ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
凋落的布拉克斯.弗拉克聖斯
人形
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
承受的混沌傷害不會無視能量護盾
99% 最大生命值轉換為能量護盾
monster base type attack cast speed +% and damage -% final [33]
增加 35% 施放速度
每秒回復 10% 生命
不能充能能量護盾
冰緩和冰凍持續時間根據你 100% 的能量護盾計算
你的暈眩門檻由生命改為以能量護盾作為基礎
25% 攻擊傷害格擋率
25% 法術傷害格擋率
你承受 20% 來自格擋擊中的傷害
is rogue exile [1]
Blighted Baracus Phraxisanct
幽魂
標籤blight_monster, 法術, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, physical_affinity, red_blood, rogue_exile, slashing_weapon
生命
128%
生命轉為護盾
50%
護甲值
+50%
異常狀態臨界值
128%
抗性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
ExileTemplar6Blight
Metadata
ExileTemplar6Blight
等級
68
生命
8,235
護甲值
43,185
閃避值
4,739
能量護盾
3,921
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.245
經驗值
10,255
召喚物生命
1,786
Minion Energy Shield
851
召喚物傷害
427
異常狀態臨界值
8,235
冰緩
26
感電
26
易碎
147
焦灼
26
殘喘
72
Phys Convert Ele
240%
ExileShieldChargeWeak
攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
重盾衝鋒
基本傷害: 427—641
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.245 秒
向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
造成50%更少攻擊傷害
增加 10% 攻擊速度
最大衝擊距離擊中時造成 25% 更多傷害
增加 50% 移動速度
ignores proximity shield [1]
shield charge extra distance [10]
iconshieldcharge
ExileDarkPact
法術, 傷害, 地雷技能, 圖騰技能, 範圍, 陷阱技能, 可觸發, 法術可重複, 連鎖, 混沌, 召喚物, 可齊射, 範圍法術, 新星
暗夜血契
暴擊率: 7%
施放時間: 0.625 秒
此法術會犧牲你附近或目標區域你骷髏的生命,在骷髏附近造成混沌傷害。此效果會連鎖至附近你其他的骷髏。若你附近或目標附近沒有屬於你的骷髏,則會犧牲你的生命來造成傷害。
造成 359.5 至 539.3 混沌傷害
若附近沒有骷髏則消耗你的生命
active skill area of effect radius +% final [50]
is area damage [1]
SkeletalChains
ExileTemplarWitherTotem
法術, 範圍, 持續時間, 圖騰技能, 混沌, 範圍法術
死亡凋零
施放時間: 0.28 秒
冷卻時間: 1 秒
施放一個對敵人造成虛弱的範圍效果,造成阻礙並且疊加一個使他們增加受到的混沌傷害之凋零減益效果。此減益效果可疊加 15 層。
圖騰持續 12 秒
基礎持續時間為 0.5 秒
基礎額外效果持續時間 8 秒
召喚 1 個使用此技能的圖騰
減少 26.457831325301% 移動速度
增加 5% 承受的混沌傷害
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
Wither

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar6Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Baracus Phraxisanct",
    life = 1.28,
    energyShield = 0.5,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "ExileShieldChargeWeak",
        "ExileTemplarWitherTotem",
        "ExileDarkPact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileShieldChargeWeak"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 25, 10, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarWitherTotem"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_active_skill_totem_level",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {-20, 1, 5, 500, 8000, 12000, 45, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {-28, 84, 5, 500, 8000, 12000, 45, levelRequirement = 84, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDarkPact"] = {
    name = "Dark Bargain",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain beams to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.Chaos] = true,
        [SkillType.Minion] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.625,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "skeletal_chains_aoe_%_health_dealt_as_chaos_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skeletal_chains_no_minions_targets_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domains怪物 (3)
GenerationType傳奇 (3)
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 2500 — 2500 全域
  • 承受的混沌傷害不會無視能量護盾
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • chaos damage does not bypass energy shield 1 — 1 全域 — 無法使用的值
  • Craft Tags混沌
    99% 最大生命值轉換為能量護盾
    FamilyMaximumLifeConvertedToEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • maximum life % to convert to maximum energy shield 99 — 99 全域
  • Craft Tagsresource 生命 防禦 能量護盾
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    增加 35% 施放速度
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • base cast speed +% 35 — 35 全域
  • Craft Tags法術 速度
    每秒回復 10% 生命
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • life regeneration rate per minute % 600 — 600 全域
  • Craft Tagsresource 生命
    不能充能能量護盾
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • cannot recharge energy shield 1 — 1 全域 — 無法使用的值
  • Craft Tags防禦 能量護盾
    冰緩和冰凍持續時間根據你 100% 的能量護盾計算
    FamilyChillAndFreezeDurationBasedOnEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • chill and freeze duration based on % energy shield 100 — 100 全域 — 無法使用的值
  • Craft Tags元素 冰冷 異常狀態
    你的暈眩門檻由生命改為以能量護盾作為基礎
    FamilyStunDurationBasedOnEnergyShield
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • stun threshold based on energy shield instead of life 1 — 1 全域 — 無法使用的值
  • 25% 攻擊傷害格擋率
    25% 法術傷害格擋率
    你承受 20% 來自格擋擊中的傷害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • base spell block % 25 — 25 全域
  • monster base block % 25 — 25 全域
  • base block % damage taken 20 — 20 全域
  • Craft Tagsblock
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • is rogue exile 1 — 1 全域 — 無法使用的值
  • Edit

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