Contendiente Antiguo
SpectreY
AreaAnexo del Sanatorio, Anexo del Sanatorio, Pasaje del Sanatorio, Pasaje del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Anexo del Sanatorio, Anexo del Sanatorio, Pasaje del Sanatorio, Pasaje del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Anexo del Sanatorio, Anexo del Sanatorio, Pasaje del Sanatorio, Pasaje del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Anexo del Sanatorio, Anexo del Sanatorio, Pasaje del Sanatorio, Pasaje del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Prueba de la Furia Ardiente, Prueba del Miedo Giratorio, Prueba de la Verdad Penetrante, Prueba del Dolor Duradero
Tagsbone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • Contendiente Antiguo, Contendiente Antiguo
  • Vida
    90%
    Armaduras
    +15%
    Ailment Threshold
    90%
    Resistencia
    0 0 40 0
    Damage
    160%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    0.975 Second
    Damage Spread
    ±30%
    Experiencia
    100%
    Model Size
    100%
    Type
    SkeletonMelee
    Metadata
    SkeletonMeleeLabyrinth
    Nivel
    75
    Vida
    12,144
    Armaduras
    57,345
    Evasión
    6,029
    Escudo de energía
    0
    Damage
    907
    Daño de hechizos
    907
    Precisión
    381
    Attack Time
    0.975
    Experiencia
    11,804
    Ailment Threshold
    12,144
    Chill
    38
    Shock
    38
    Brittle
    217
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 635–1179
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.975 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeLabyrinth"] = {
        name = "Ancient Contender",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.3,
        attackTime = 0.975,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 Global
  • Contendiente Antiguo
    SpectreY
    AreaAnexo del Sanatorio, Anexo del Sanatorio, Pasaje del Sanatorio, Pasaje del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Anexo del Sanatorio, Anexo del Sanatorio, Pasaje del Sanatorio, Pasaje del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Anexo del Sanatorio, Anexo del Sanatorio, Pasaje del Sanatorio, Pasaje del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Anexo del Sanatorio, Anexo del Sanatorio, Pasaje del Sanatorio, Pasaje del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Pasillos del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Atrio del Sanatorio, Prueba de la Furia Ardiente, Prueba del Miedo Giratorio, Prueba de la Verdad Penetrante, Prueba del Dolor Duradero
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Packs
  • Contendiente Antiguo, Contendiente Antiguo
  • Vida
    96%
    Evasión
    +10%
    Ailment Threshold
    96%
    Resistencia
    0 0 40 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.29 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    SkeletonRanged
    Metadata
    SkeletonBowLabyrinth
    Nivel
    75
    Vida
    12,954
    Armaduras
    49,865
    Evasión
    6,632
    Escudo de energía
    0
    Damage
    680
    Daño de hechizos
    680
    Precisión
    381
    Attack Time
    1.29
    Experiencia
    14,165
    Ailment Threshold
    12,954
    Chill
    41
    Shock
    41
    Brittle
    232
    Scorch
    41
    Sap
    113
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 544–816
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.29 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowLabyrinth"] = {
        name = "Ancient Contender",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 Global
  • Edit

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