메가이라
인간형
물리 피해의 25%를 추가 화염 피해로 획득
monster casts firestorm text [1]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Megaera
SpectreN
Area분화구 지도
Tagsbludgeoning_weapon, 시전, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, summoner, very_fast_movement
생명력
400%
회피
+15%
Ailment Threshold
400%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
CannibalMapBossFireFury
Metadata
MapScavengerBossWitch
레벨
78
생명력
4,002,799
방어도
62,934
회피
7,667
에너지 보호막
0
Damage
1,538
주문 피해
2,295
정확도
428
Attack Time
1.005
경험치
136,147
Ailment Threshold
1,961,371
Chill
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 2442–3663
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FireWitchFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
화염 폭풍
치명타 확률: 5%
시전 속도: 0.9 초
대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
기본 지속시간 15
1172~1758 화염 피해
0.13초마다 충돌 1회
기본 반경 1미터
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
spell maximum action distance +% [-50]
FireWitchFireBomb
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
화염 덫
치명타 확률: 5%
시전 속도: 1 초
발동 시 폭발하여 주변 적들에게 화염 피해를 주고 용암 지대를 생성하는 덫을 던집니다. 용암 지대는 그 위를 지나가는 적에게도 피해를 줍니다.
+2.5초간 덫 지속
1초마다 544의 기본 화염 피해를 줌
기본 지속시간 4.5
489.6~734.4 화염 피해
active skill area of effect radius +% final [50]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [1]
FireWitchSummonExplodingSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
해골 소환
시전 속도: 1 초
목표 지점에 해골 전사를 소환합니다. 소환수는 근접 공격을 사용하고 지속시간이 지나면 사망합니다. 공격적인 상태가 될 경우 근처의 적들을 향해 질주를 사용하기도 합니다.
소환 가능한 해골 최대치 +12
기본 지속시간 20
해골 전사 3마리 소환
alternate minion [2]

Object Type

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Stats
{
	mana_regeneration_rate_per_minute_% = 600
}


Actor
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Life
{
}

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Scavengers/MapScavengerBossWitch"] = {
    name = "Megaera",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FireWitchSummonExplodingSkeletons",
        "FireWitchFirestorm",
        "FireWitchFireBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireWitchSummonExplodingSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 12, 20000, 2, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        [2] = {3, 12, 20000, 2, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        [3] = {3, 12, 20000, 2, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {3, 12, 20000, 2, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        [5] = {3, 12, 20000, 2, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [6] = {3, 12, 20000, 2, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [7] = {3, 12, 20000, 2, levelRequirement = 29, statInterpolation = {},  cost = { }, },
        [8] = {3, 12, 20000, 2, levelRequirement = 34, statInterpolation = {},  cost = { }, },
        [9] = {3, 12, 20000, 2, levelRequirement = 39, statInterpolation = {},  cost = { }, },
        [10] = {3, 12, 20000, 2, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [11] = {3, 12, 20000, 2, levelRequirement = 49, statInterpolation = {},  cost = { }, },
        [12] = {3, 12, 20000, 2, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [13] = {3, 12, 20000, 2, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [14] = {3, 12, 20000, 2, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [15] = {3, 12, 20000, 2, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [16] = {3, 12, 20000, 2, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [17] = {3, 12, 20000, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [18] = {3, 12, 20000, 2, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [19] = {3, 12, 20000, 2, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [20] = {3, 12, 20000, 2, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [21] = {3, 12, 20000, 2, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {3, 12, 20000, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [23] = {3, 12, 20000, 2, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [24] = {3, 12, 20000, 2, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [25] = {3, 12, 20000, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [26] = {3, 12, 20000, 2, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [27] = {3, 12, 20000, 2, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [28] = {3, 12, 20000, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [29] = {3, 12, 20000, 2, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [30] = {3, 12, 20000, 2, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [31] = {3, 12, 20000, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [32] = {3, 12, 20000, 2, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireWitchFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 15000, 125, -40, -50, -49, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireWitchFireBomb"] = {
    name = "Fire Trap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2500, 4500, 1, -25, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
물리 피해의 25%를 추가 화염 피해로 획득
IdMonsterImplicitFire1
FamilyFireDamageAsPortionOfDamage
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster casts firestorm text [1]
    IdMonsterCastsFirestormText
    FamilyMonsterCastsFirestormText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster casts firestorm text Min: 1 Max: 1 Global
  • 몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 메가이라
    인간형
    물리 피해의 25%를 추가 화염 피해로 획득
    monster casts firestorm text [1]
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Megaera
    SpectreN
    Tagsbludgeoning_weapon, 시전, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, standalone_map_boss, summoner, very_fast_movement
    생명력
    400%
    회피
    +15%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    CannibalMapBossFireFury
    Metadata
    MapScavengerBossWitchStandalone
    레벨
    68
    생명력
    557,385
    방어도
    28,790
    회피
    5,450
    에너지 보호막
    0
    Damage
    851
    주문 피해
    1,270
    정확도
    290
    Attack Time
    1.005
    경험치
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1351–2027
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireWitchFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    화염 폭풍
    치명타 확률: 5%
    시전 속도: 0.9 초
    대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
    기본 지속시간 15
    666.8~1000 화염 피해
    0.13초마다 충돌 1회
    기본 반경 1미터
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    spell maximum action distance +% [-50]
    FireWitchFireBomb
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    화염 덫
    치명타 확률: 5%
    시전 속도: 1 초
    발동 시 폭발하여 주변 적들에게 화염 피해를 주고 용암 지대를 생성하는 덫을 던집니다. 용암 지대는 그 위를 지나가는 적에게도 피해를 줍니다.
    +2.5초간 덫 지속
    1초마다 367.5의 기본 화염 피해를 줌
    기본 지속시간 4.5
    330.8~496.1 화염 피해
    active skill area of effect radius +% final [50]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [1]
    FireWitchSummonExplodingSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    해골 소환
    시전 속도: 1 초
    목표 지점에 해골 전사를 소환합니다. 소환수는 근접 공격을 사용하고 지속시간이 지나면 사망합니다. 공격적인 상태가 될 경우 근처의 적들을 향해 질주를 사용하기도 합니다.
    소환 가능한 해골 최대치 +12
    기본 지속시간 20
    해골 전사 3마리 소환
    alternate minion [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Scavengers/MapScavengerBossWitchStandalone"] = {
        name = "Megaera",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "FireWitchSummonExplodingSkeletons",
            "FireWitchFirestorm",
            "FireWitchFireBomb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireWitchSummonExplodingSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 12, 20000, 2, levelRequirement = 2, statInterpolation = {},  cost = { }, },
            [2] = {3, 12, 20000, 2, levelRequirement = 6, statInterpolation = {},  cost = { }, },
            [3] = {3, 12, 20000, 2, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {3, 12, 20000, 2, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {3, 12, 20000, 2, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {3, 12, 20000, 2, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [7] = {3, 12, 20000, 2, levelRequirement = 29, statInterpolation = {},  cost = { }, },
            [8] = {3, 12, 20000, 2, levelRequirement = 34, statInterpolation = {},  cost = { }, },
            [9] = {3, 12, 20000, 2, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [10] = {3, 12, 20000, 2, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [11] = {3, 12, 20000, 2, levelRequirement = 49, statInterpolation = {},  cost = { }, },
            [12] = {3, 12, 20000, 2, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [13] = {3, 12, 20000, 2, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [14] = {3, 12, 20000, 2, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [15] = {3, 12, 20000, 2, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [16] = {3, 12, 20000, 2, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [17] = {3, 12, 20000, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [18] = {3, 12, 20000, 2, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [19] = {3, 12, 20000, 2, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [20] = {3, 12, 20000, 2, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [21] = {3, 12, 20000, 2, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {3, 12, 20000, 2, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [23] = {3, 12, 20000, 2, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [24] = {3, 12, 20000, 2, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [25] = {3, 12, 20000, 2, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [26] = {3, 12, 20000, 2, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [27] = {3, 12, 20000, 2, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [28] = {3, 12, 20000, 2, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [29] = {3, 12, 20000, 2, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [30] = {3, 12, 20000, 2, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [31] = {3, 12, 20000, 2, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [32] = {3, 12, 20000, 2, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireWitchFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 15000, 125, -40, -50, -49, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireWitchFireBomb"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1.6000000238419, 2500, 4500, 1, -25, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    물리 피해의 25%를 추가 화염 피해로 획득
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster casts firestorm text [1]
    IdMonsterCastsFirestormText
    FamilyMonsterCastsFirestormText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster casts firestorm text Min: 1 Max: 1 Global
  • 몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 메가이라
    인간형
    물리 피해의 25%를 추가 화염 피해로 획득
    monster casts firestorm text [1]
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Megaera
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, non_attacking, not_int, not_str, red_blood, very_fast_movement
    생명력
    400%
    회피
    +15%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    CannibalMapBossFireFury
    Metadata
    MapScavengerBossWitchElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Scavengers/MapScavengerBossWitchElder"] = {
        name = "Megaera",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    물리 피해의 25%를 추가 화염 피해로 획득
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    monster casts firestorm text [1]
    IdMonsterCastsFirestormText
    FamilyMonsterCastsFirestormText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster casts firestorm text Min: 1 Max: 1 Global
  • 몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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