The Black Star Unique /3 ⍟
IconName
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
(300–350)% increased Energy Shield
+(50–70) to maximum Mana
(10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(30–40)% less Energy Shield Recharge Rate
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
The Black Star
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
SpectreN
AreaPolaric Void
Tagscaster, cleaving_weapon, cold_affinity, fire_affinity, flesh_armour, is_unarmed, melee, not_str, physical_affinity, red_blood, unique_map_boss, very_fast_movement
1400%Life
50%Energy Shield From Life
+50%Evasion
294%Ailment Threshold
50 50 50 30Resistance
160%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 17Attack Distance
1.5 SecondAttack Time
±0%Damage Spread
200%Experience
125%Model Size
AtlasInvadersBlackStarBossType
BlackStarBossMetadata
41,121,557Life
16,265Armour
12,180Evasion
8,133Energy Shield
1,737Damage
2,593Spell Damage
538Accuracy
1.005Attack Time
145,750Experience
4,058,698Ailment Threshold
12,834Chill
12,834Shock
72,606Brittle
12,834Scorch
35,457Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3448
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBlackStarSpawnCasterClone
Cooldown Time: 20 Second
action do not face target [1]
EASBlackStarSpawnMeleeClone
Cooldown Time: 20 Second
action do not face target [1]
DTTBlackStarFireLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 5 Second
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
Triggerable, Attack
Base Damage: 3448
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 Second
Deals 15% more Attack Damage
Deals 175% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
GABlackStarColdCascade
Triggerable, Attack
Base Damage: 3448
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
Deals 175% more Damage
75% of Physical Damage Converted to Cold Damage
+3 metres to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
BlackStarCometBarrage
Cooldown Time: 25 Second
Deals 1016 to 1524 Cold Damage
Projectiles do not Chain
Projectiles Pierce all Targets
base is projectile [1]
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
GSBlackStarBossCometImpact
Triggerable
Deals 12010 to 18015 Cold Damage
is area damage [1]
GSBlackStarBossCometImpactSmall
Triggerable
Deals 6005 to 9007 Cold Damage
is area damage [1]
BlackStarLaserSpears
Cooldown Time: 25 Second
Base duration is 5 seconds
Deals 307.2 to 460.8 Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
35,478,124Life
15,319Armour
11,790Evasion
7,660Energy Shield
1,641Damage
2,449Spell Damage
518Accuracy
1.005Attack Time
144,452Experience
3,501,691Ailment Threshold
11,072Chill
11,072Shock
62,642Brittle
11,072Scorch
30,591Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3257
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASBlackStarSpawnCasterClone
Cooldown Time: 20 Second
action do not face target [1]
EASBlackStarSpawnMeleeClone
Cooldown Time: 20 Second
action do not face target [1]
DTTBlackStarFireLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 5 Second
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
Triggerable, Attack
Base Damage: 3257
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 Second
Deals 15% more Attack Damage
Deals 20% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
GABlackStarColdCascade
Triggerable, Attack
Base Damage: 3257
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
Deals 20% more Damage
75% of Physical Damage Converted to Cold Damage
+3 metres to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
BlackStarCometBarrage
Cooldown Time: 25 Second
Deals 966.6 to 1450 Cold Damage
Projectiles do not Chain
Projectiles Pierce all Targets
base is projectile [1]
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
GSBlackStarBossCometImpact
Triggerable
Deals 11256 to 16885 Cold Damage
is area damage [1]
GSBlackStarBossCometImpactSmall
Triggerable
Deals 5628 to 8442 Cold Damage
is area damage [1]
BlackStarLaserSpears
Cooldown Time: 25 Second
Base duration is 5 seconds
Deals 296.2 to 444.3 Fire Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss"] = {
    name = "The Black Star",
    life = 14,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GABlackStarFireLeapImpact",
        "GABlackStarColdCascade",
        "GSBlackStarBossCometImpact",
        "GSBlackStarBossCometImpactSmall",
        "EASBlackStarSpawnCasterClone",
        "EASBlackStarSpawnMeleeClone",
        "DTTBlackStarFireLeap",
        "BlackStarCometBarrage",
        "BlackStarLaserSpears",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarFireLeapImpact"] = {
    name = "GABlackStarFireLeapImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarColdCascade"] = {
    name = "GABlackStarColdCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpact"] = {
    name = "GSBlackStarBossCometImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpactSmall"] = {
    name = "GSBlackStarBossCometImpactSmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnCasterClone"] = {
    name = "EASBlackStarSpawnCasterClone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnMeleeClone"] = {
    name = "EASBlackStarSpawnMeleeClone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackStarFireLeap"] = {
    name = "DTTBlackStarFireLeap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarCometBarrage"] = {
    name = "BlackStarCometBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarLaserSpears"] = {
    name = "BlackStarLaserSpears",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Black Star Topic /3 ⍟
    NPCName
    The EnvoyWebs span between countless stars both blazing and black, a shroud of intellect eternally hungry for knowledge. The destruction of a single neuron goes unnoticed by the mind at large. The Maven's claim stands, but the challenge continues.
    Ring of the Black Star
    Polaric InvitationOnce within the grasp of the Black Star,
    there can be no escape.
    The Black Star Text Audio /26 ⍟
    Name
    Solar storm!
    TheBlackStarBeamRandom
    Solar storm!
    TheBlackStarBeam2
    Solar storm!
    TheBlackStarBeam3
    Deep space!
    TheBlackStarCascadeRandom
    Deep space!
    TheBlackStarCascade2
    Deep space!
    TheBlackStarCascade3
    Replica!
    TheBlackStarCloneCasterRandom
    Replica!
    TheBlackStarCloneCaster2
    Replica!
    TheBlackStarCloneCaster3
    Simulacrum!
    TheBlackStarCloneMeleeRandom
    Simulacrum!
    TheBlackStarCloneMelee2
    Simulacrum!
    TheBlackStarCloneMelee3
    The dark light fades...
    TheBlackStarDeathRandom
    How... unexpected...
    TheBlackStarDeath2
    Maven! The Challenge begins! Your champion will fall.
    TheBlackStarIntroRandom
    Maven! The Challenge begins! Your champion will fall.
    TheBlackStarIntro2
    Star flare!
    TheBlackStarLeapRandom
    Star flare!
    TheBlackStarLeap2
    Star flare!
    TheBlackStarLeap3
    Astral avalanche!
    TheBlackStarMeteorRandom
    Astral avalanche!
    TheBlackStarMeteor2
    Astral avalanche!
    TheBlackStarMeteor3
    Your champion... has fallen.
    TheBlackStarPlayerDefeatRandom
    Your champion... has fallen.
    TheBlackStarPlayerDefeat2
    The Cleansing Fire prevails...
    TheBlackStarPlayerDefeat3
    The Cleansing Fire prevails...
    TheBlackStarPlayerDefeat4

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    The Black Star

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