黯星 傳奇 /3
增加 (15–25)% 元素傷害
增加 (15–25)% 全域暴擊率
+(20–40)% 火焰抗性
+(20–40)% 冰冷抗性
增加 (10–20)% 敵人身上異常狀態時間
左戒指欄位:當你點燃敵人時,餘燼纏身他們 5
右戒指欄位:當你冰凍敵人時,霜寒纏身他們 5
(異常狀態包含流血、點燃、焦灼、冰緩、冰凍、易碎、感電、殘喘和中毒)
(被餘燼纏身的敵人20%更少移動速度並增加承受20%火焰傷害)
( 被霜寒纏身的敵人有 50% 更少暴擊率和增加承受 20% 冰冷傷害 )
增加 (300–350)% 能量護盾
+(50–70) 最大魔力
當你擊殺敵人時,有 (10–20)% 機率開始充能能量護盾
(30–40)% 更少能量護盾充能率
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) 力量
+(20–50) 敏捷
+(20–50) 智慧
增加 (10–15)% 全域防禦
若吞噬天地支配,暴擊造成惡之狂亂
若灼烙總督支配,擊中撲殺生命低於 15% 的敵人
(護甲、閃避和能量護盾是標準防禦)
( 惡之狂亂減少 10% 傷害和行動速度,持續 8 秒 )
黯星
異能
地區: 極地虛無
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
The Black Star
幽魂N
地區極地虛無
標籤法術, cleaving_weapon, cold_affinity, eldritch, fire_affinity, flesh_armour, humanoid, is_unarmed, melee, not_str, physical_affinity, red_blood, unique_map_boss, very_fast_movement
生命
1400%
生命轉為護盾
50%
閃避
+50%
異常狀態臨界值
294%
抗性
50 50 50 30
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 17
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
125%
類型
AtlasInvadersBlackStarBoss
Metadata
BlackStarBoss
等級
83
生命
35,478,124
護甲
92,477
閃避
11,790
能量護盾
7,660
傷害
1,641
法術傷害
2,449
命中
518
攻擊間隔
1.005
經驗值
144,452
異常狀態臨界值
3,501,691
冰緩
11,072
感電
11,072
易碎
62,642
焦灼
11,072
殘喘
30,591
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3257
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBlackStarSpawnCasterClone
法術
施放時間: 1.5 秒
冷卻時間: 20 秒
action do not face target [1]
EASBlackStarSpawnMeleeClone
法術
施放時間: 1.5 秒
冷卻時間: 20 秒
action do not face target [1]
DTTBlackStarFireLeap
法術, 位移
施放時間: 1.5 秒
冷卻時間: 5 秒
leap slam minimum distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GABlackStarFireLeapImpact
可觸發, 攻擊
基本傷害: 3257
暴擊率: 5%
攻擊傷害: 115%
攻擊間隔: 1.5 秒
造成 15% 更多攻擊傷害
造成 172.6% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
GABlackStarColdCascade
可觸發, 攻擊
基本傷害: 3257
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 20% 更多攻擊傷害
造成 172.6% 更多傷害
75% 物理傷害轉化至冰冷傷害
+3 米近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
BlackStarCometBarrage
法術
施放時間: 2.2 秒
冷卻時間: 25 秒
造成 966.61450 冰冷傷害
投射物不會連鎖
投射物穿透全部目標
base is projectile [1]
black star comet barrage big projectiles [55]
black star comet barrage overall spawn time ms [4000]
black star comet barrage projectile start height [500]
black star comet barrage small projectiles per big [7]
monster penalty against minions damage +% final vs player minions [-60]
GSBlackStarBossCometImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1125616885 冰冷傷害
is area damage [1]
GSBlackStarBossCometImpactSmall
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 56288442 冰冷傷害
is area damage [1]
BlackStarLaserSpears
法術
施放時間: 2 秒
冷卻時間: 25 秒
+5 秒基礎持續時間
造成 296.2444.3 火焰傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

StateMachine
{
	define_shared_state =
	"
		caster_clone;
		melee_clone;
		element;
		emerged;
	"

	on_state_emerged_1 = "MakeCollidable();"
}

BaseEvents
{
	post_generation = "IfState( emerged, 0, { RemoveCollidability(  ); } );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

StateMachine
{
	on_or_create_state_caster_clone_2 = "HideMeshSegmentsBySubstring( Upper_arms );"

	on_or_create_state_melee_clone_2 =
	"
		HideMeshSegmentsBySubstring( Lower_arms );
		DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao );
		DetachAllOfType( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao );
	"

	on_state_caster_clone_1 =
	"
		ShowMeshSegments( Upper_arms_elbowpads_meshShape, Upper_arms_meshShape );
		AddEffectPack( BlackStarCasterCloneRebind );
	"

	on_state_melee_clone_1 =
	"
		ShowMeshSegments( Lower_arms_elbowpads_meshShape, Lower_arms_meshShape );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, L_lower_Weapon );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao, R_lower_Weapon );
		AddAttached( Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/TheBlackStarSleevesHeld.ao,  );
		AddEffectPack( BlackStarMeleeCloneRebind );
	"
}

Actor
{
	on_start_ChangeToStance1 = "QueueTextAudio( TheBlackStarIntroRandom , Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss);"
}

Life
{
	on_spawned_alive =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd );
	"

	on_death =
	"
		QueueTextAudio( TheBlackStarDeathRandom , Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss);
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk, head_jntBnd );
	"
}

Animated
{
	on_event_addemergeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk, 0.75 );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao, light_idle_off );
	"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/BlackStarMonsters/attachments/LunarisCrescentBladeHeld.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/ao/boss_light.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/head_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_fire.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/crown_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheBlackStar/EPK/caster_clone_emerge_boss.epk"
}

GlobalAudioParamEvents
{
	life_percent_param = "DarkStarLifePercentage"
	
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarBoss"] = {
    name = "The Black Star",
    life = 14,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GABlackStarFireLeapImpact",
        "GABlackStarColdCascade",
        "GSBlackStarBossCometImpact",
        "GSBlackStarBossCometImpactSmall",
        "EASBlackStarSpawnCasterClone",
        "EASBlackStarSpawnMeleeClone",
        "DTTBlackStarFireLeap",
        "BlackStarCometBarrage",
        "BlackStarLaserSpears",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarFireLeapImpact"] = {
    name = "GABlackStarFireLeapImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {20, 75, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {175, 75, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackStarColdCascade"] = {
    name = "GABlackStarColdCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 75, 30, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, 30, baseMultiplier = 1.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {20, 75, 30, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {175, 75, 30, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpact"] = {
    name = "GSBlackStarBossCometImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackStarBossCometImpactSmall"] = {
    name = "GSBlackStarBossCometImpactSmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnCasterClone"] = {
    name = "EASBlackStarSpawnCasterClone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackStarSpawnMeleeClone"] = {
    name = "EASBlackStarSpawnMeleeClone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackStarFireLeap"] = {
    name = "DTTBlackStarFireLeap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-15, 20, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarCometBarrage"] = {
    name = "BlackStarCometBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "black_star_comet_barrage_big_projectiles",
        "black_star_comet_barrage_small_projectiles_per_big",
        "black_star_comet_barrage_projectile_start_height",
        "black_star_comet_barrage_overall_spawn_time_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "do_not_chain",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 55, 7, 500, 4000, -60, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlackStarLaserSpears"] = {
    name = "BlackStarLaserSpears",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 5000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 黯星 Topic /2
    NPC名字
    使者網跨於無數熾熱和黑黯的星之間,知慧的裹屍布永恆渴望著知識。單個神經元的毀壞並不會引起整個大腦的注意。釋界鞏固了主權,但挑戰仍在持續。
    極地之邀一旦落入黯星的掌控之中,
    就無法逃脫。
    黯星 Text Audio /26
    名字
    烈日風暴!
    TheBlackStarBeamRandom
    烈日風暴!
    TheBlackStarBeam2
    烈日風暴!
    TheBlackStarBeam3
    無垠深空!
    TheBlackStarCascadeRandom
    無垠深空!
    TheBlackStarCascade2
    無垠深空!
    TheBlackStarCascade3
    贗品!
    TheBlackStarCloneCasterRandom
    贗品!
    TheBlackStarCloneCaster2
    贗品!
    TheBlackStarCloneCaster3
    虛像!
    TheBlackStarCloneMeleeRandom
    虛像!
    TheBlackStarCloneMelee2
    虛像!
    TheBlackStarCloneMelee3
    暗光消散...
    TheBlackStarDeathRandom
    怎麼...沒想到....
    TheBlackStarDeath2
    釋界!挑戰開始了!妳的冠軍將會倒下。
    TheBlackStarIntroRandom
    釋界!挑戰開始!妳的冠軍將會敗北。
    TheBlackStarIntro2
    星耀閃焰!
    TheBlackStarLeapRandom
    星耀閃焰!
    TheBlackStarLeap2
    星耀閃焰!
    TheBlackStarLeap3
    星界崩落!
    TheBlackStarMeteorRandom
    星界崩落!
    TheBlackStarMeteor2
    星界崩落!
    TheBlackStarMeteor3
    妳的冠軍...失敗了。
    TheBlackStarPlayerDefeatRandom
    妳的冠軍...殞落。
    TheBlackStarPlayerDefeat2
    火洗為王...
    TheBlackStarPlayerDefeat3
    火洗為王...
    TheBlackStarPlayerDefeat4

    Community Wiki

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    黯星

    技能

    • 毀滅白光:紅色地面,承受更多火焰傷害和更少冰冷傷害,且有額外機率被點燃。
    • 粉碎黑暗:藍色地面,承受更多冰冷傷害和更少火焰傷害,且有額外機率被冰凍。
    • 星界崩落!:一系列彗星從天而降, 紅色柱子被擊中時會斷裂, 藍色柱子可以保護玩家避免傷害。
    • 烈日風暴!:對玩家進行光束攻擊, 藍色柱子被擊中時會斷裂, 紅色柱子可以保護玩家避免傷害。
    • 無垠深空!
    • 星耀閃焰!
    • 虛像!
    • 贗品!

    掉落


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