Erzbischof Geofri der Beschämte
Untot
Gebiet: Die Krypta - Ebene 2
Hexgeschützt
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
Fluch-Fertigkeiten haben 80% verringerte Zaubergeschwindigkeit
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
Fluch-Fertigkeiten haben 80% verringerte Zaubergeschwindigkeit
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Archbishop Geofri the Abashed
Spectre | N |
---|---|
Area | Die Krypta - Ebene 2 |
Tags | bludgeoning_weapon, bone_armour, bones, cursing_monster, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Leben
200%
Rüstung
+50%
Ailment Threshold
200%
Widerstand
0 85 0 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
SkeletonBoss
Metadata
SkeletonBossMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
18
Leben
346
Rüstung
482
Ausweichen
493
Energieschild
0
Damage
43
Zauberschaden
43
Genauigkeit
34
Attack Time
1.605
Erfahrung
596
Ailment Threshold
346
Chill
1
Shock
1
Brittle
6
Scorch
1
Sap
3
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 34–51
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 10 Sekunden
Verfluchte Gegner erleiden 50% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
active skill area of effect radius +% final [24]
Verfluchte Gegner erleiden 50% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
active skill area of effect radius +% final [24]
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Fesseln der Zeit
Zauberzeit: 0.67 Sek.
Verflucht alle Ziele in einem Bereich, verringert ihre Aktionsgeschwindigkeit und bewirkt, dass Effekte auf ihnen langsamer auslaufen.
Basisdauer beträgt 4 Sekunden
Verfluchte normale und magische Gegner haben 20% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [9]
Verfluchte normale und magische Gegner haben 20% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Render { //turn_duration = 0.35 } Targetable { no_highlight = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossMelee"] = { name = "Archbishop Geofri the Abashed", life = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "SkeletonTemporalChains", "SkeletonVulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Hexgeschützt
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
monster casts vulnerability curse text [1]
Id | MonsterCastsVulnerabilityCurseText |
---|---|
Family | MonsterCastsVulnerabilityCurseText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster casts temporal chains text [1]
Id | MonsterCastsTemporalChainsText |
---|---|
Family | MonsterCastsTemporalChainsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Fluch-Fertigkeiten haben 80% verringerte Zaubergeschwindigkeit
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Erzbischof Geofri der Beschämte
Untot
Hexgeschützt
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
Fluch-Fertigkeiten haben 80% verringerte Zaubergeschwindigkeit
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
Fluch-Fertigkeiten haben 80% verringerte Zaubergeschwindigkeit
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Archbishop Geofri the Abashed
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, cursing_monster, has_one_hand_mace, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Leben
200%
Rüstung
+50%
Ailment Threshold
200%
Widerstand
0 85 0 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
SkeletonBoss
Metadata
SkeletonBossMeleeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.605
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 10 Sekunden
Verfluchte Gegner erleiden 50% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
active skill area of effect radius +% final [24]
Verfluchte Gegner erleiden 50% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
active skill area of effect radius +% final [24]
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Fesseln der Zeit
Zauberzeit: 0.67 Sek.
Verflucht alle Ziele in einem Bereich, verringert ihre Aktionsgeschwindigkeit und bewirkt, dass Effekte auf ihnen langsamer auslaufen.
Basisdauer beträgt 4 Sekunden
Verfluchte normale und magische Gegner haben 20% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [9]
Verfluchte normale und magische Gegner haben 20% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMonster" Targetable { no_highlight = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossMeleeStandalone"] = { name = "Archbishop Geofri the Abashed", life = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "SkeletonTemporalChains", "SkeletonVulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Hexgeschützt
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
monster casts vulnerability curse text [1]
Id | MonsterCastsVulnerabilityCurseText |
---|---|
Family | MonsterCastsVulnerabilityCurseText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster casts temporal chains text [1]
Id | MonsterCastsTemporalChainsText |
---|---|
Family | MonsterCastsTemporalChainsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Fluch-Fertigkeiten haben 80% verringerte Zaubergeschwindigkeit
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Erzbischof Geofri der Beschämte
Untot
Hexgeschützt
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
Fluch-Fertigkeiten haben 80% verringerte Zaubergeschwindigkeit
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
Fluch-Fertigkeiten haben 80% verringerte Zaubergeschwindigkeit
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Archbishop Geofri the Abashed
Spectre | N |
---|---|
Tags | bone_armour, bones, cursing_monster, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Leben
200%
Rüstung
+50%
Ailment Threshold
200%
Widerstand
0 85 0 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
140%
Type
SkeletonBoss
Metadata
SkeletonBossMeleeRevive
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.605
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 10 Sekunden
Verfluchte Gegner erleiden 50% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
active skill area of effect radius +% final [24]
Verfluchte Gegner erleiden 50% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 20% Chance, Bluten zu verursachen
active skill area of effect radius +% final [24]
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Fesseln der Zeit
Zauberzeit: 0.67 Sek.
Verflucht alle Ziele in einem Bereich, verringert ihre Aktionsgeschwindigkeit und bewirkt, dass Effekte auf ihnen langsamer auslaufen.
Basisdauer beträgt 4 Sekunden
Verfluchte normale und magische Gegner haben 20% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [9]
Verfluchte normale und magische Gegner haben 20% weniger Aktionsgeschwindigkeit
Andere Effekte klingen bei verfluchten Gegnern 25% langsamer ab
Verfluchte seltene oder einzigartige Gegner haben 10% weniger Aktionsgeschwindigkeit
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Render { //turn_duration = 0.35 } Targetable { no_highlight = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossMeleeRevive"] = { name = "Archbishop Geofri the Abashed", life = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "SkeletonTemporalChains", "SkeletonVulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonVulnerability"] = { name = "Vulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Hexgeschützt
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
monster casts vulnerability curse text [1]
Id | MonsterCastsVulnerabilityCurseText |
---|---|
Family | MonsterCastsVulnerabilityCurseText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster casts temporal chains text [1]
Id | MonsterCastsTemporalChainsText |
---|---|
Family | MonsterCastsTemporalChainsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Fluch-Fertigkeiten haben 80% verringerte Zaubergeschwindigkeit
Id | MonsterCurseCastSpeedPenalty |
---|---|
Family | MonsterCurseCastSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed curse |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |