Чёрное солнце Уникальный /3
(15–25)% увеличение урона от стихий
(15–25)% повышение глобального шанса критического удара
+(20–40)% к сопротивлению огню
+(20–40)% к сопротивлению холоду
(10–20)% увеличение длительности состояний на врагах
Кольцо в левом слоте: покрывает врагов пеплом на 5 секунд(-ы), когда вы поджигаете их
Кольцо в правом слоте: покрывает врагов инеем на 5 секунд(-ы), когда вы замораживаете их
(Состояния - кровотечение, поджог, опаление, охлаждение, заморозка, хрупкость, шок, ошеломление и яд)
(Покрытие пеплом даёт на 20% меньше скорости передвижения и увеличивает получаемый урон от огня на 20%)
(Покрытие инеем даёт на 50% меньший шанс критического удара и увеличивает получаемый урон от холода на 20%)
(300–350)% увеличение энергетического щита
+(50–70) к максимуму маны
(10–20)% шанс начать перезарядку энергетического щита когда вы убиваете врага
На (30–40)% меньше скорости перезарядки энергетического щита
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) к силе
+(20–50) к ловкости
+(20–50) к интеллекту
(10–15)% повышение глобальной защиты
Критические удары накладывают Пагубное сумасшествие, если преобладает Пожиратель миров
При ударе убивает врагов с 15% здоровья или ниже, если область находится под контролем Пламенного экзарха
(Обычной защитой являются броня, уклонение и энергетический щит)
(Пагубное сумасшествие снижает урон и скорость действий на 10% в течение 8 секунд)
Чёрное солнце
Древний
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Не может быть отброшен
The Black Star
SpectreN
AreaПолюс пустоты
TagsЧародейский, cleaving_weapon, cold_affinity, eldritch, fire_affinity, flesh_armour, humanoid, is_unarmed, melee, not_str, physical_affinity, red_blood, unique_map_boss, very_fast_movement
Здоровье
1400%
Energy Shield From Life
50%
Уклонение
+50%
Ailment Threshold
294%
Сопротивление
50 50 50 30
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
200%
Model Size
125%
Type
AtlasInvadersBlackStarBoss
Metadata
BlackStarBoss
Уровень
83
Здоровье
35,478,124
Броня
92,477
Уклонение
11,790
Энергетический щит
7,660
Damage
1,641
Урон от чар
2,449
Точность
518
Attack Time
1.005
Опыт
144,452
Ailment Threshold
3,501,691
Chill
11,072
Shock
11,072
Brittle
62,642
Scorch
11,072
Sap
30,591
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 3257
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBlackStarSpawnCasterClone
Spell
Время применения: 1.5 сек.
Перезарядка: 20 сек.
action do not face target [1]
EASBlackStarSpawnMeleeClone
Spell
Время применения: 1.5 сек.
Перезарядка: 20 сек.
action do not face target [1]
DTTBlackStarFireLeap
Spell, Movement
Время применения: 1.5 сек.
Перезарядка: 5 сек.
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
Triggerable, Attack
Base Damage: 3257
Шанс критического удара: 5%
Урон от атаки: 115%
Attack Time: 1.5 сек.
Наносит на 15% больше урона атаками
Наносит на 172.6% больше урона
75% физического урона становится уроном от огня
is area damage [1]
GABlackStarColdCascade
Triggerable, Attack
Base Damage: 3257
Шанс критического удара: 5%
Урон от атаки: 120%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Наносит на 20% больше урона атаками
Наносит на 172.6% больше урона
75% физического урона становится уроном от холода
+3 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
BlackStarCometBarrage
Spell
Время применения: 2.2 сек.
Перезарядка: 25 сек.
Наносит от 966.6 до 1450 урона от холода
Снаряды не могут иметь эффект Цепь
Снаряды пронзают все цели
base is projectile [1]
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
GSBlackStarBossCometImpact
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 11256 до 16885 урона от холода
is area damage [1]
GSBlackStarBossCometImpactSmall
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 5628 до 8442 урона от холода
is area damage [1]
BlackStarLaserSpears
Spell
Время применения: 2 сек.
Перезарядка: 25 сек.
Базовая длительность - 5 секунд(-ы)
Наносит от 296.2 до 444.3 урона от огня
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

StateMachine
{
	define_shared_state =
	"
		caster_clone;
		melee_clone;
		element;
		emerged;
	"

	on_state_emerged_1 = "MakeCollidable();"
}

BaseEvents
{
	post_generation = "IfState( emerged, 0, { RemoveCollidability(  ); } );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

StateMachine
{
	on_or_create_state_caster_clone_2 = "HideMeshSegmentsBySubstring( Upper_arms );"

	on_or_create_state_melee_clone_2 =
	"
		HideMeshSegmentsBySubstring( Lower_arms );
		DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao );
		DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao );
	"

	on_state_caster_clone_1 =
	"
		ShowMeshSegments( Upper_arms_elbowpads_meshShape, Upper_arms_meshShape );
		AddEffectPack( BlackStarCasterCloneRebind );
	"

	on_state_melee_clone_1 =
	"
		ShowMeshSegments( Lower_arms_elbowpads_meshShape, Lower_arms_meshShape );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, L_lower_Weapon );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, R_lower_Weapon );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao,  );
		AddEffectPack( BlackStarMeleeCloneRebind );
	"
}

Actor
{
	on_start_ChangeToStance1 = "QueueTextAudio( TheBlackStarIntroRandom , Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss);"
}

Life
{
	on_spawned_alive =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd );
	"

	on_death =
	"
		QueueTextAudio( TheBlackStarDeathRandom , Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss);
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd );
	"
}

Animated
{
	on_event_addemergeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk, 0.75 );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk"
}

GlobalAudioParamEvents
{
	life_percent_param = "DarkStarLifePercentage"
	
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss"] = {
    name = "The Black Star",
    life = 14,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GABlackStarFireLeapImpact",
        "GABlackStarColdCascade",
        "GSBlackStarBossCometImpact",
        "GSBlackStarBossCometImpactSmall",
        "EASBlackStarSpawnCasterClone",
        "EASBlackStarSpawnMeleeClone",
        "DTTBlackStarFireLeap",
        "BlackStarCometBarrage",
        "BlackStarLaserSpears",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarFireLeapImpact"] = {
    name = "GABlackStarFireLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {20, 75, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {175, 75, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarColdCascade"] = {
    name = "GABlackStarColdCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 75, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, 30, baseMultiplier = 1.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {20, 75, 30, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {175, 75, 30, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpact"] = {
    name = "GSBlackStarBossCometImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpactSmall"] = {
    name = "GSBlackStarBossCometImpactSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnCasterClone"] = {
    name = "EASBlackStarSpawnCasterClone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnMeleeClone"] = {
    name = "EASBlackStarSpawnMeleeClone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackStarFireLeap"] = {
    name = "DTTBlackStarFireLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-15, 20, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarCometBarrage"] = {
    name = "BlackStarCometBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "black_star_comet_barrage_big_projectiles",
        "black_star_comet_barrage_small_projectiles_per_big",
        "black_star_comet_barrage_projectile_start_height",
        "black_star_comet_barrage_overall_spawn_time_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "do_not_chain",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 55, 7, 500, 4000, -60, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarLaserSpears"] = {
    name = "BlackStarLaserSpears",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 5000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Чёрное солнце Topic /3
    NPCИмя
    ПосланникСети тянутся меж бесчисленных звёзд, пылающих и потухших, служа покровом разуму, вечно голодному до знаний. Уничтожение одного нейрона проходит незамеченным для сознания в целом. Притязания Мейвен остаются в силе, но испытание продолжается.
    Кольцо Чёрного солнца
    Полярное приглашениеУгодив в горизонт Чёрного солнца,
    спастись уже не сумеешь.
    Чёрное солнце Text Audio /26
    Имя
    Солнечный шторм!
    TheBlackStarBeamRandom
    Солнечный шторм!
    TheBlackStarBeam2
    Солнечный шторм!
    TheBlackStarBeam3
    Глубокий космос!
    TheBlackStarCascadeRandom
    Глубокий космос!
    TheBlackStarCascade2
    Глубокий космос!
    TheBlackStarCascade3
    Копия!
    TheBlackStarCloneCasterRandom
    Копия!
    TheBlackStarCloneCaster2
    Копия!
    TheBlackStarCloneCaster3
    Симулякр!
    TheBlackStarCloneMeleeRandom
    Симулякр!
    TheBlackStarCloneMelee2
    Симулякр!
    TheBlackStarCloneMelee3
    Тёмный свет угасает...
    TheBlackStarDeathRandom
    Как... неожиданно...
    TheBlackStarDeath2
    Мейвен! Испытание начинается! Твой чемпион падёт.
    TheBlackStarIntroRandom
    Мейвен! Испытание начинается! Твой чемпион падёт.
    TheBlackStarIntro2
    Звёздная вспышка!
    TheBlackStarLeapRandom
    Звёздная вспышка!
    TheBlackStarLeap2
    Звёздная вспышка!
    TheBlackStarLeap3
    Астральный камнепад!
    TheBlackStarMeteorRandom
    Астральный камнепад!
    TheBlackStarMeteor2
    Астральный камнепад!
    TheBlackStarMeteor3
    Твой чемпион... пал.
    TheBlackStarPlayerDefeatRandom
    Твой чемпион... пал.
    TheBlackStarPlayerDefeat2
    Очищающий огонь одерживает верх...
    TheBlackStarPlayerDefeat3
    Очищающий огонь одерживает верх...
    TheBlackStarPlayerDefeat4

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