Der Schwarze Stern einzigartig /3
Erfordert Stufe 80
(15—25)% erhöhter Elementarschaden
(15—25)% erhöhte globale kritische Trefferchance
+(20—40)% zu Feuerwiderstand
+(20—40)% zu Kältewiderstand
(10—20)% verlängerte Dauer von Beeinträchtigungen bei Gegnern
Linker Ring-Platz: Bedeckt Gegner für 5 Sekunden mit Asche, wenn Ihr sie entzündet
Rechter Ring-Platz: Bedeckt Gegner für 5 Sekunden mit Frost, wenn Ihr sie einfriert
(Beeinträchtigungen sind: blutend, entzündet, versengt, unterkühlt, eingefroren, zerbrechlich, geschockt, ausgelaugt und vergiftet)
(Mit Asche bedeckt zu sein wendet 20% weniger Bewegungsgeschwindigkeit und 20% erhöhten erlittenen Feuerschaden an)
(Mit Frost bedeckt wendet 50% weniger kritische Trefferchance und 20% erhöhten erlittenen Kälteschaden an)
Erfordert Stufe 3, 101 Int
(300—350)% erhöhter Energieschild
+(50—70) zu maximalem Mana
(10—20)% Chance, dass die Energieschild-Wiederaufladung beginnt, wenn Ihr einen Gegner tötet
(30—40)% weniger Energieschild-Wiederaufladungsrate
Erfordert Stufe 61
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20—50) zu Stärke
+(20—50) zu Geschick
+(20—50) zu Intelligenz
(10—15)% erhöhte globale Defensiven
Kritische Treffer verursachen Bösartiger Wahnsinn, wenn der Weltenfresser den Gegenstand beherrscht
Tötet Gegner mit 15% oder weniger Leben bei Treffer, wenn der Brennende Exarch den Gegenstand beherrscht
(Zu den standardmäßigen Defensiven zählen Rüstung, Ausweichwert und Energieschild)
(Bösartiger Wahnsinn verringert den Schaden und die Aktionsgeschwindigkeit um 10%, für 8 Sekunden)
Der Schwarze Stern
ÜbernatürlichGebiet: Eisige Leere
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
The Black Star
| Spectre | |
|---|---|
| Area | Eisige Leere |
| Tags | Zauberer, cleaving_weapon, cold_affinity, eldritch, fire_affinity, flesh_armour, humanoid, is_unarmed, melee, not_str, physical_affinity, red_blood, unique_map_boss, very_fast_movement |
Leben
1400%
Energy Shield From Life
50%
Ausweichen
+50%
Ailment Threshold
294%
Widerstand
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
125%
Type
AtlasInvadersBlackStarBoss
Metadata
BlackStarBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
83
Leben
35,478,124
Rüstung
92,477
Ausweichwert
11,790
Energieschild
107,233
Damage
1,641
Zauberschaden
2,449
Genauigkeit
1,036
Attack Time
1.005
Erfahrung
144,452
Minion Life
6,760,274
Minion Energy Shield
20,433
Minion Damage
1,386
Ailment Threshold
3,501,691
Chill
11,072
Shock
11,072
Brittle
62,642
Scorch
11,072
Sap
30,591
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 3257
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBlackStarSpawnCasterClone
Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 20 Sek.
action do not face target [1]
EASBlackStarSpawnMeleeClone
Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 20 Sek.
action do not face target [1]
DTTBlackStarFireLeap
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 5 Sek.
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
Triggerable, Attack
Base Damage: 3257
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Attack Time: 1.5 Sek.
Verursacht 15% mehr Angriffsschaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
GABlackStarColdCascade
Triggerable, Attack
Base Damage: 3257
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 20% mehr Angriffsschaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
+3 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
is area damage [1]
BlackStarCometBarrage
Spell
Zauberzeit: 2.2 Sek.
Abklingzeit: 25 Sek.
always pierce [1]
base is projectile [1]
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
do not chain [1]
monster penalty against minions damage +% final vs player minions [-60]
spell maximum base cold damage [1450]
spell minimum base cold damage [966.6]
GSBlackStarBossCometImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
is area damage [1]
spell maximum base cold damage [16885]
spell minimum base cold damage [11256]
GSBlackStarBossCometImpactSmall
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
is area damage [1]
spell maximum base cold damage [8442]
spell minimum base cold damage [5628]
BlackStarLaserSpears
Spell
Zauberzeit: 2 Sek.
Abklingzeit: 25 Sek.
Basisdauer beträgt 5 Sekunden
Verursacht 296.2 bis 444.3 Feuerschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "ChangeToStance4"
}
StateMachine
{
define_shared_state =
"
caster_clone;
melee_clone;
element;
emerged;
"
on_state_emerged_1 = "MakeCollidable();"
}
BaseEvents
{
post_generation = "IfState( emerged, 0, { RemoveCollidability( ); } );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "The Black Star",
life = 14,
energyShield = 0.5,
damage = 1.6,
damageSpread = 0,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"GABlackStarFireLeapImpact",
"GABlackStarColdCascade",
"GSBlackStarBossCometImpact",
"GSBlackStarBossCometImpactSmall",
"EASBlackStarSpawnCasterClone",
"EASBlackStarSpawnMeleeClone",
"DTTBlackStarFireLeap",
"BlackStarCometBarrage",
"BlackStarLaserSpears",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarFireLeapImpact"] = {
name = "GABlackStarFireLeapImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarColdCascade"] = {
name = "GABlackStarColdCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"melee_range_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {75, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpact"] = {
name = "GSBlackStarBossCometImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpactSmall"] = {
name = "GSBlackStarBossCometImpactSmall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnCasterClone"] = {
name = "EASBlackStarSpawnCasterClone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnMeleeClone"] = {
name = "EASBlackStarSpawnMeleeClone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackStarFireLeap"] = {
name = "DTTBlackStarFireLeap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-15, 20, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BlackStarCometBarrage"] = {
name = "BlackStarCometBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"black_star_comet_barrage_big_projectiles",
"black_star_comet_barrage_small_projectiles_per_big",
"black_star_comet_barrage_projectile_start_height",
"black_star_comet_barrage_overall_spawn_time_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"do_not_chain",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 55, 7, 500, 4000, -60, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BlackStarLaserSpears"] = {
name = "BlackStarLaserSpears",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -60, 5000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| StateMachine.define_shared_state | point_light |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.caster_clone; | |
| StateMachine.melee_clone; | |
| StateMachine.element; | |
| StateMachine.emerged; | |
| StateMachine.on_state_emerged_1 | MakeCollidable(); |
| Life.corpse_usable | false |
| Stats.additional_life_scaling_index | 8 |
| Actor.basic_action | ChangeToStance1, ChangeToStance2, ChangeToStance3, ChangeToStance4 |
| BaseEvents.post_generation | IfState( emerged, 0, { RemoveCollidability( ); } ); |
Der Schwarze Stern Topic /2
| NPC | Name |
|---|---|
| Der Gesandte | Netze spannen sich zwischen einer endlosen Zahl an Sternen, strahlenden und schwarzen, ein Schleier aus Intellekt, ewig hungrig nach Wissen. Die Zerstörung eines einzelnen Neurons wird vom großen Ganzen nicht einmal bemerkt. Der Anspruch der Seherin hat Bestand, aber die Herausforderung dauert an. |
| Polare Einladung | Was sich erst einmal in Reichweite des Schwarzen Sterns befindet, für das gibt es kein Entrinnen. |
Der Schwarze Stern Text Audio /26
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























