검은 별 고유 /3
원소 피해 (15–25)% 증가
일반 치명타 확률 (15–25)% 증가
화염 저항 +(20–40)%
냉기 저항 +(20–40)%
적에게 적용되는 상태 이상 지속시간 (10–20)% 증가
왼쪽 반지 슬롯: 적 점화 시 5초 동안 적을 재로 덮음
오른쪽 반지 슬롯: 적 동결 시 5초 동안 적을 서리로 덮음
(상태 이상 - 출혈, 점화, 그을림, 냉각, 동결, 허약, 감전, 활력 감소, 중독)
("재로 뒤덮임" 상태에서는 이동 속도가 20% 감폭되고 받는 화염 피해가 20% 증가합니다.)
("서리로 뒤덮임" 상태에서는 치명타 확률이 50% 감폭되고 받는 냉기 피해가 20% 증가합니다.)
에너지 보호막 (300–350)% 증가
마나 최대치 +(50–70)
적 처치 시 (10–20)%의 확률로 에너지 보호막 재충전 시작
에너지 보호막 재충전 속도 (30–40)% 감폭
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50)
민첩 +(20–50)
지능 +(20–50)
일반 방어력 (10–15)% 증가
세계 포식자가 지배적인 경우 치명타 시 불길한 광기 유발
작열의 총주교가 지배적인 경우 명중 시 생명력이 15% 이하인 적 처치
(방어는 일반적으로 방어도, 회피, 에너지 보호막으로 구성됩니다)
("불길한 광기"는 피해와 동작 속도를 8초 동안 10% 감소시킵니다)
검은 별
섬뜩한
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
밀려날 수 없음
The Black Star
SpectreN
Area극성의 공허
Tags시전, cleaving_weapon, cold_affinity, eldritch, fire_affinity, flesh_armour, humanoid, is_unarmed, melee, not_str, physical_affinity, red_blood, unique_map_boss, very_fast_movement
생명력
1400%
Energy Shield From Life
50%
회피
+50%
Ailment Threshold
294%
저항
50 50 50 30
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 17
Attack Time
1.5 Second
Damage Spread
±0%
경험치
200%
Model Size
125%
Type
AtlasInvadersBlackStarBoss
Metadata
BlackStarBoss
레벨
83
생명력
35,478,124
방어도
92,477
회피
11,790
에너지 보호막
7,660
Damage
1,641
주문 피해
2,449
정확도
518
Attack Time
1.005
경험치
144,452
Ailment Threshold
3,501,691
Chill
11,072
Shock
11,072
Brittle
62,642
Scorch
11,072
Sap
30,591
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 3257
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBlackStarSpawnCasterClone
Spell
시전 속도: 1.5 초
재사용 대기시간: 20 초
action do not face target [1]
EASBlackStarSpawnMeleeClone
Spell
시전 속도: 1.5 초
재사용 대기시간: 20 초
action do not face target [1]
DTTBlackStarFireLeap
Spell, Movement
시전 속도: 1.5 초
재사용 대기시간: 5 초
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
Triggerable, Attack
Base Damage: 3257
치명타 확률: 5%
공격 피해: 115%
Attack Time: 1.5 초
주는 공격 피해 15% 증폭
주는 피해 172.6% 증폭
물리 피해의 75%를 화염 피해로 전환
is area damage [1]
GABlackStarColdCascade
Triggerable, Attack
Base Damage: 3257
치명타 확률: 5%
공격 피해: 120%
Attack Time: 1.5 초
재사용 대기시간: 6 초
주는 공격 피해 20% 증폭
주는 피해 172.6% 증폭
물리 피해의 75%를 냉기 피해로 전환
근접 타격 범위 +3미터
action attack or cast time uses animation length [1]
is area damage [1]
BlackStarCometBarrage
Spell
시전 속도: 2.2 초
재사용 대기시간: 25 초
966.6~1450 냉기 피해
투사체가 연쇄하지 않음
투사체가 모든 대상 관통
base is projectile [1]
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
GSBlackStarBossCometImpact
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
11256~16885 냉기 피해
is area damage [1]
GSBlackStarBossCometImpactSmall
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
5628~8442 냉기 피해
is area damage [1]
BlackStarLaserSpears
Spell
시전 속도: 2 초
재사용 대기시간: 25 초
기본 지속시간 5
296.2~444.3 화염 피해
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

StateMachine
{
	define_shared_state =
	"
		caster_clone;
		melee_clone;
		element;
		emerged;
	"

	on_state_emerged_1 = "MakeCollidable();"
}

BaseEvents
{
	post_generation = "IfState( emerged, 0, { RemoveCollidability(  ); } );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

StateMachine
{
	on_or_create_state_caster_clone_2 = "HideMeshSegmentsBySubstring( Upper_arms );"

	on_or_create_state_melee_clone_2 =
	"
		HideMeshSegmentsBySubstring( Lower_arms );
		DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao );
		DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao );
	"

	on_state_caster_clone_1 =
	"
		ShowMeshSegments( Upper_arms_elbowpads_meshShape, Upper_arms_meshShape );
		AddEffectPack( BlackStarCasterCloneRebind );
	"

	on_state_melee_clone_1 =
	"
		ShowMeshSegments( Lower_arms_elbowpads_meshShape, Lower_arms_meshShape );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, L_lower_Weapon );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, R_lower_Weapon );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao,  );
		AddEffectPack( BlackStarMeleeCloneRebind );
	"
}

Actor
{
	on_start_ChangeToStance1 = "QueueTextAudio( TheBlackStarIntroRandom , Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss);"
}

Life
{
	on_spawned_alive =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd );
	"

	on_death =
	"
		QueueTextAudio( TheBlackStarDeathRandom , Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss);
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd );
	"
}

Animated
{
	on_event_addemergeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk, 0.75 );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk"
}

GlobalAudioParamEvents
{
	life_percent_param = "DarkStarLifePercentage"
	
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss"] = {
    name = "The Black Star",
    life = 14,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GABlackStarFireLeapImpact",
        "GABlackStarColdCascade",
        "GSBlackStarBossCometImpact",
        "GSBlackStarBossCometImpactSmall",
        "EASBlackStarSpawnCasterClone",
        "EASBlackStarSpawnMeleeClone",
        "DTTBlackStarFireLeap",
        "BlackStarCometBarrage",
        "BlackStarLaserSpears",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarFireLeapImpact"] = {
    name = "GABlackStarFireLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {20, 75, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {175, 75, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarColdCascade"] = {
    name = "GABlackStarColdCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 75, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, 30, baseMultiplier = 1.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {20, 75, 30, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {175, 75, 30, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpact"] = {
    name = "GSBlackStarBossCometImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpactSmall"] = {
    name = "GSBlackStarBossCometImpactSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnCasterClone"] = {
    name = "EASBlackStarSpawnCasterClone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnMeleeClone"] = {
    name = "EASBlackStarSpawnMeleeClone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackStarFireLeap"] = {
    name = "DTTBlackStarFireLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-15, 20, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarCometBarrage"] = {
    name = "BlackStarCometBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "black_star_comet_barrage_big_projectiles",
        "black_star_comet_barrage_small_projectiles_per_big",
        "black_star_comet_barrage_projectile_start_height",
        "black_star_comet_barrage_overall_spawn_time_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "do_not_chain",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 55, 7, 500, 4000, -60, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarLaserSpears"] = {
    name = "BlackStarLaserSpears",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 5000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 동작 속도가 기본 수치 50% 밑으로 내려가지 않음
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 검은 별 Topic /3
    NPC이름
    사절헤아릴 수 없이 많은 불타는 별과 검은 별 사이로 뻗은 그물은 영원토록 지식에 굶주린 지적 장막이다. 단 하나의 신경 세포가 파괴되는 것은 정신 전체로 볼 때는 아무 의미도 없다. 메이븐의 지배력은 공고하나, 도전은 계속된다.
    검은 별의 반지
    극성의 초대검은 별의 손아귀 안에 들어가면
    빠져나갈 길은 없다.
    검은 별 Text Audio /26
    이름
    태양 폭풍!
    TheBlackStarBeamRandom
    태양 폭풍!
    TheBlackStarBeam2
    태양 폭풍!
    TheBlackStarBeam3
    심우주!
    TheBlackStarCascadeRandom
    심우주!
    TheBlackStarCascade2
    심우주!
    TheBlackStarCascade3
    모조품!
    TheBlackStarCloneCasterRandom
    모조품!
    TheBlackStarCloneCaster2
    모조품!
    TheBlackStarCloneCaster3
    복제!
    TheBlackStarCloneMeleeRandom
    복제!
    TheBlackStarCloneMelee2
    복제!
    TheBlackStarCloneMelee3
    어둠의 빛이 사그라든다...
    TheBlackStarDeathRandom
    이건... 예상 밖이군...
    TheBlackStarDeath2
    메이븐! 도전을 시작하지! 네 투사는 쓰러질 것이다.
    TheBlackStarIntroRandom
    메이븐! 도전을 시작하지! 네 투사는 쓰러질 것이다.
    TheBlackStarIntro2
    별의 폭발!
    TheBlackStarLeapRandom
    별의 폭발!
    TheBlackStarLeap2
    별의 폭발!
    TheBlackStarLeap3
    우주의 산사태!
    TheBlackStarMeteorRandom
    우주의 산사태!
    TheBlackStarMeteor2
    우주의 산사태!
    TheBlackStarMeteor3
    네 투사가... 쓰러졌도다.
    TheBlackStarPlayerDefeatRandom
    네 투사가... 쓰러졌도다.
    TheBlackStarPlayerDefeat2
    정화의 불길의 승리다...
    TheBlackStarPlayerDefeat3
    정화의 불길의 승리다...
    TheBlackStarPlayerDefeat4

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