古代の挑戦者
Spectre | Y |
---|---|
Area | 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 燃えたぎる怒りの試練, 渦巻く恐怖の試練, 貫く真実の試練, 消えない苦痛の試練 |
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
ライフ
90%
アーマー
+25%
Ailment Threshold
90%
耐性
0 0 40 0
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 11
Attack Time
0.975 Second
Damage Spread
±30%
経験値
100%
Model Size
100%
Type
SkeletonMelee
Metadata
SkeletonMeleeLabyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
75
ライフ
12,144
アーマー
62,331
回避力
6,029
エナジーシールド
0
Damage
907
スペルダメージ
907
命中
381
Attack Time
0.975
経験値
11,804
Ailment Threshold
12,144
Chill
38
Shock
38
Brittle
217
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 635–1179
クリティカル率: 5%
Attack Time: 0.975 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeLabyrinth"] = { name = "Ancient Contender", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.6, damageSpread = 0.3, attackTime = 0.975, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
damage taken +% from spike traps final [-80]
Id | LabyrinthSpikeTrapDamageTaken1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
古代の挑戦者
Spectre | Y |
---|---|
Area | 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 療養所別館, 療養所別館, 療養所通路, 療養所通路, 療養所ホール, 療養所ホール, 療養所ホール, 療養所ホール, 療養所アトリウム, 療養所アトリウム, 療養所アトリウム, 燃えたぎる怒りの試練, 渦巻く恐怖の試練, 貫く真実の試練, 消えない苦痛の試練 |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Packs |
ライフ
96%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 40 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.29 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
SkeletonRanged
Metadata
SkeletonBowLabyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
75
ライフ
12,954
アーマー
49,865
回避力
6,632
エナジーシールド
0
Damage
680
スペルダメージ
680
命中
381
Attack Time
1.29
経験値
14,165
Ailment Threshold
12,954
Chill
41
Shock
41
Brittle
232
Scorch
41
Sap
113
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 544–816
クリティカル率: 5%
Attack Time: 1.29 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBowLabyrinth"] = { name = "Ancient Contender", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.29, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
damage taken +% from spike traps final [-80]
Id | LabyrinthSpikeTrapDamageTaken1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.