德瑞之回音
惡魔
monster base type attack cast speed +% and damage -% final [33]
增加 5500% 物品掉落稀有度
怪物增加 250% 經驗值
monster penalty against minions damage +% final vs player minions [-25]
drop additional rare items [3]
kill traps mines and totems on death [1]
Echo of Doedre
幽魂N
標籤法術, chaos_affinity, cold_affinity, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, summoner
生命
700%
生命轉為護盾
100%
異常狀態臨界值
700%
抗性
85 0 0 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DoedreProphecy
Metadata
DoedreProphecy
等級
68
生命
45,033
護甲值
28,790
閃避值
4,739
能量護盾
42,889
傷害
747
法術傷害
747
命中
580
攻擊間隔
1.5
經驗值
20,510
召喚物生命
9,768
Minion Energy Shield
9,303
召喚物傷害
597
異常狀態臨界值
45,033
冰緩
142
感電
142
易碎
806
焦灼
142
殘喘
393
Phys Convert Ele
240%
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598—897
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreDodgeLeft
monster dodge distance [35]
DoedreDodgeRight
monster dodge direction [1]
monster dodge distance [35]
CurseConsume
法術, 增益
詛咒強化
施放時間: 1.67 秒
冷卻時間: 5 秒
+5 秒基礎持續時間
ProphecyDoedreSummonIcySpirits
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 2 秒
alternate minion [128]
number of monsters to summon [7]
summoned monsters no drops or experience [1]
ProphecyVaalSummonZombies
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 瓦爾, 創造召喚物
瓦爾.召喚骷髏
附加傷害效用: 140%
施放時間: 1 秒
冷卻時間: 300 秒
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
造成40%更多攻擊傷害
召喚骷髏上限 +50
+40 秒基礎持續時間
增加 46% 召喚物移動速度
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
alternate minion [1]
ProphecyDoedreSummonZombie
法術, 法術可重複, 可觸發
施放時間: 1 秒
增加 40% 召喚物移動速度
alternate minion [127]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ProphecyIceNovaTotems
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
冰霜新星
施放時間: 0.8 秒
一個冰冷之環在施法者四周膨脹。
造成 195.8305.9 冰冷傷害
擊中時使敵人受到元素要害詛咒
圖騰持續 8
召喚 1 個使用此技能的圖騰
基礎範圍為 2.6
active skill area of effect radius +% final [64]
base active skill totem level [68]
base skill is totemified [1]
base totem range [50]
is area damage [1]
totem art variation [5]
ProphecySpiritOffering
法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能, Offering
靈魂奉獻
施放時間: 1 秒
消耗一具屍體,給予你的召喚物增加暴擊率和暴擊加成。此技能會消耗其他在附近的屍體,每具消耗的屍體會增加持續時間。
+3 秒基礎持續時間
每具額外吞噬的屍體增加 0.5 秒基礎持續時間
召喚物增加 72% 暴擊率
召喚物 +20% 暴擊加成
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1000
	set_base_maximum_mana = 200
}

Life
{
	initial_mana_percentage = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreProphecy"] = {
    name = "Echo of Doedre",
    life = 7,
    energyShield = 1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "ProphecyIceNovaTotems",
        "Melee",
        "ProphecyVaalSummonZombies",
        "ProphecyDoedreSummonZombie",
        "ProphecyDoedreSummonIcySpirits",
        "DoedreDodgeLeft",
        "DoedreDodgeRight",
        "CurseConsume",
        "ProphecySpiritOffering",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyIceNovaTotems"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_active_skill_totem_level",
        "curse_on_hit_level_elemental_weakness",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_totem_duration",
        "base_totem_range",
        "totem_art_variation",
        "is_area_damage",
        "base_skill_is_totemified",
        "is_totem",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 4, 1, 15, 26, 8000, 50, 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 6, 1, 18, 26, 8000, 50, 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 9, 1, 20, 26, 8000, 50, 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 13, 1, 22, 26, 8000, 50, 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.25, 17, 1, 25, 26, 8000, 50, 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.25, 20, 1, 27, 26, 8000, 50, 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.25, 23, 1, 29, 26, 8000, 50, 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.25, 27, 2, 32, 26, 8000, 50, 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.25, 30, 2, 34, 26, 8000, 50, 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.25, 33, 3, 36, 26, 8000, 50, 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.25, 36, 3, 38, 26, 8000, 50, 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.25, 39, 4, 41, 26, 8000, 50, 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.25, 42, 4, 43, 26, 8000, 50, 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.25, 46, 5, 45, 26, 8000, 50, 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.25, 49, 5, 48, 26, 8000, 50, 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.25, 51, 6, 50, 26, 8000, 50, 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.25, 56, 6, 52, 26, 8000, 50, 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.25, 60, 6, 55, 26, 8000, 50, 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.25, 63, 7, 57, 26, 8000, 50, 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.25, 64, 7, 59, 26, 8000, 50, 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.25, 65, 7, 60, 26, 8000, 50, 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.25, 66, 8, 62, 26, 8000, 50, 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.25, 67, 8, 63, 26, 8000, 50, 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.25, 68, 8, 64, 26, 8000, 50, 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.25, 69, 8, 65, 26, 8000, 50, 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.25, 70, 9, 66, 26, 8000, 50, 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.25, 71, 9, 67, 26, 8000, 50, 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.25, 72, 9, 68, 26, 8000, 50, 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.25, 73, 9, 70, 26, 8000, 50, 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.25, 74, 10, 71, 26, 8000, 50, 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.25, 75, 10, 72, 26, 8000, 50, 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.25, 76, 10, 73, 26, 8000, 50, 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.25, 77, 10, 74, 26, 8000, 50, 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.25, 78, 10, 75, 26, 8000, 50, 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.25, 79, 15, 77, 26, 8000, 50, 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.25, 80, 15, 78, 26, 8000, 50, 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.25, 81, 15, 79, 26, 8000, 50, 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.25, 82, 15, 80, 26, 8000, 50, 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyVaalSummonZombies"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "number_of_archer_skeletons_to_summon",
        "number_of_mage_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "minion_movement_speed_+%",
        "number_of_leader_skeletons_to_summon",
        "base_skill_effect_duration",
        "alternate_minion",
    },
    levels = {
        [1] = {11, 1, 0, 29, 0, 1, 40000, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {12, 1, 0, 30, 2, 1, 40000, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {13, 1, 0, 31, 4, 1, 40000, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {14, 2, 0, 32, 6, 1, 40000, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {15, 2, 0, 33, 8, 1, 40000, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {15, 3, 0, 34, 10, 1, 40000, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {16, 3, 0, 35, 12, 1, 40000, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {16, 4, 0, 36, 14, 1, 40000, 1, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {17, 4, 0, 37, 16, 1, 40000, 1, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {17, 5, 0, 38, 18, 1, 40000, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {18, 5, 0, 39, 20, 1, 40000, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {18, 5, 1, 40, 22, 1, 40000, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {18, 6, 1, 41, 24, 1, 40000, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {18, 6, 2, 42, 26, 1, 40000, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {19, 6, 2, 43, 28, 1, 40000, 1, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {19, 6, 3, 44, 30, 1, 40000, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {19, 6, 3, 45, 32, 1, 40000, 1, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {19, 6, 3, 46, 34, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {19, 6, 3, 47, 36, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {19, 6, 3, 48, 38, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {19, 6, 3, 49, 40, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {19, 6, 3, 50, 42, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {19, 6, 3, 50, 44, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {19, 6, 3, 50, 46, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {19, 6, 3, 50, 48, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {19, 6, 3, 50, 50, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {19, 6, 3, 50, 52, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {19, 6, 3, 50, 54, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {19, 6, 3, 50, 56, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {19, 6, 3, 50, 58, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {19, 6, 3, 50, 60, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {19, 6, 3, 50, 62, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {19, 6, 3, 50, 64, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {19, 6, 3, 50, 66, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {19, 6, 3, 50, 68, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {19, 6, 3, 50, 70, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [37] = {19, 6, 3, 50, 72, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [38] = {19, 6, 3, 50, 74, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [39] = {19, 6, 3, 50, 76, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [40] = {19, 6, 3, 50, 78, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [41] = {19, 6, 3, 50, 80, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyDoedreSummonZombie"] = {
    name = "ProphecyDoedreSummonZombie",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_movement_speed_+%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {20, 127, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [2] = {30, 127, 1, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [3] = {40, 127, 1, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [4] = {60, 127, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyDoedreSummonIcySpirits"] = {
    name = "ProphecyDoedreSummonIcySpirits",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {3, 128, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [2] = {5, 128, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [3] = {7, 128, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeLeft"] = {
    name = "DoedreDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeRight"] = {
    name = "DoedreDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CurseConsume"] = {
    name = "Curse Consume",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySpiritOffering"] = {
    name = "Spirit Offering",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Offering] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spirit_offering_critical_strike_chance_+%",
        "spirit_offering_critical_strike_multiplier_+",
        "base_skill_effect_duration",
        "offering_skill_effect_duration_per_corpse",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
        [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    增加 5500% 物品掉落稀有度
    怪物增加 250% 經驗值
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 5500 Max: 5500 全域
  • monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tags傷害
    drop additional rare items [3]
    FamilyMonsterDropAdditionalRareItems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 全域
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%1000
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Life.initial_mana_percentage0
    Edit

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