造謠者大主教吉爾菲
不死
地區: 靜謐陵墓 2 樓
無咒的
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
詛咒技能減少 80% 施放速度
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
詛咒技能減少 80% 施放速度
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Archbishop Geofri the Abashed
幽魂 | N |
---|---|
地區 | 靜謐陵墓 2 樓 |
標籤 | bludgeoning_weapon, bone_armour, bones, cursing_monster, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
生命
200%
護甲
+50%
異常狀態臨界值
200%
抗性
0 85 0 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SkeletonBoss
Metadata
SkeletonBossMelee
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
18
生命
346
護甲
482
閃避
493
能量護盾
0
傷害
43
法術傷害
43
命中
34
攻擊間隔
1.605
經驗值
596
異常狀態臨界值
346
冰緩
1
感電
1
易碎
6
焦灼
1
殘喘
3
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 34–51
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonVulnerability
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血。
+10 秒基礎持續時間
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
active skill area of effect radius +% final [24]
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
active skill area of effect radius +% final [24]
SkeletonTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 0.67 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+4 秒基礎持續時間
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Render { //turn_duration = 0.35 } Targetable { no_highlight = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossMelee"] = { name = "Archbishop Geofri the Abashed", life = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "SkeletonTemporalChains", "SkeletonVulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
無咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
monster casts vulnerability curse text [1]
Id | MonsterCastsVulnerabilityCurseText |
---|---|
Family | MonsterCastsVulnerabilityCurseText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster casts temporal chains text [1]
Id | MonsterCastsTemporalChainsText |
---|---|
Family | MonsterCastsTemporalChainsText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒技能減少 80% 施放速度
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
造謠者大主教吉爾菲
不死
無咒的
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
詛咒技能減少 80% 施放速度
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
詛咒技能減少 80% 施放速度
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Archbishop Geofri the Abashed
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, bone_armour, bones, cursing_monster, has_one_hand_mace, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
生命
200%
護甲
+50%
異常狀態臨界值
200%
抗性
0 85 0 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SkeletonBoss
Metadata
SkeletonBossMeleeStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
43,185
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.605
經驗值
10,255
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonVulnerability
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血。
+10 秒基礎持續時間
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
active skill area of effect radius +% final [24]
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
active skill area of effect radius +% final [24]
SkeletonTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 0.67 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+4 秒基礎持續時間
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMonster" Targetable { no_highlight = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossMeleeStandalone"] = { name = "Archbishop Geofri the Abashed", life = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "SkeletonTemporalChains", "SkeletonVulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
無咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
monster casts vulnerability curse text [1]
Id | MonsterCastsVulnerabilityCurseText |
---|---|
Family | MonsterCastsVulnerabilityCurseText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster casts temporal chains text [1]
Id | MonsterCastsTemporalChainsText |
---|---|
Family | MonsterCastsTemporalChainsText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒技能減少 80% 施放速度
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
造謠者大主教吉爾菲
不死
無咒的
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
詛咒技能減少 80% 施放速度
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
詛咒技能減少 80% 施放速度
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Archbishop Geofri the Abashed
幽魂 | N |
---|---|
標籤 | bone_armour, bones, cursing_monster, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
200%
護甲
+50%
異常狀態臨界值
200%
抗性
0 85 0 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
100%
Model Size
140%
類型
SkeletonBoss
Metadata
SkeletonBossMeleeRevive
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
43,185
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.605
經驗值
10,255
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonVulnerability
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血。
+10 秒基礎持續時間
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
active skill area of effect radius +% final [24]
被詛咒敵人承受增加 50% 物理傷害
攻擊擊中被詛咒的敵人,有 20% 機率造成流血
active skill area of effect radius +% final [24]
SkeletonTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 0.67 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+4 秒基礎持續時間
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Render { //turn_duration = 0.35 } Targetable { no_highlight = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossMeleeRevive"] = { name = "Archbishop Geofri the Abashed", life = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "SkeletonTemporalChains", "SkeletonVulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
無咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
monster casts vulnerability curse text [1]
Id | MonsterCastsVulnerabilityCurseText |
---|---|
Family | MonsterCastsVulnerabilityCurseText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster casts temporal chains text [1]
Id | MonsterCastsTemporalChainsText |
---|---|
Family | MonsterCastsTemporalChainsText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒技能減少 80% 施放速度
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |