冰緩塔 I
創造物
blight tower damage +% final vs cold monster [-99]
Chilling Tower Mk I
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, stone_armour |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerChillingRank1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlightTowerChillingBeams
法術, 持續時間, 地雷技能, 範圍, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素狀態, 範圍法術, 冷卻
虹吸陷阱
施放時間: 1 秒
冷卻時間: 4 秒
投擲一個陷阱對會附近的敵人發射減益狀態射線持續一段時間。射線會使敵人冰緩並造成冰冷持續傷害。射線同時也會影響你,根據射線影響的敵人提供你生命和魔力回復。
被冰緩時,減少 30% 行動速度
+4 秒基礎持續時間
每秒造成 772.2 基礎冰冷傷害
光束套用至最靠近的 +9 個敵人
+4 秒基礎持續時間
每秒造成 772.2 基礎冰冷傷害
光束套用至最靠近的 +9 個敵人
BlightTowerChillingBeams_buff1
法術, 持續時間, 地雷技能, 範圍, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素狀態, 範圍法術, 冷卻
虹吸陷阱
施放時間: 1 秒
冷卻時間: 4 秒
投擲一個陷阱對會附近的敵人發射減益狀態射線持續一段時間。射線會使敵人冰緩並造成冰冷持續傷害。射線同時也會影響你,根據射線影響的敵人提供你生命和魔力回復。
被冰緩時,減少 30% 行動速度
+5 秒基礎持續時間
每秒造成 772.2 基礎冰冷傷害
光束套用至最靠近的 +11 個敵人
+5 秒基礎持續時間
每秒造成 772.2 基礎冰冷傷害
光束套用至最靠近的 +11 個敵人
BlightTowerChillingBeams_buff2
法術, 持續時間, 地雷技能, 範圍, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素狀態, 範圍法術, 冷卻
虹吸陷阱
施放時間: 1 秒
冷卻時間: 4 秒
投擲一個陷阱對會附近的敵人發射減益狀態射線持續一段時間。射線會使敵人冰緩並造成冰冷持續傷害。射線同時也會影響你,根據射線影響的敵人提供你生命和魔力回復。
被冰緩時,減少 30% 行動速度
+7 秒基礎持續時間
每秒造成 772.2 基礎冰冷傷害
光束套用至最靠近的 +13 個敵人
+7 秒基礎持續時間
每秒造成 772.2 基礎冰冷傷害
光束套用至最靠近的 +13 個敵人
BlightTowerChillingBeams_buff3
法術, 持續時間, 地雷技能, 範圍, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素狀態, 範圍法術, 冷卻
虹吸陷阱
施放時間: 1 秒
冷卻時間: 4 秒
投擲一個陷阱對會附近的敵人發射減益狀態射線持續一段時間。射線會使敵人冰緩並造成冰冷持續傷害。射線同時也會影響你,根據射線影響的敵人提供你生命和魔力回復。
被冰緩時,減少 30% 行動速度
+7 秒基礎持續時間
每秒造成 772.2 基礎冰冷傷害
光束套用至最靠近的 +16 個敵人
+7 秒基礎持續時間
每秒造成 772.2 基礎冰冷傷害
光束套用至最靠近的 +16 個敵人
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerChillingRank1"] = { name = "Chilling Tower Mk I", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerChillingBeams", "BlightTowerChillingBeams_buff1", "BlightTowerChillingBeams_buff2", "BlightTowerChillingBeams_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 4000, 9, -30, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams_buff1"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 5000, 11, -30, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams_buff2"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 7000, 13, -30, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams_buff3"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 7000, 16, -30, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
blight tower damage +% final vs cold monster [-99]
Id | BlightLessDamageAgainstColdType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |