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Blighted Baracus Phraxisanct
人形
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
受到的混沌伤害无法穿透能量护盾
99% 的最大生命转化为能量护盾
monster base type attack cast speed +% and damage -% final [33]
施法速度加快 35%
每秒再生 10% 生命
无法充能能量护盾
冰缓效果和冰冻时长基于你能量护盾的 100% 计算
你的晕眩门槛由能量护盾计算,而不再基于生命
25% 攻击伤害格挡率
25% 法术伤害格挡几率
被格挡的击中对你造成 20% 伤害
is rogue exile [1]
幽魂
标签blight_monster, 施法, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, not_dex, physical_affinity, red_blood, rogue_exile, slashing_weapon
生命
128%
生命转为护盾
50%
护甲
+50%
异常状态临界值
128%
抗性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.245 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
ExileTemplar6Blight
Metadata
ExileTemplar6Blight
等级
68
生命
8,235
护甲
43,185
闪避值
4,739
能量护盾
3,921
伤害
534
法术伤害
534
命中
580
攻击间隔
1.245
经验值
10,255
召唤物生命
1,786
Minion Energy Shield
851
召唤物伤害
427
异常状态临界值
8,235
冰缓
26
Shock
26
Brittle
147
Scorch
26
Sap
72
Phys Convert Ele
240%
ExileShieldChargeWeak
攻击, RequiresShield, 近战, 范围, 位移, 快行
重盾冲锋
基本伤害: 427—641
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.245 秒
向一个目标位置或敌人冲锋,将路径上的敌人推向两旁,同时对你面前的小范围不断造成伤害。当抵达目标时,你对更大范围造成伤害。你穿越的距离越远,造成的伤害就越高,晕眩敌人的几率也越高。
攻击伤害总降 50%
攻击速度加快 10%
到达最大冲锋距离时,击中伤害总增 25%
移动速度加快 50%
ignores proximity shield [1]
shield charge extra distance [10]
iconshieldcharge
ExileDarkPact
法术, 伤害, 地雷技能, 图腾技能, 范围, 陷阱技能, 可触发, 法术可重复, 连锁, 混沌, 召唤物, 可齐射, 范围法术, 新星
黑暗交易
暴击几率: 7%
施放间隔: 0.625 秒
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain beams to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
造成 359.5 - 539.3 混沌伤害
若附近没有魔侍,则消耗你的生命
active skill area of effect radius +% final [50]
is area damage [1]
SkeletalChains
ExileTemplarWitherTotem
法术, 范围, 持续时间, 图腾技能, 混沌, 范围法术
死亡凋零
施放间隔: 0.28 秒
冷却时间: 1 秒
施放一个对敌人造成虚弱的范围效果, 造成缓速并且迭加一个使他们增加受到的混沌伤害之减益效果. 此减益效果可迭加 15 层.
图腾持续 12 秒
基础持续时间为 0.5 秒
基础额外效果持续时间 8 秒
召唤一个使用该技能的图腾
移动速度减慢 26.457831325301%
受到的混沌伤害提高 5%
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
Wither

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar6Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Baracus Phraxisanct",
    life = 1.28,
    energyShield = 0.5,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "ExileShieldChargeWeak",
        "ExileTemplarWitherTotem",
        "ExileDarkPact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileShieldChargeWeak"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 25, 10, 10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileTemplarWitherTotem"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_active_skill_totem_level",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {-20, 1, 5, 500, 8000, 12000, 45, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {-28, 84, 5, 500, 8000, 12000, 45, levelRequirement = 84, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDarkPact"] = {
    name = "Dark Bargain",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain beams to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.Chaos] = true,
        [SkillType.Minion] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.625,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "skeletal_chains_aoe_%_health_dealt_as_chaos_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skeletal_chains_no_minions_targets_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domains怪物 (3)
GenerationType传奇 (3)
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 2500 — 2500 全域
  • 受到的混沌伤害无法穿透能量护盾
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • chaos damage does not bypass energy shield 1 — 1 全域 — 数值不可调整
  • Craft Tags混沌
    99% 的最大生命转化为能量护盾
    FamilyMaximumLifeConvertedToEnergyShield
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • maximum life % to convert to maximum energy shield 99 — 99 全域
  • Craft Tagsresource 生命 防御 能量护盾
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 全域
  • Craft Tagscaster_damage 伤害 攻击 施法 速度
    施法速度加快 35%
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • base cast speed +% 35 — 35 全域
  • Craft Tags施法 速度
    每秒再生 10% 生命
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • life regeneration rate per minute % 600 — 600 全域
  • Craft Tagsresource 生命
    无法充能能量护盾
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • cannot recharge energy shield 1 — 1 全域 — 数值不可调整
  • Craft Tags防御 能量护盾
    冰缓效果和冰冻时长基于你能量护盾的 100% 计算
    FamilyChillAndFreezeDurationBasedOnEnergyShield
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • chill and freeze duration based on % energy shield 100 — 100 全域 — 数值不可调整
  • Craft Tags元素 冰霜 异常状态
    你的晕眩门槛由能量护盾计算,而不再基于生命
    FamilyStunDurationBasedOnEnergyShield
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • stun threshold based on energy shield instead of life 1 — 1 全域 — 数值不可调整
  • 25% 攻击伤害格挡率
    25% 法术伤害格挡几率
    被格挡的击中对你造成 20% 伤害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • base spell block % 25 — 25 全域
  • monster base block % 25 — 25 全域
  • base block % damage taken 20 — 20 全域
  • Craft Tagsblock
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • is rogue exile 1 — 1 全域 — 数值不可调整
  • Edit

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