月影之子
不死
增加 25% 最大生命
增加 20% 角色體型
增加 40% 攻擊速度
同時最多可以放置 12 個額外陷阱
drop additional rare items [3]
減少 75% 陷阱投擲速度
增加 20% 角色體型
增加 40% 攻擊速度
同時最多可以放置 12 個額外陷阱
drop additional rare items [3]
減少 75% 陷阱投擲速度
Child of Lunaris
幽魂 | N |
---|---|
標籤 | 法術, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
生命
108%
異常狀態臨界值
108%
抗性
0 40 0 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
2.4 秒
傷害分佈
±30%
經驗值
90%
Model Size
100%
類型
Zombie
Metadata
ProphecyZombieBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,948
護甲
28,790
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
290
攻擊間隔
2.4
經驗值
9,230
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 471–874
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyBloodProjectileTrap
法術, 投射物, 玩家投射物, 可觸發
附加傷害效用: 110%
施放時間: 1.5 秒
造成 620.7 至 931 物理傷害
陷阱持續 +0.05 秒
造成 10% 更多攻擊傷害
投擲最多 2 個額外陷阱
對附近目標地區隨機投擲陷阱
減少 90% 投射物速度
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
monster projectile variation [13]
trap variation [10]
陷阱持續 +0.05 秒
造成 10% 更多攻擊傷害
投擲最多 2 個額外陷阱
對附近目標地區隨機投擲陷阱
減少 90% 投射物速度
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
monster projectile variation [13]
trap variation [10]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie"
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/ProphecyZombieBoss"] = { name = "Child of Lunaris", life = 1.08, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.3, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ProphecyBloodProjectileTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBloodProjectileTrap"] = { name = "ProphecyBloodProjectileTrap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_trap_duration", "base_projectile_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_is_projectile", "is_trap", "base_skill_is_trapped", "create_trap_at_target_location", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 13, 50, -90, 10, 2, 20, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
增加 25% 最大生命
增加 20% 角色體型
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
增加 40% 攻擊速度
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
同時最多可以放置 12 個額外陷阱
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減少 75% 陷阱投擲速度
Id | TrapThrowingSpeedBossReduction |
---|---|
Family | TrapAndMineThrowSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |