古代挑战者
亡灵
undead description [1]
damage taken +% from spike traps final [-80]
Ancient Contender
幽魂Y
地区病栋耳室, 病栋耳室, 病栋过道, 病栋过道, 病栋大厅, 病栋大厅, 病栋大厅, 病栋大厅, 病栋门廊, 病栋门廊, 病栋门廊, 病栋耳室, 病栋耳室, 病栋过道, 病栋过道, 病栋大厅, 病栋大厅, 病栋大厅, 病栋大厅, 病栋门廊, 病栋门廊, 病栋门廊, 病栋耳室, 病栋耳室, 病栋小径, 病栋小径, 病栋大厅, 病栋大厅, 病栋大厅, 病栋大厅, 病栋门廊, 病栋门廊, 病栋门廊, 病栋耳室, 病栋耳室, 病栋过道, 病栋过道, 病栋大厅, 病栋大厅, 病栋大厅, 病栋大厅, 病栋门廊, 病栋门廊, 病栋门廊, 暴怒试炼, 极惧试炼, 真实试炼, 怨痛试炼
标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • 古代挑战者, 古代挑战者
  • 生命
    90%
    护甲
    +15%
    异常状态临界值
    90%
    抗性
    0 0 40 0
    伤害
    160%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 11
    攻击间隔
    0.975 秒
    伤害分布
    ±30%
    经验值
    100%
    Model Size
    100%
    类型
    SkeletonMelee
    Metadata
    SkeletonMeleeLabyrinth
    等级
    75
    生命
    12,144
    护甲
    57,345
    闪避值
    6,029
    能量护盾
    0
    伤害
    907
    法术伤害
    907
    命中
    381
    攻击间隔
    0.975
    经验值
    11,804
    异常状态临界值
    12,144
    冰缓
    38
    Shock
    38
    Brittle
    217
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 635–1179
    攻击暴击率: 5%
    攻击间隔: 0.975 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeLabyrinth"] = {
        name = "Ancient Contender",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.3,
        attackTime = 0.975,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 全域
  • 古代挑战者
    亡灵
    undead description [1]
    damage taken +% from spike traps final [-80]
    Ancient Contender
    幽魂Y
    地区病栋耳室, 病栋耳室, 病栋过道, 病栋过道, 病栋大厅, 病栋大厅, 病栋大厅, 病栋大厅, 病栋门廊, 病栋门廊, 病栋门廊, 病栋耳室, 病栋耳室, 病栋过道, 病栋过道, 病栋大厅, 病栋大厅, 病栋大厅, 病栋大厅, 病栋门廊, 病栋门廊, 病栋门廊, 病栋耳室, 病栋耳室, 病栋小径, 病栋小径, 病栋大厅, 病栋大厅, 病栋大厅, 病栋大厅, 病栋门廊, 病栋门廊, 病栋门廊, 病栋耳室, 病栋耳室, 病栋过道, 病栋过道, 病栋大厅, 病栋大厅, 病栋大厅, 病栋大厅, 病栋门廊, 病栋门廊, 病栋门廊, 暴怒试炼, 极惧试炼, 真实试炼, 怨痛试炼
    标签bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
    Packs
  • 古代挑战者, 古代挑战者
  • 生命
    96%
    闪避值
    +10%
    异常状态临界值
    96%
    抗性
    0 0 40 0
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 40
    攻击间隔
    1.29 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    SkeletonRanged
    Metadata
    SkeletonBowLabyrinth
    等级
    75
    生命
    12,954
    护甲
    49,865
    闪避值
    6,632
    能量护盾
    0
    伤害
    680
    法术伤害
    680
    命中
    381
    攻击间隔
    1.29
    经验值
    14,165
    异常状态临界值
    12,954
    冰缓
    41
    Shock
    41
    Brittle
    232
    Scorch
    41
    Sap
    113
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 544–816
    攻击暴击率: 5%
    攻击间隔: 1.29 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBowLabyrinth"] = {
        name = "Ancient Contender",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.29,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.