Blight Tower /3
Icon | Name | Detail | Result |
---|---|---|---|
Chilling Tower Mk I | Damage: Low Chills and Damages nearby enemies Ineffective against Blighted Monsters of the same type | Cost: 100 Radius: 35 | |
Chilling Tower Mk II | Increased Damage Increased effect of Chill Affects more Targets | Cost: 150 Radius: 35 | |
Chilling Tower Mk III | Increased Damage Increased effect of Chill Affects more targets | Cost: 300 Radius: 35 |
Anoint Chilling Tower /5
Type | Items | Result |
---|---|---|
Rings | Clear Oil Clear Oil | Your Chilling Towers deal 25% increased Damage |
Rings | Verdant Oil Azure Oil | Your Chilling Towers have 25% increased Range |
Rings | Violet Oil Violet Oil | Your Chilling Towers have 25% increased effect of Chill |
Rings | Violet Oil Black Oil | Your Chilling Towers have 25% increased Duration |
Rings | Opalescent Oil Silver Oil | Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams |
Chilling Tower Mk I
Construct
blight tower damage +% final vs cold monster [-99]
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, medium_height, mud_blood, stone_armour |
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerChillingRank1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightTowerChillingBeams
Spell, Duration, Mineable, Area, Trapped, Cold, DamageOverTime, DegenOnlySpellDamage, NonHitChill, ElementalStatus, AreaSpell, Cooldown
Siphoning Trap
Cast Time: 1 sec
Cooldown Time: 4 sec
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
30% redcued Action Speed while Chilled
Base duration is 4 seconds
Deals 772.2 Base Cold Damage per second
Applies beams to the closest +9 Enemies
Base duration is 4 seconds
Deals 772.2 Base Cold Damage per second
Applies beams to the closest +9 Enemies
BlightTowerChillingBeams_buff1
Spell, Duration, Mineable, Area, Trapped, Cold, DamageOverTime, DegenOnlySpellDamage, NonHitChill, ElementalStatus, AreaSpell, Cooldown
Siphoning Trap
Cast Time: 1 sec
Cooldown Time: 4 sec
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
30% redcued Action Speed while Chilled
Base duration is 5 seconds
Deals 772.2 Base Cold Damage per second
Applies beams to the closest +11 Enemies
Base duration is 5 seconds
Deals 772.2 Base Cold Damage per second
Applies beams to the closest +11 Enemies
BlightTowerChillingBeams_buff2
Spell, Duration, Mineable, Area, Trapped, Cold, DamageOverTime, DegenOnlySpellDamage, NonHitChill, ElementalStatus, AreaSpell, Cooldown
Siphoning Trap
Cast Time: 1 sec
Cooldown Time: 4 sec
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
30% redcued Action Speed while Chilled
Base duration is 7 seconds
Deals 772.2 Base Cold Damage per second
Applies beams to the closest +13 Enemies
Base duration is 7 seconds
Deals 772.2 Base Cold Damage per second
Applies beams to the closest +13 Enemies
BlightTowerChillingBeams_buff3
Spell, Duration, Mineable, Area, Trapped, Cold, DamageOverTime, DegenOnlySpellDamage, NonHitChill, ElementalStatus, AreaSpell, Cooldown
Siphoning Trap
Cast Time: 1 sec
Cooldown Time: 4 sec
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
30% redcued Action Speed while Chilled
Base duration is 7 seconds
Deals 772.2 Base Cold Damage per second
Applies beams to the closest +16 Enemies
Base duration is 7 seconds
Deals 772.2 Base Cold Damage per second
Applies beams to the closest +16 Enemies
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerChillingRank1"] = { name = "Chilling Tower Mk I", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerChillingBeams", "BlightTowerChillingBeams_buff1", "BlightTowerChillingBeams_buff2", "BlightTowerChillingBeams_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 4000, 9, -30, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams_buff1"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 5000, 11, -30, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams_buff2"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 7000, 13, -30, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams_buff3"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 7000, 16, -30, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
blight tower damage +% final vs cold monster [-99]
Id | BlightLessDamageAgainstColdType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |