SpectreY
AreaAnnexe du sanatorium, Annexe du sanatorium, Galeries du sanatorium, Galeries du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Annexe du sanatorium, Annexe du sanatorium, Galeries du sanatorium, Galeries du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Annexe du sanatorium, Annexe du sanatorium, Galeries du sanatorium, Galeries du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Annexe du sanatorium, Annexe du sanatorium, Galeries du sanatorium, Galeries du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Épreuve de la Rage bouillonnante, Épreuve de la Frayeur tournoyante, Épreuve de la Vérité transperçante, Épreuve de la Souffrance lancinante
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • Ancien participant, Ancien participant
  • Vie
    90%
    Armure
    +15%
    Ailment Threshold
    90%
    Résistance
    0 0 40 0
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    0.975 Second
    Damage Spread
    ±30%
    Expérience
    100%
    Model Size
    100%
    Type
    SkeletonMelee
    Metadata
    SkeletonMeleeLabyrinth
    Niveau
    75
    Vie
    12,144
    Armure
    57,345
    Évasion
    6,029
    Bouclier d'énergie
    0
    Damage
    907
    Dégâts des sorts
    907
    Précision
    381
    Attack Time
    0.975
    Expérience
    11,804
    Ailment Threshold
    12,144
    Chill
    38
    Shock
    38
    Brittle
    217
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 635–1179
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeLabyrinth"] = {
        name = "Ancient Contender",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.3,
        attackTime = 0.975,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 Global
  • SpectreY
    AreaAnnexe du sanatorium, Annexe du sanatorium, Galeries du sanatorium, Galeries du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Annexe du sanatorium, Annexe du sanatorium, Galeries du sanatorium, Galeries du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Annexe du sanatorium, Annexe du sanatorium, Galeries du sanatorium, Galeries du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Annexe du sanatorium, Annexe du sanatorium, Galeries du sanatorium, Galeries du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Chambres du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Atrium du sanatorium, Épreuve de la Rage bouillonnante, Épreuve de la Frayeur tournoyante, Épreuve de la Vérité transperçante, Épreuve de la Souffrance lancinante
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Packs
  • Ancien participant, Ancien participant
  • Vie
    96%
    Évasion
    +10%
    Ailment Threshold
    96%
    Résistance
    0 0 40 0
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    SkeletonRanged
    Metadata
    SkeletonBowLabyrinth
    Niveau
    75
    Vie
    12,954
    Armure
    49,865
    Évasion
    6,632
    Bouclier d'énergie
    0
    Damage
    680
    Dégâts des sorts
    680
    Précision
    381
    Attack Time
    1.29
    Expérience
    14,165
    Ailment Threshold
    12,954
    Chill
    41
    Shock
    41
    Brittle
    232
    Scorch
    41
    Sap
    113
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 544–816
    Chances de coup critique: 5%
    Attack Time: 1.29 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowLabyrinth"] = {
        name = "Ancient Contender",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 Global
  • Edit

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