[DNT] Bonier Husk
不死
undead description [1]
幽魂N
標籤bludgeoning_weapon, bone_armour, 法術, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
Packs
  • [DNT] Bonier Husk, 削骨者
  • 生命
    230%
    護甲
    +25%
    閃避
    +25%
    異常狀態臨界值
    230%
    抗性
    0 0 75 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.8 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    180%
    類型
    SkeletonCannonSupporter
    Metadata
    SkeletonCannon1Supporter
    等級
    68
    生命
    14,797
    護甲
    35,988
    閃避
    5,924
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.8
    經驗值
    20,510
    異常狀態臨界值
    14,797
    冰緩
    47
    感電
    47
    易碎
    265
    焦灼
    47
    殘喘
    129
    SkeletonCannonMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1.5 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 199.2298.7 物理傷害
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [8]
    projectile speed variation +% [15]
    projectile spread radius [5]
    projectile spread radius per additional projectile [5]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    SkeletonCannonBoneMortar
    投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    駭骨砲塔
    暴擊率: 5%
    施放時間: 1.5 秒
    冷卻時間: 4 秒
    造成 199.2298.7 物理傷害
    +10 秒基礎持續時間
    發射 1 個額外投射物
    base is projectile [1]
    is area damage [1]
    monster projectile variation [3]
    mortar cone angle [30]
    projectile minimum range [217]
    projectile spread radius [543]
    SkeletonCannonBoneNova
    攻擊, 範圍, 傷害, 可觸發
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.8 秒
    冷卻時間: 5 秒
    造成 40% 更多傷害
    發射 10 個額外投射物
    以環狀型式發射投射物
    active skill area of effect radius +% final [150]
    base is projectile [1]
    main hand base maximum attack distance [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	number_of_additional_projectiles = 3
    	hellscape_monster_damage_taken_+%_final = -20
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/essence/reduceddamage.epk );
    	"
    
    	on_spawned_alive =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/essence/reduceddamage.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1Supporter"] = {
        name = "[DNT] Bonier Husk",
        life = 2.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SkeletonCannonMortar",
            "SkeletonCannonBoneMortar",
            "SkeletonCannonBoneNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonMortar"] = {
        name = "SkeletonCannonMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonBoneNova"] = {
        name = "SkeletonCannonBoneNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    Edit

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