造谣者大主教吉尔菲
亡灵
无咒的
monster casts vulnerability curse text [1]
monster casts temporal chains text [1]
诅咒技能的施法速度减慢 80%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Archbishop Geofri the Abashed
幽魂N
地区寂静陵墓 2 楼
标签bludgeoning_weapon, bone_armour, bones, cursing_monster, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
生命
200%
护甲
+50%
异常状态临界值
200%
抗性
0 85 0 0
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.605 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
SkeletonBoss
Metadata
SkeletonBossMelee
等级
18
生命
346
护甲
482
闪避值
493
能量护盾
0
伤害
43
法术伤害
43
命中
34
攻击间隔
1.605
经验值
596
异常状态临界值
346
冰缓
1
Shock
1
Brittle
6
Scorch
1
Sap
3
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 34–51
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
SkeletonVulnerability
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放间隔: 0.5 秒
诅咒一片区域的所有目标,提高它们受到的物理伤害。攻击它们有几率施加流血。
基础持续时间为 10
被诅咒敌人受到的物理伤害提高 50%
对抗被诅咒的敌人时,攻击击中有 20% 的几率施加流血
active skill area of effect radius +% final [24]
SkeletonTemporalChains
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
时空锁链
施放间隔: 0.67 秒
诅咒一片区域的所有敌人,降低它们的行动速度,并使它们身上的效果消减得更慢。
基础持续时间为 4
被诅咒的普通敌人和魔法敌人的行动速度总降 20%
被诅咒的敌人身上的其它效果消减速度减慢 25%
被诅咒的稀有敌人和传奇敌人的行动速度总降 10%
active skill area of effect radius +% final [9]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Render
{
     //turn_duration = 0.35
}

Targetable
{
	no_highlight = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossMelee"] = {
    name = "Archbishop Geofri the Abashed",
    life = 2,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "SkeletonTemporalChains",
        "SkeletonVulnerability",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
无咒的
IdMonsterImplicitHexproof
FamilyMonsterImmuneToCurses
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hexproof Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    monster casts vulnerability curse text [1]
    IdMonsterCastsVulnerabilityCurseText
    FamilyMonsterCastsVulnerabilityCurseText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts vulnerability curse text Min: 1 Max: 1 全域
  • monster casts temporal chains text [1]
    IdMonsterCastsTemporalChainsText
    FamilyMonsterCastsTemporalChainsText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts temporal chains text Min: 1 Max: 1 全域
  • 诅咒技能的施法速度减慢 80%
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 全域
  • Craft Tagscaster speed curse
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 造谣者大主教吉尔菲
    亡灵
    无咒的
    monster casts vulnerability curse text [1]
    monster casts temporal chains text [1]
    诅咒技能的施法速度减慢 80%
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    Archbishop Geofri the Abashed
    幽魂N
    标签bludgeoning_weapon, bone_armour, bones, cursing_monster, has_one_hand_mace, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    生命
    200%
    护甲
    +50%
    异常状态临界值
    200%
    抗性
    0 85 0 0
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SkeletonBoss
    Metadata
    SkeletonBossMeleeStandalone
    等级
    68
    生命
    12,867
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    1.605
    经验值
    10,255
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 598–897
    暴击几率: 5%
    攻击间隔: 1.605 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonVulnerability
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    脆弱
    施放间隔: 0.5 秒
    诅咒一片区域的所有目标,提高它们受到的物理伤害。攻击它们有几率施加流血。
    基础持续时间为 10
    被诅咒敌人受到的物理伤害提高 50%
    对抗被诅咒的敌人时,攻击击中有 20% 的几率施加流血
    active skill area of effect radius +% final [24]
    SkeletonTemporalChains
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    时空锁链
    施放间隔: 0.67 秒
    诅咒一片区域的所有敌人,降低它们的行动速度,并使它们身上的效果消减得更慢。
    基础持续时间为 4
    被诅咒的普通敌人和魔法敌人的行动速度总降 20%
    被诅咒的敌人身上的其它效果消减速度减慢 25%
    被诅咒的稀有敌人和传奇敌人的行动速度总降 10%
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMonster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Targetable
    {
    	no_highlight = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBossMeleeStandalone"] = {
        name = "Archbishop Geofri the Abashed",
        life = 2,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "SkeletonTemporalChains",
            "SkeletonVulnerability",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    无咒的
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    monster casts vulnerability curse text [1]
    IdMonsterCastsVulnerabilityCurseText
    FamilyMonsterCastsVulnerabilityCurseText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts vulnerability curse text Min: 1 Max: 1 全域
  • monster casts temporal chains text [1]
    IdMonsterCastsTemporalChainsText
    FamilyMonsterCastsTemporalChainsText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts temporal chains text Min: 1 Max: 1 全域
  • 诅咒技能的施法速度减慢 80%
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 全域
  • Craft Tagscaster speed curse
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 造谣者大主教吉尔菲
    亡灵
    无咒的
    monster casts vulnerability curse text [1]
    monster casts temporal chains text [1]
    诅咒技能的施法速度减慢 80%
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    Archbishop Geofri the Abashed
    幽魂N
    标签bone_armour, bones, cursing_monster, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    200%
    护甲
    +50%
    异常状态临界值
    200%
    抗性
    0 85 0 0
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    140%
    类型
    SkeletonBoss
    Metadata
    SkeletonBossMeleeRevive
    等级
    68
    生命
    12,867
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    1.605
    经验值
    10,255
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 598–897
    暴击几率: 5%
    攻击间隔: 1.605 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonVulnerability
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    脆弱
    施放间隔: 0.5 秒
    诅咒一片区域的所有目标,提高它们受到的物理伤害。攻击它们有几率施加流血。
    基础持续时间为 10
    被诅咒敌人受到的物理伤害提高 50%
    对抗被诅咒的敌人时,攻击击中有 20% 的几率施加流血
    active skill area of effect radius +% final [24]
    SkeletonTemporalChains
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    时空锁链
    施放间隔: 0.67 秒
    诅咒一片区域的所有敌人,降低它们的行动速度,并使它们身上的效果消减得更慢。
    基础持续时间为 4
    被诅咒的普通敌人和魔法敌人的行动速度总降 20%
    被诅咒的敌人身上的其它效果消减速度减慢 25%
    被诅咒的稀有敌人和传奇敌人的行动速度总降 10%
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Targetable
    {
    	no_highlight = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonBossMeleeRevive"] = {
        name = "Archbishop Geofri the Abashed",
        life = 2,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "SkeletonTemporalChains",
            "SkeletonVulnerability",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {10000, 50, 20, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    无咒的
    IdMonsterImplicitHexproof
    FamilyMonsterImmuneToCurses
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hexproof Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    monster casts vulnerability curse text [1]
    IdMonsterCastsVulnerabilityCurseText
    FamilyMonsterCastsVulnerabilityCurseText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts vulnerability curse text Min: 1 Max: 1 全域
  • monster casts temporal chains text [1]
    IdMonsterCastsTemporalChainsText
    FamilyMonsterCastsTemporalChainsText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts temporal chains text Min: 1 Max: 1 全域
  • 诅咒技能的施法速度减慢 80%
    IdMonsterCurseCastSpeedPenalty
    FamilyMonsterCurseCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse cast speed +% Min: -80 Max: -80 全域
  • Craft Tagscaster speed curse
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域