения: 1 сек.
Герой создаёт скелетов-воинов в указанном месте. Скелеты сражаются на стороне героя, используя атаку ближнего боя, и со временем рассыпаются. Если сделать их агрессивными, то воины-скелеты будут использовать рывок для приближения к врагам.
+12 к максимуму призванных скелетов
Базовая длительность - 20 секунд(-ы)
Призывает скелетов-воинов: 3
alternate minion [2]

Object Type

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Stats
{
	mana_regeneration_rate_per_minute_% = 600
}


Actor
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Life
{
}

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Scavengers/MapScavengerBossWitch"] = {
    name = "Megaera",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FireWitchSummonExplodingSkeletons",
        "FireWitchFirestorm",
        "FireWitchFireBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireWitchSummonExplodingSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 12, 20000, 2, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        [2] = {3, 12, 20000, 2, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        [3] = {3, 12, 20000, 2, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {3, 12, 20000, 2, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        [5] = {3, 12, 20000, 2, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [6] = {3, 12, 20000, 2, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [7] = {3, 12, 20000, 2, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [8] = {3, 12, 20000, 2, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [9] = {3, 12, 20000, 2, levelRequirement = 39, statInterpolation = {},  cost = { }, },
        [10] = {3, 12, 20000, 2, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [11] = {3, 12, 20000, 2, levelRequirement = 49, statInterpolation = {},  cost = { }, },
        [12] = {3, 12, 20000, 2, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [13] = {3, 12, 20000, 2, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [14] = {3, 12, 20000, 2, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [15] = {3, 12, 20000, 2, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [16] = {3, 12, 20000, 2, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [17] = {3, 12, 20000, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [18] = {3, 12, 20000, 2, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [19] = {3, 12, 20000, 2, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [20] = {3, 12, 20000, 2, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [21] = {3, 12, 20000, 2, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {3, 12, 20000, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [23] = {3, 12, 20000, 2, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [24] = {3, 12, 20000, 2, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [25] = {3, 12, 20000, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [26] = {3, 12, 20000, 2, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [27] = {3, 12, 20000, 2, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [28] = {3, 12, 20000, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [29] = {3, 12, 20000, 2, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [30] = {3, 12, 20000, 2, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [31] = {3, 12, 20000, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [32] = {3, 12, 20000, 2, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireWitchFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 15000, 125, -40, -50, -49, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireWitchFireBomb"] = {
    name = "Fire Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2500, 4500, 1, -25, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
Дарует 25% от физического урона в виде дополнительного урона от огня
IdMonsterImplicitFire1
FamilyFireDamageAsPortionOfDamage
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster casts firestorm text [1]
    IdMonsterCastsFirestormText
    FamilyMonsterCastsFirestormText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster casts firestorm text Min: 1 Max: 1 Global
  • 15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Мегера
    Гуманоид
    Дарует 25% от физического урона в виде дополнительного урона от огня
    monster casts firestorm text [1]
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Megaera
    SpectreN
    Tagsbludgeoning_weapon, Чародейский, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, standalone_map_boss, summoner, very_fast_movement
    Здоровье
    400%
    Уклонение
    +15%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    CannibalMapBossFireFury
    Metadata
    MapScavengerBossWitchStandalone
    Уровень
    68
    Здоровье
    557,385
    Броня
    28,790
    Уклонение
    5,450
    Энерг. щит
    0
    Damage
    851
    Урон от чар
    1,270
    Точность
    290
    Attack Time
    1.005
    Опыт
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1351–2027
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireWitchFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Огненный шторм
    Шанс критического удара: 5%
    Время применения: 0.9 сек.
    Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
    Базовая длительность - 15 секунд(-ы)
    Наносит от 636.4 до 954.6 урона от огня
    Один удар каждые 0.13 секунд(-ы)
    Базовый радиус - 1 м
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-50]
    FireWitchFireBomb
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +2.5 секунд(-ы)
    Наносит 350.8 базового урона от огня в секунду
    Базовая длительность - 4.5 секунд(-ы)
    Наносит от 315.7 до 473.5 урона от огня
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [1]
    FireWitchSummonExplodingSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    Сотворение скелетов
    Время применения: 1 сек.
    Герой создаёт скелетов-воинов в указанном месте. Скелеты сражаются на стороне героя, используя атаку ближнего боя, и со временем рассыпаются. Если сделать их агрессивными, то воины-скелеты будут использовать рывок для приближения к врагам.
    +12 к максимуму призванных скелетов
    Базовая длительность - 20 секунд(-ы)
    Призывает скелетов-воинов: 3
    alternate minion [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Scavengers/MapScavengerBossWitchStandalone"] = {
        name = "Megaera",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "FireWitchSummonExplodingSkeletons",
            "FireWitchFirestorm",
            "FireWitchFireBomb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireWitchSummonExplodingSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 12, 20000, 2, levelRequirement = 2, statInterpolation = {},  cost = { }, },
            [2] = {3, 12, 20000, 2, levelRequirement = 6, statInterpolation = {},  cost = { }, },
            [3] = {3, 12, 20000, 2, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {3, 12, 20000, 2, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {3, 12, 20000, 2, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {3, 12, 20000, 2, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [7] = {3, 12, 20000, 2, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [8] = {3, 12, 20000, 2, levelRequirement = 34, statInterpolation = {},  cost = { }, },
            [9] = {3, 12, 20000, 2, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [10] = {3, 12, 20000, 2, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [11] = {3, 12, 20000, 2, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [12] = {3, 12, 20000, 2, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [13] = {3, 12, 20000, 2, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [14] = {3, 12, 20000, 2, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [15] = {3, 12, 20000, 2, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [16] = {3, 12, 20000, 2, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [17] = {3, 12, 20000, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [18] = {3, 12, 20000, 2, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [19] = {3, 12, 20000, 2, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [20] = {3, 12, 20000, 2, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [21] = {3, 12, 20000, 2, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {3, 12, 20000, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [23] = {3, 12, 20000, 2, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [24] = {3, 12, 20000, 2, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [25] = {3, 12, 20000, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [26] = {3, 12, 20000, 2, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [27] = {3, 12, 20000, 2, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [28] = {3, 12, 20000, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [29] = {3, 12, 20000, 2, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [30] = {3, 12, 20000, 2, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [31] = {3, 12, 20000, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [32] = {3, 12, 20000, 2, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireWitchFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 15000, 125, -40, -50, -49, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireWitchFireBomb"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2500, 4500, 1, -25, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    Дарует 25% от физического урона в виде дополнительного урона от огня
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster casts firestorm text [1]
    IdMonsterCastsFirestormText
    FamilyMonsterCastsFirestormText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster casts firestorm text Min: 1 Max: 1 Global
  • 15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Мегера
    Гуманоид
    Дарует 25% от физического урона в виде дополнительного урона от огня
    monster casts firestorm text [1]
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Megaera
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, non_attacking, not_int, not_str, red_blood, very_fast_movement
    Здоровье
    400%
    Уклонение
    +15%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    CannibalMapBossFireFury
    Metadata
    MapScavengerBossWitchElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Scavengers/MapScavengerBossWitchElder"] = {
        name = "Megaera",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    Дарует 25% от физического урона в виде дополнительного урона от огня
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster casts firestorm text [1]
    IdMonsterCastsFirestormText
    FamilyMonsterCastsFirestormText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster casts firestorm text Min: 1 Max: 1 Global
  • 15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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