루나리스의 아이
언데드
최대 생명력 25% 증가
캐릭터 크기 20% 증가
공격 속도 40% 증가
한 번에 덫 최대 12개 추가 설치
drop additional rare items [3]
덫 투척 속도 75% 감소
Child of Lunaris
SpectreN
Tags시전, flesh_armour, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
생명력
108%
방어도
+50%
Ailment Threshold
108%
저항
0 40 0 0
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±30%
경험치
90%
Model Size
100%
Type
Zombie
Metadata
ProphecyZombieBoss
레벨
68
생명력
6,948
방어도
43,185
회피
4,739
에너지 보호막
0
Damage
672
주문 피해
672
정확도
290
Attack Time
2.4
경험치
9,230
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 471–874
치명타 확률: 5%
Attack Time: 2.4 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyBloodProjectileTrap
Spell, Projectile, ProjectilesFromUser, Triggerable
추가 피해 효율: 110%
시전 속도: 1.5 초
620.7~931 물리 피해
+0.05초간 덫 지속
주는 공격 피해 10% 증폭
덫 최대 2개 추가 투척
덫이 목표 지점 주위에 무작위로 투척됨
투사체 속도 90% 감소
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
monster projectile variation [13]
trap variation [10]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/ProphecyZombieBoss"] = {
    name = "Child of Lunaris",
    life = 1.08,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ProphecyBloodProjectileTrap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBloodProjectileTrap"] = {
    name = "ProphecyBloodProjectileTrap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_trap_duration",
        "base_projectile_speed_+%",
        "trap_variation",
        "number_of_additional_traps_to_throw",
        "throw_traps_in_circle_radius",
        "base_is_projectile",
        "is_trap",
        "base_skill_is_trapped",
        "create_trap_at_target_location",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 13, 50, -90, 10, 2, 20, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
최대 생명력 25% 증가
캐릭터 크기 20% 증가
IdMonsterImplicitIncreasedLife1
FamilyMaximumLifeIncreasePercent
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    공격 속도 40% 증가
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    한 번에 덫 최대 12개 추가 설치
    IdMonsterIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 Global
  • drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • 덫 투척 속도 75% 감소
    IdTrapThrowingSpeedBossReduction
    FamilyTrapAndMineThrowSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • trap throwing speed +% Min: -75 Max: -75 Global
  • Craft Tagsspeed
    Edit

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