The Black Star Unique /3 ⍟

The Black Star Unique /3 ⍟

NameShow Full Descriptions
AshAndFrostPolaric Devastation Opal Ring
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
SoullessEleganceSudden Dawn Steel Circlet
(300–350)% increased Energy Shield
+(50–70) to maximum Mana
(10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(30–40)% less Energy Shield Recharge Rate
VoidcoreAmuletThe Eternal Struggle Onyx Amulet
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
The Black Star
Polaric Void
SpectreN
AreaPolaric Void
Modmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ImmuneCannot be Knocked Back
Tagscaster, cleaving_weapon, cold_affinity, fire_affinity, flesh_armour, is_unarmed, melee, not_str, physical_affinity, red_blood, unique_map_boss, very_fast_movement
1400%Life
50%Energy Shield From Life
+50%Evasion
294%Ailment Threshold
50 50 50 30Resistance
160%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 17Attack Distance
1.5 SecondAttack Time
±0%Damage Spread
200%Experience
125%Model Size
AtlasInvadersBlackStarBossType
38,995,520Life
16,265Armour
12,180Evasion
8,133Energy Shield
1,498Damage
538Accuracy
1.005Attack Time
145,750Experience
3,848,858Ailment Threshold
12,170Chill
12,170Shock
68,852Brittle
12,170Scorch
33,624Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2973
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EASBlackStarSpawnCasterClone
Cooldown Time: 20 Second
action do not face target [1]
EASBlackStarSpawnMeleeClone
Cooldown Time: 20 Second
action do not face target [1]
DTTBlackStarFireLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 5 Second
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
Triggerable, Attack
Base Damage: 2973
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 Second
Deals 15% more Attack Damage
Deals 175% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
GABlackStarColdCascade
Triggerable, Attack
Base Damage: 2973
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
Deals 175% more Damage
75% of Physical Damage Converted to Cold Damage
+30 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
BlackStarCometBarrage
Cooldown Time: 25 Second
Deals 1016 to 1524 Cold Damage
Projectiles do not Chain
Projectiles Pierce all Targets
base is projectile [1]
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
GSBlackStarBossCometImpact
Triggerable
Deals 12010 to 18015 Cold Damage
is area damage [1]
GSBlackStarBossCometImpactSmall
Triggerable
Deals 6005 to 9007 Cold Damage
is area damage [1]
BlackStarLaserSpears
Cooldown Time: 25 Second
Deals 307.2 to 460.8 Fire Damage
Base duration is 5 seconds
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
33,612,656Life
15,319Armour
11,790Evasion
7,660Energy Shield
1,427Damage
518Accuracy
1.005Attack Time
144,452Experience
3,317,569Ailment Threshold
10,490Chill
10,490Shock
59,348Brittle
10,490Scorch
28,982Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2832
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EASBlackStarSpawnCasterClone
Cooldown Time: 20 Second
action do not face target [1]
EASBlackStarSpawnMeleeClone
Cooldown Time: 20 Second
action do not face target [1]
DTTBlackStarFireLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 5 Second
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
Triggerable, Attack
Base Damage: 2832
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 Second
Deals 15% more Attack Damage
Deals 20% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage [1]
GABlackStarColdCascade
Triggerable, Attack
Base Damage: 2832
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
Deals 20% more Damage
75% of Physical Damage Converted to Cold Damage
+30 to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
BlackStarCometBarrage
Cooldown Time: 25 Second
Deals 966.6 to 1450 Cold Damage
Projectiles do not Chain
Projectiles Pierce all Targets
base is projectile [1]
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
GSBlackStarBossCometImpact
Triggerable
Deals 11256 to 16885 Cold Damage
is area damage [1]
GSBlackStarBossCometImpactSmall
Triggerable
Deals 5628 to 8442 Cold Damage
is area damage [1]
BlackStarLaserSpears
Cooldown Time: 25 Second
Deals 296.2 to 444.3 Fire Damage
Base duration is 5 seconds
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
stance any
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmptyActionSpellEASBlackStarSpawnCasterClone180 IsInState=(state::caster_clone, 0) EnemyInRange=70 TerrainWalkableXUnitsInFront=18 TerrainWalkableXUnitsBehind=10 NotOnFullLife IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
EmptyActionSpellEASBlackStarSpawnMeleeClone180 IsInState=(state::melee_clone, 0) EnemyInRange=70 TerrainWalkableXUnitsInFront=18 NotOnFullLife IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
DashToTargetDTTBlackStarFireLeap60 ForceTargetEnemy TargetIsPlayer NotOnFullLife TargetNotMediumNear IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
DashToTargetDTTBlackStarFireLeap3 ForceTargetEnemy !TargetIsPlayer NotOnFullLife TargetNotMediumNear IsInState=(state::can_now_perform_actions,1)
GeometryAttackGABlackStarColdCascade60 ForceTargetEnemy TargetIsPlayer NotOnFullLife IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
GeometryAttackGABlackStarColdCascade3 ForceTargetEnemy !TargetIsPlayer NotOnFullLife IsInState=(state::can_now_perform_actions,1)
BlackStarCometBarrage60ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
BlackStarLaserSpears60 ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
Move3ForceTargetVariable=variable::generic_arena_middle_object NoEnemyInAggroRangeOfMe

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

StateMachine
{
	define_shared_state =
	"
		caster_clone;
		melee_clone;
		element;
		emerged;
	"

	on_state_emerged_1 = "MakeCollidable();"
}

BaseEvents
{
	post_generation = "IfState( emerged, 0, { RemoveCollidability(  ); } );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

StateMachine
{
	on_or_create_state_caster_clone_2 = "HideMeshSegmentsBySubstring( Upper_arms );"

	on_or_create_state_melee_clone_2 =
	"
		HideMeshSegmentsBySubstring( Lower_arms );
		DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao );
		DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao );
	"

	on_state_caster_clone_1 =
	"
		ShowMeshSegments( Upper_arms_elbowpads_meshShape, Upper_arms_meshShape );
		AddEffectPack( BlackStarCasterCloneRebind );
	"

	on_state_melee_clone_1 =
	"
		ShowMeshSegments( Lower_arms_elbowpads_meshShape, Lower_arms_meshShape );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, L_lower_Weapon );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, R_lower_Weapon );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao,  );
		AddEffectPack( BlackStarMeleeCloneRebind );
	"
}

Actor
{
	on_start_ChangeToStance1 = "QueueTextAudioFromLast( 0, Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss, TheBlackStarIntroRandom );"
}

Life
{
	on_spawned_alive =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd );
		SetGlobalAudioParam( DarkStarLifePercentage, 100.0 );
	"

	on_spawned_dead = "SetGlobalAudioParam( DarkStarLifePercentage, 0.0 );"

	on_death =
	"
		QueueTextAudioFromLast( 0, Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss, TheBlackStarDeathRandom );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd );
		SetGlobalAudioParam( DarkStarLifePercentage, 0.0 );
	"
}

Animated
{
	on_event_addemergeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk, 0.75 );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss"] = {
    name = "The Black Star",
    life = 14,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GABlackStarFireLeapImpact",
        "GABlackStarColdCascade",
        "GSBlackStarBossCometImpact",
        "GSBlackStarBossCometImpactSmall",
        "EASBlackStarSpawnCasterClone",
        "EASBlackStarSpawnMeleeClone",
        "DTTBlackStarFireLeap",
        "BlackStarCometBarrage",
        "BlackStarLaserSpears",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarFireLeapImpact"] = {
    name = "GABlackStarFireLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarColdCascade"] = {
    name = "GABlackStarColdCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpact"] = {
    name = "GSBlackStarBossCometImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpactSmall"] = {
    name = "GSBlackStarBossCometImpactSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnCasterClone"] = {
    name = "EASBlackStarSpawnCasterClone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnMeleeClone"] = {
    name = "EASBlackStarSpawnMeleeClone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackStarFireLeap"] = {
    name = "DTTBlackStarFireLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarCometBarrage"] = {
    name = "BlackStarCometBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarLaserSpears"] = {
    name = "BlackStarLaserSpears",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • unique boss curse effect on self +% final [-66]

    unique boss curse effect on self +% final [-66]

    Mod IdMapMonsterReducedCurseEffectUber
    FamilyCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -66 Max: -66 Global
  • Craft Tagscaster curse
    Action Speed cannot be modified to below 70% base value

    Action Speed cannot be modified to below 70% base value

    Mod IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Cannot be Knocked Back

    Cannot be Knocked Back

    Mod IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • The Black Star Topic /3 ⍟

    The Black Star Topic /3 ⍟

    NPCName
    The EnvoyWebs span between countless stars both blazing and black, a shroud of intellect eternally hungry for knowledge. The destruction of a single neuron goes unnoticed by the mind at large. The Maven's claim stands, but the challenge continues.
    Ring of the Black Star
    Polaric InvitationOnce within the grasp of the Black Star,
    there can be no escape.
    The Black Star Text Audio /26 ⍟

    The Black Star Text Audio /26 ⍟

    TypeNameCount
    TheBlackStarBeamRandomSolar storm!
    TheBlackStarBeam2Solar storm!
    TheBlackStarBeam3Solar storm!
    TheBlackStarCascadeRandomDeep space!
    TheBlackStarCascade2Deep space!
    TheBlackStarCascade3Deep space!
    TheBlackStarCloneCasterRandomReplica!
    TheBlackStarCloneCaster2Replica!
    TheBlackStarCloneCaster3Replica!
    TheBlackStarCloneMeleeRandomSimulacrum!
    TheBlackStarCloneMelee2Simulacrum!
    TheBlackStarCloneMelee3Simulacrum!
    TheBlackStarDeathRandomThe dark light fades...
    TheBlackStarDeath2How... unexpected...
    TheBlackStarIntroRandomMaven! The Challenge begins! Your champion will fall.
    TheBlackStarIntro2Maven! The Challenge begins! Your champion will fall.
    TheBlackStarLeapRandomStar flare!
    TheBlackStarLeap2Star flare!
    TheBlackStarLeap3Star flare!
    TheBlackStarMeteorRandomAstral avalanche!
    TheBlackStarMeteor2Astral avalanche!
    TheBlackStarMeteor3Astral avalanche!
    TheBlackStarPlayerDefeatRandomYour champion... has fallen.
    TheBlackStarPlayerDefeat2Your champion... has fallen.
    TheBlackStarPlayerDefeat3The Cleansing Fire prevails...
    TheBlackStarPlayerDefeat4The Cleansing Fire prevails...

    Community Wiki

    Wiki Edit

    The Black Star

    Drops


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.