[DNT] Bonier Husk
Undead
undead description [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, caster, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead |
Packs |
Life
230%
Armour
+25%
Evasion
+25%
Ailment Threshold
230%
Resistance
0 0 75 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.8 Second
Damage Spread
±20%
Experience
200%
Model Size
180%
Type
SkeletonCannonSupporter
Metadata
SkeletonCannon1Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
14,797
Armour
35,988
Evasion
5,924
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.8
Experience
20,510
Ailment Threshold
14,797
Chill
47
Shock
47
Brittle
265
Scorch
47
Sap
129
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonCannonMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 199.2 to 298.7 Physical Damage
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [5]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
SkeletonCannonBoneMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 4 sec
Deals 199.2 to 298.7 Physical Damage
Base duration is 10 seconds
Fires an additional Projectile
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
Base duration is 10 seconds
Fires an additional Projectile
base is projectile [1]
is area damage [1]
monster projectile variation [3]
mortar cone angle [30]
projectile minimum range [217]
projectile spread radius [543]
SkeletonCannonBoneNova
Attack, Area, Damage, Triggerable
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.8 sec
Cooldown Time: 5 sec
Deals 40% more Damage
Fires 10 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Fires 10 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [150]
base is projectile [1]
main hand base maximum attack distance [30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" } Stats { number_of_additional_projectiles = 3 hellscape_monster_damage_taken_+%_final = -20 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/essence/reduceddamage.epk ); " on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/essence/reduceddamage.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1Supporter"] = { name = "[DNT] Bonier Husk", life = 2.3, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.8, attackRange = 6, accuracy = 1, skillList = { "SkeletonCannonMortar", "SkeletonCannonBoneMortar", "SkeletonCannonBoneNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonMortar"] = { name = "SkeletonCannonMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.87999999523163, 1.3200000524521, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 15, -40, 8, 5, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonBoneMortar"] = { name = "Bone Mortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "base_skill_effect_duration", "monster_projectile_variation", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.87999999523163, 1.3200000524521, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 543, 217, 1, 30, 10000, 3, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonCannonBoneNova"] = { name = "SkeletonCannonBoneNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "active_skill_area_of_effect_radius_+%_final", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {10, 40, 30, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |