漆黑之星 传奇 /3
元素伤害提高 (15–25)%
全域暴击率提高 (15–25)%
+(20–40)% 火焰抗性
+(20–40)% 冰霜抗性
造成的异常状态持续时间延长 (10–20)%
左戒指栏位:你点燃敌人时在接下来 5 秒使其被灰烬缠身
右戒指栏位:你冻结敌人时在接下来 5 秒使其被冰霜缠身
(异常状态包括流血、点燃、冰缓、冰冻、感电、中毒、脆弱、精疲力尽和烧灼)
(处于灰烬缠身状态的敌人移动速度总降 20%,受到的火焰伤害额外提高 20%)
(冰霜缠身的敌人暴击率总降 50%,受到的冰霜伤害提高 20 %)
+(20–40)% 火焰抗性
+(20–40)% 冰霜抗性
造成的异常状态持续时间延长 (10–20)%
左戒指栏位:你点燃敌人时在接下来 5 秒使其被灰烬缠身
右戒指栏位:你冻结敌人时在接下来 5 秒使其被冰霜缠身
(异常状态包括流血、点燃、冰缓、冰冻、感电、中毒、脆弱、精疲力尽和烧灼)
(处于灰烬缠身状态的敌人移动速度总降 20%,受到的火焰伤害额外提高 20%)
(冰霜缠身的敌人暴击率总降 50%,受到的冰霜伤害提高 20 %)
该装备的能量护盾提高 (300–350)%
+(50–70) 最大魔力
能量护盾 有 (10–20)% 的几率在你消灭敌人时开始充能
能量护盾充能率总降 (30–40)%
+(50–70) 最大魔力
能量护盾 有 (10–20)% 的几率在你消灭敌人时开始充能
能量护盾充能率总降 (30–40)%
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
[The Eater of Worlds Implicit]
+(20–50) 力量
+(20–50) 敏捷
+(20–50) 智慧
全局防御提高 (10–15)%
如果首要为灭世者,则暴击施加恶魔之触
如果首要为焚界者,则命中时消灭生命值低于15%的敌人
(护甲值、闪避值、能量护盾都属于标准防御属性)
(恶魔之触会使伤害和动作速度降低10%,持续8秒)
+(20–50) 敏捷
+(20–50) 智慧
全局防御提高 (10–15)%
如果首要为灭世者,则暴击施加恶魔之触
如果首要为焚界者,则命中时消灭生命值低于15%的敌人
(护甲值、闪避值、能量护盾都属于标准防御属性)
(恶魔之触会使伤害和动作速度降低10%,持续8秒)
漆黑之星
古灵
区域: 虹光虚空
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
The Black Star
幽魂 | N |
---|---|
地区 | 虹光虚空 |
标签 | 施法, cleaving_weapon, cold_affinity, eldritch, fire_affinity, flesh_armour, humanoid, is_unarmed, melee, not_str, physical_affinity, red_blood, unique_map_boss, very_fast_movement |
生命
1400%
生命转为护盾
50%
闪避值
+50%
异常状态临界值
294%
抗性
50 50 50 30
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 17
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
125%
类型
AtlasInvadersBlackStarBoss
Metadata
BlackStarBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
35,478,124
护甲
92,477
闪避值
11,790
能量护盾
7,660
伤害
1,641
法术伤害
2,449
命中
518
攻击间隔
1.005
经验值
144,452
异常状态临界值
3,501,691
冰缓
11,072
Shock
11,072
Brittle
62,642
Scorch
11,072
Sap
30,591
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 3257
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBlackStarSpawnCasterClone
法术
施放间隔: 1.5 秒
冷却时间: 20 秒
action do not face target [1]
EASBlackStarSpawnMeleeClone
法术
施放间隔: 1.5 秒
冷却时间: 20 秒
action do not face target [1]
DTTBlackStarFireLeap
法术, 位移
施放间隔: 1.5 秒
冷却时间: 5 秒
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
可触发, 攻击
基本伤害: 3257
暴击几率: 5%
攻击伤害: 115%
攻击间隔: 1.5 秒
攻击伤害总增 15%
伤害总增 172.6%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
伤害总增 172.6%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
GABlackStarColdCascade
可触发, 攻击
基本伤害: 3257
暴击几率: 5%
攻击伤害: 120%
攻击间隔: 1.5 秒
冷却时间: 6 秒
攻击伤害总增 20%
伤害总增 172.6%
物理伤害的 75% 转化为冰霜伤害
近战打击范围 +3 米
action attack or cast time uses animation length [1]
is area damage [1]
伤害总增 172.6%
物理伤害的 75% 转化为冰霜伤害
近战打击范围 +3 米
action attack or cast time uses animation length [1]
is area damage [1]
BlackStarCometBarrage
法术
施放间隔: 2.2 秒
冷却时间: 25 秒
造成 966.6 - 1450 冰霜伤害
投射物不会连锁弹射
投射物贯穿所有目标
base is projectile [1]
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
投射物不会连锁弹射
投射物贯穿所有目标
base is projectile [1]
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
GSBlackStarBossCometImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 11256 - 16885 冰霜伤害
is area damage [1]
is area damage [1]
GSBlackStarBossCometImpactSmall
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 5628 - 8442 冰霜伤害
is area damage [1]
is area damage [1]
BlackStarLaserSpears
法术
施放间隔: 2 秒
冷却时间: 25 秒
基础持续时间为 5 秒
造成 296.2 - 444.3 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
造成 296.2 - 444.3 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } StateMachine { define_shared_state = " caster_clone; melee_clone; element; emerged; " on_state_emerged_1 = "MakeCollidable();" } BaseEvents { post_generation = "IfState( emerged, 0, { RemoveCollidability( ); } );" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase" StateMachine { on_or_create_state_caster_clone_2 = "HideMeshSegmentsBySubstring( Upper_arms );" on_or_create_state_melee_clone_2 = " HideMeshSegmentsBySubstring( Lower_arms ); DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao ); DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao ); " on_state_caster_clone_1 = " ShowMeshSegments( Upper_arms_elbowpads_meshShape, Upper_arms_meshShape ); AddEffectPack( BlackStarCasterCloneRebind ); " on_state_melee_clone_1 = " ShowMeshSegments( Lower_arms_elbowpads_meshShape, Lower_arms_meshShape ); AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, L_lower_Weapon ); AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, R_lower_Weapon ); AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao,); AddEffectPack( BlackStarMeleeCloneRebind ); " } Actor { on_start_ChangeToStance1 = "QueueTextAudio( TheBlackStarIntroRandom , Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss);" } Life { on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd ); " on_death = " QueueTextAudio( TheBlackStarDeathRandom , Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd ); " } Animated { on_event_addemergeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk, 0.75 );" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off ); " } Preload { preload_animated_object = "Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk" } GlobalAudioParamEvents { life_percent_param = "DarkStarLifePercentage" life_percent_is_boolean = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss"] = { name = "The Black Star", life = 14, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.6, damageSpread = 0, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GABlackStarFireLeapImpact", "GABlackStarColdCascade", "GSBlackStarBossCometImpact", "GSBlackStarBossCometImpactSmall", "EASBlackStarSpawnCasterClone", "EASBlackStarSpawnMeleeClone", "DTTBlackStarFireLeap", "BlackStarCometBarrage", "BlackStarLaserSpears", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackStarFireLeapImpact"] = { name = "GABlackStarFireLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {20, 75, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {175, 75, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABlackStarColdCascade"] = { name = "GABlackStarColdCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 75, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 30, baseMultiplier = 1.2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {20, 75, 30, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {175, 75, 30, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlackStarBossCometImpact"] = { name = "GSBlackStarBossCometImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlackStarBossCometImpactSmall"] = { name = "GSBlackStarBossCometImpactSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBlackStarSpawnCasterClone"] = { name = "EASBlackStarSpawnCasterClone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBlackStarSpawnMeleeClone"] = { name = "EASBlackStarSpawnMeleeClone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBlackStarFireLeap"] = { name = "DTTBlackStarFireLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-15, 20, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackStarCometBarrage"] = { name = "BlackStarCometBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "black_star_comet_barrage_big_projectiles", "black_star_comet_barrage_small_projectiles_per_big", "black_star_comet_barrage_projectile_start_height", "black_star_comet_barrage_overall_spawn_time_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "do_not_chain", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 55, 7, 500, 4000, -60, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackStarLaserSpears"] = { name = "BlackStarLaserSpears", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, 5000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
漆黑之星 Text Audio /26
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黯星
技能
- 毁灭白光:红色地面,承受更多火焰伤害和更少冰冷伤害,且有额外机率被点燃。
- 粉碎黑暗:蓝色地面,承受更多冰冷伤害和更少火焰伤害,且有额外机率被冰冻。
- 星界崩落!:一系列彗星从天而降, 红色柱子被击中时会断裂, 蓝色柱子可以保护玩家避免伤害。
- 烈日风暴!:对玩家进行光束攻击, 蓝色柱子被击中时会断裂, 红色柱子可以保护玩家避免伤害。
- 无垠深空!
- 星耀闪焰!
- 虚像!
- 赝品!
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.