The Black Star Unique /3 ⍟

The Black Star Unique /3 ⍟

NameShow Full Descriptions
AshAndFrostPolaric Devastation Opal Ring
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
SoullessEleganceSudden Dawn Steel Circlet
(300–350)% increased Energy Shield
+(50–70) to maximum Mana
(10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(30–40)% less Energy Shield Recharge Rate
VoidcoreAmuletThe Eternal Struggle Onyx Amulet
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
The Black Star
Polaric Void
SpectreN
AreaPolaric Void
Modmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tagscaster, cleaving_weapon, cold_affinity, fire_affinity, flesh_armour, is_unarmed, melee, not_str, physical_affinity, red_blood, unique_map_boss, very_slow_movement
1400%Life
50%Energy Shield From Life
+50%Evasion
294%Ailment Threshold
50 50 50 30Resistance
160%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
4 ~ 17Attack Distance
1.5 SecondAttack Time
±0%Damage Spread
200%Experience
125%Model Size
AtlasInvadersBlackStarBossType
38,995,520Life
16,265Armour
12,180Evasion
19,497,760Energy Shield
2,973Damage
538Accuracy
1.01Attack Time
145,750Experience
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2973
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
EASBlackStarSpawnCasterClone
Cooldown Time: 20 Second
action do not face target
EASBlackStarSpawnMeleeClone
Cooldown Time: 20 Second
action do not face target
DTTBlackStarFireLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 5 Second
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
Triggerable, Attack
Base Damage: 2973
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 15% more Attack Damage
Deals 175% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage
GABlackStarColdCascade
Triggerable, Attack
Base Damage: 2973
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
Deals 175% more Damage
75% of Physical Damage Converted to Cold Damage
+30 to Melee Strike Range
action attack or cast time uses animation length
is area damage
BlackStarCometBarrage
Cooldown Time: 25 Second
Deals 1016 to 1524 Cold Damage
Projectiles do not Chain
Projectiles Pierce all Targets
base is projectile
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
GSBlackStarBossCometImpact
Triggerable
Deals 12010 to 18015 Cold Damage
is area damage
GSBlackStarBossCometImpactSmall
Triggerable
Deals 6005 to 9007 Cold Damage
is area damage
BlackStarLaserSpears
Cooldown Time: 25 Second
Duration: 5 Second
Deals 307.2 to 460.8 Fire Damage
is area damage
monster penalty against minions damage +% final vs player minions [-60]
33,612,656Life
15,319Armour
11,790Evasion
16,806,328Energy Shield
2,832Damage
518Accuracy
1.01Attack Time
144,452Experience
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2832
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
EASBlackStarSpawnCasterClone
Cooldown Time: 20 Second
action do not face target
EASBlackStarSpawnMeleeClone
Cooldown Time: 20 Second
action do not face target
DTTBlackStarFireLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 5 Second
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
Triggerable, Attack
Base Damage: 2832
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 15% more Attack Damage
Deals 172.6% more Damage
75% of Physical Damage Converted to Fire Damage
is area damage
GABlackStarColdCascade
Triggerable, Attack
Base Damage: 2832
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 Second
Deals 20% more Attack Damage
Deals 172.6% more Damage
75% of Physical Damage Converted to Cold Damage
+30 to Melee Strike Range
action attack or cast time uses animation length
is area damage
BlackStarCometBarrage
Cooldown Time: 25 Second
Deals 966.6 to 1450 Cold Damage
Projectiles do not Chain
Projectiles Pierce all Targets
base is projectile
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
GSBlackStarBossCometImpact
Triggerable
Deals 11256 to 16885 Cold Damage
is area damage
GSBlackStarBossCometImpactSmall
Triggerable
Deals 5628 to 8442 Cold Damage
is area damage
BlackStarLaserSpears
Cooldown Time: 25 Second
Duration: 5 Second
Deals 296.2 to 444.3 Fire Damage
is area damage
monster penalty against minions damage +% final vs player minions [-60]
stance any
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmptyActionSpellEASBlackStarSpawnCasterClone180 IsInState=(state::caster_clone, 0) EnemyInRange=70 TerrainWalkableXUnitsInFront=18 TerrainWalkableXUnitsBehind=10 NotOnFullLife IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
EmptyActionSpellEASBlackStarSpawnMeleeClone180 IsInState=(state::melee_clone, 0) EnemyInRange=70 TerrainWalkableXUnitsInFront=18 NotOnFullLife IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
DashToTargetDTTBlackStarFireLeap60 ForceTargetEnemy TargetIsPlayer NotOnFullLife TargetNotMediumNear IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
DashToTargetDTTBlackStarFireLeap3 ForceTargetEnemy !TargetIsPlayer NotOnFullLife TargetNotMediumNear IsInState=(state::can_now_perform_actions,1)
GeometryAttackGABlackStarColdCascade60 ForceTargetEnemy TargetIsPlayer NotOnFullLife IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
GeometryAttackGABlackStarColdCascade3 ForceTargetEnemy !TargetIsPlayer NotOnFullLife IsInState=(state::can_now_perform_actions,1)
BlackStarCometBarrage60ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
BlackStarLaserSpears60 ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife IsInState=(state::can_now_perform_actions,1) IgnoresTaunt
Move3ForceTargetVariable=variable::generic_arena_middle_object NoEnemyInAggroRangeOfMe

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

StateMachine
{
	define_shared_state =
	"
		caster_clone;
		melee_clone;
		element;
		emerged;
	"

	on_state_emerged_1 = "MakeCollidable();"
}

BaseEvents
{
	post_generation = "IfState( emerged, 0, { RemoveCollidability(  ); } );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

StateMachine
{
	on_or_create_state_caster_clone_2 = "HideMeshSegmentsBySubstring( Upper_arms );"

	on_or_create_state_melee_clone_2 =
	"
		HideMeshSegmentsBySubstring( Lower_arms );
		DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao );
		DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao );
	"

	on_state_caster_clone_1 =
	"
		ShowMeshSegments( Upper_arms_elbowpads_meshShape, Upper_arms_meshShape );
		AddEffectPack( BlackStarCasterCloneRebind );
	"

	on_state_melee_clone_1 =
	"
		ShowMeshSegments( Lower_arms_elbowpads_meshShape, Lower_arms_meshShape );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, L_lower_Weapon );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, R_lower_Weapon );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao,  );
		AddEffectPack( BlackStarMeleeCloneRebind );
	"
}

Actor
{
	on_start_ChangeToStance1 = "QueueTextAudioFromLast( 0, Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss, TheBlackStarIntroRandom );"
}

Life
{
	on_spawned_alive =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd );
		SetGlobalAudioParam( DarkStarLifePercentage, 100.0 );
	"

	on_spawned_dead = "SetGlobalAudioParam( DarkStarLifePercentage, 0.0 );"

	on_death =
	"
		QueueTextAudioFromLast( 0, Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss, TheBlackStarDeathRandom );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd );
		SetGlobalAudioParam( DarkStarLifePercentage, 0.0 );
	"
}

Animated
{
	on_event_addemergeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk, 0.75 );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss"] = {
    name = "The Black Star",
    life = 14,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GABlackStarFireLeapImpact",
        "GABlackStarColdCascade",
        "GSBlackStarBossCometImpact",
        "GSBlackStarBossCometImpactSmall",
        "EASBlackStarSpawnCasterClone",
        "EASBlackStarSpawnMeleeClone",
        "DTTBlackStarFireLeap",
        "BlackStarCometBarrage",
        "BlackStarLaserSpears",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarFireLeapImpact"] = {
    name = "GABlackStarFireLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -30, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        [2] = {75, 0, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {1, 2},  cost = { }, },
        [3] = {75, 20, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
        [4] = {75, 175, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarColdCascade"] = {
    name = "GABlackStarColdCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {75, -30, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {1, 2, 1},  cost = { }, },
        [2] = {75, 0, 30, baseMultiplier = 1.2, levelRequirement = 19, statInterpolation = {1, 2, 1},  cost = { }, },
        [3] = {75, 20, 30, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {1, 2, 1},  cost = { }, },
        [4] = {75, 175, 30, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {1, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpact"] = {
    name = "GSBlackStarBossCometImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 5,
    incrementalEffectiveness = 0.05555,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpactSmall"] = {
    name = "GSBlackStarBossCometImpactSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.05555,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnCasterClone"] = {
    name = "EASBlackStarSpawnCasterClone",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnMeleeClone"] = {
    name = "EASBlackStarSpawnMeleeClone",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackStarFireLeap"] = {
    name = "DTTBlackStarFireLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-15, 20, -50, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarCometBarrage"] = {
    name = "BlackStarCometBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.45,
    incrementalEffectiveness = 0.04,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "black_star_comet_barrage_big_projectiles",
        "black_star_comet_barrage_small_projectiles_per_big",
        "black_star_comet_barrage_projectile_start_height",
        "black_star_comet_barrage_overall_spawn_time_ms",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "do_not_chain",
        "always_pierce",
    },
    levels = {
        [1] = {55, 7, 500, 4000, 0.8, 1.2, -60, levelRequirement = 83, statInterpolation = {1, 1, 1, 1, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarLaserSpears"] = {
    name = "BlackStarLaserSpears",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.35,
    incrementalEffectiveness = 0.026,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, -60, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • unique boss curse effect on self +% final [-66]

    unique boss curse effect on self +% final [-66]

    Mod IdMapMonsterReducedCurseEffectUber
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -66 Max: -66 Global
  • Craft Tagscaster curse
    Action Speed cannot be modified to below 70% base value

    Action Speed cannot be modified to below 70% base value

    Mod IdCannotBeSlowedBelowValueBosses
    GroupCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • The Black Star Text Audio /26 ⍟

    The Black Star Text Audio /26 ⍟

    TypeNameCount
    TheBlackStarBeamRandomSolar storm!
    TheBlackStarBeam2Solar storm!
    TheBlackStarBeam3Solar storm!
    TheBlackStarCascadeRandomDeep space!
    TheBlackStarCascade2Deep space!
    TheBlackStarCascade3Deep space!
    TheBlackStarCloneCasterRandomReplica!
    TheBlackStarCloneCaster2Replica!
    TheBlackStarCloneCaster3Replica!
    TheBlackStarCloneMeleeRandomSimulacrum!
    TheBlackStarCloneMelee2Simulacrum!
    TheBlackStarCloneMelee3Simulacrum!
    TheBlackStarDeathRandomThe dark light fades...
    TheBlackStarDeath2How... unexpected...
    TheBlackStarIntroRandomMaven! The Challenge begins! Your champion will fall.
    TheBlackStarIntro2Maven! The Challenge begins! Your champion will fall.
    TheBlackStarLeapRandomStar flare!
    TheBlackStarLeap2Star flare!
    TheBlackStarLeap3Star flare!
    TheBlackStarMeteorRandomAstral avalanche!
    TheBlackStarMeteor2Astral avalanche!
    TheBlackStarMeteor3Astral avalanche!
    TheBlackStarPlayerDefeatRandomYour champion... has fallen.
    TheBlackStarPlayerDefeat2Your champion... has fallen.
    TheBlackStarPlayerDefeat3The Cleansing Fire prevails...
    TheBlackStarPlayerDefeat4The Cleansing Fire prevails...
    The Black Star Topic /3 ⍟

    The Black Star Topic /3 ⍟

    NPCName
    The EnvoyWebs span between countless stars both blazing and black, a shroud of intellect eternally hungry for knowledge. The destruction of a single neuron goes unnoticed by the mind at large. The Maven's claim stands, but the challenge continues.
    Ring of the Black Star
    Polaric InvitationOnce within the grasp of the Black Star,
    there can be no escape.

    Community Wiki

    Wiki Edit

    The Black Star

    Drops


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