古代挑戰者
不死
undead description [1]
damage taken +% from spike traps final [-80]
Ancient Contender
幽魂Y
地區安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉
標籤bone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • 古代挑戰者, 古代挑戰者
  • 生命
    90%
    護甲
    +25%
    異常狀態臨界值
    90%
    抗性
    0 0 40 0
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 11
    攻擊間隔
    0.975 秒
    傷害分佈
    ±30%
    經驗值
    100%
    Model Size
    100%
    類型
    SkeletonMelee
    Metadata
    SkeletonMeleeLabyrinth
    等級
    75
    生命
    12,144
    護甲
    49,865
    閃避
    6,029
    能量護盾
    0
    傷害
    907
    法術傷害
    907
    命中
    0
    攻擊間隔
    0.975
    經驗值
    11,804
    異常狀態臨界值
    12,144
    冰緩
    38
    感電
    38
    易碎
    217
    焦灼
    38
    殘喘
    106
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 635–1179
    暴擊率: 5%
    攻擊間隔: 0.975 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeLabyrinth"] = {
        name = "Ancient Contender",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.3,
        attackTime = 0.975,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 全域
  • 古代挑戰者
    不死
    undead description [1]
    damage taken +% from spike traps final [-80]
    Ancient Contender
    幽魂Y
    地區安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 安養附館, 安養附館, 安養通道, 安養通道, 安養殿堂, 安養殿堂, 安養殿堂, 安養殿堂, 安養庭院, 安養庭院, 安養庭院, 暴怒試煉, 極懼試煉, 真實試煉, 怨痛試煉
    標籤bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Packs
  • 古代挑戰者, 古代挑戰者
  • 生命
    96%
    閃避
    +10%
    異常狀態臨界值
    96%
    抗性
    0 0 40 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.29 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    SkeletonRanged
    Metadata
    SkeletonBowLabyrinth
    等級
    75
    生命
    12,954
    護甲
    49,865
    閃避
    6,029
    能量護盾
    0
    傷害
    680
    法術傷害
    680
    命中
    0
    攻擊間隔
    1.29
    經驗值
    14,165
    異常狀態臨界值
    12,954
    冰緩
    41
    感電
    41
    易碎
    232
    焦灼
    41
    殘喘
    113
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 544–816
    暴擊率: 5%
    攻擊間隔: 1.29 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowLabyrinth"] = {
        name = "Ancient Contender",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 全域
  • Edit

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