德瑞之回音
惡魔
monster base type attack cast speed +% and damage -% final [33]
怪物增加 250% 經驗值
增加 5500% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-25]
drop additional rare items [3]
kill traps mines and totems on death [1]
Echo of Doedre
幽魂N
標籤法術, chaos_affinity, cold_affinity, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, summoner
生命
700%
生命轉為護盾
100%
異常狀態臨界值
700%
抗性
85 0 0 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
DoedreProphecy
Metadata
DoedreProphecy
等級
68
生命
45,033
護甲
28,790
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
45,033
冰緩
142
感電
142
易碎
806
焦灼
142
殘喘
393
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreDodgeLeft
monster dodge distance [35]
DoedreDodgeRight
monster dodge direction [1]
monster dodge distance [35]
CurseConsume
法術, 增益
詛咒強化
施放時間: 1.67 秒
冷卻時間: 5 秒
+5 秒基礎持續時間
ProphecyDoedreSummonIcySpirits
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 2 秒
alternate minion [128]
number of monsters to summon [7]
summoned monsters no drops or experience [1]
ProphecyVaalSummonZombies
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 瓦爾, 創造召喚物
瓦爾.召喚骷髏
附加傷害效用: 140%
施放時間: 1 秒
冷卻時間: 300 秒
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
造成 40% 更多攻擊傷害
召喚骷髏上限 +50
+40 秒基礎持續時間
增加 46% 召喚物移動速度
召喚 19 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
alternate minion [1]
ProphecyDoedreSummonZombie
法術, 法術可重複, 可觸發
施放時間: 1 秒
增加 40% 召喚物移動速度
alternate minion [127]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ProphecyIceNovaTotems
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
冰霜新星
施放時間: 0.8 秒
一個冰冷之環在施法者四周膨脹。
造成 195.8305.9 冰冷傷害
擊中時使敵人受到元素要害詛咒
圖騰持續 8
召喚 1 個使用此技能的圖騰
基礎範圍為 2.6
active skill area of effect radius +% final [64]
base active skill totem level [68]
base skill is totemified [1]
base totem range [50]
is area damage [1]
totem art variation [5]
ProphecySpiritOffering
法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能
靈魂奉獻
施放時間: 1 秒
消耗一具屍體,給予你的召喚物增加暴擊率和暴擊加成。此技能會消耗其他在附近的屍體,每具消耗的屍體會增加持續時間。
+3 秒基礎持續時間
每具額外吞噬的屍體增加 0.5 秒基礎持續時間
召喚物增加 72% 暴擊率
召喚物 +20% 暴擊加成
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1000
	set_base_maximum_mana = 200
}

Life
{
	initial_mana_percentage = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreProphecy"] = {
    name = "Echo of Doedre",
    life = 7,
    energyShield = 1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "ProphecyIceNovaTotems",
        "Melee",
        "ProphecyVaalSummonZombies",
        "ProphecyDoedreSummonZombie",
        "ProphecyDoedreSummonIcySpirits",
        "DoedreDodgeLeft",
        "DoedreDodgeRight",
        "CurseConsume",
        "ProphecySpiritOffering",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyIceNovaTotems"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_active_skill_totem_level",
        "curse_on_hit_level_elemental_weakness",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_totem_duration",
        "base_totem_range",
        "totem_art_variation",
        "is_area_damage",
        "base_skill_is_totemified",
        "is_totem",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 4, 1, 15, 26, 8000, 50, 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 6, 1, 18, 26, 8000, 50, 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 9, 1, 20, 26, 8000, 50, 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 13, 1, 22, 26, 8000, 50, 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.25, 17, 1, 25, 26, 8000, 50, 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.25, 20, 1, 27, 26, 8000, 50, 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.25, 23, 1, 29, 26, 8000, 50, 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.25, 27, 2, 32, 26, 8000, 50, 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.25, 30, 2, 34, 26, 8000, 50, 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.25, 33, 3, 36, 26, 8000, 50, 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.25, 36, 3, 38, 26, 8000, 50, 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.25, 39, 4, 41, 26, 8000, 50, 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.25, 42, 4, 43, 26, 8000, 50, 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.25, 46, 5, 45, 26, 8000, 50, 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.25, 49, 5, 48, 26, 8000, 50, 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.25, 51, 6, 50, 26, 8000, 50, 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.25, 56, 6, 52, 26, 8000, 50, 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.25, 60, 6, 55, 26, 8000, 50, 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.25, 63, 7, 57, 26, 8000, 50, 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.25, 64, 7, 59, 26, 8000, 50, 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.25, 65, 7, 60, 26, 8000, 50, 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.25, 66, 8, 62, 26, 8000, 50, 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.25, 67, 8, 63, 26, 8000, 50, 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.25, 68, 8, 64, 26, 8000, 50, 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.25, 69, 8, 65, 26, 8000, 50, 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.25, 70, 9, 66, 26, 8000, 50, 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.25, 71, 9, 67, 26, 8000, 50, 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.25, 72, 9, 68, 26, 8000, 50, 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.25, 73, 9, 70, 26, 8000, 50, 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.25, 74, 10, 71, 26, 8000, 50, 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.25, 75, 10, 72, 26, 8000, 50, 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.25, 76, 10, 73, 26, 8000, 50, 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.25, 77, 10, 74, 26, 8000, 50, 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.25, 78, 10, 75, 26, 8000, 50, 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.25, 79, 15, 77, 26, 8000, 50, 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.25, 80, 15, 78, 26, 8000, 50, 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.25, 81, 15, 79, 26, 8000, 50, 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.25, 82, 15, 80, 26, 8000, 50, 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyVaalSummonZombies"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "number_of_archer_skeletons_to_summon",
        "number_of_mage_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "minion_movement_speed_+%",
        "number_of_leader_skeletons_to_summon",
        "base_skill_effect_duration",
        "alternate_minion",
    },
    levels = {
        [1] = {11, 1, 0, 29, 0, 1, 40000, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {12, 1, 0, 30, 2, 1, 40000, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {13, 1, 0, 31, 4, 1, 40000, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {14, 2, 0, 32, 6, 1, 40000, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {15, 2, 0, 33, 8, 1, 40000, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {15, 3, 0, 34, 10, 1, 40000, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {16, 3, 0, 35, 12, 1, 40000, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {16, 4, 0, 36, 14, 1, 40000, 1, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {17, 4, 0, 37, 16, 1, 40000, 1, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {17, 5, 0, 38, 18, 1, 40000, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {18, 5, 0, 39, 20, 1, 40000, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {18, 5, 1, 40, 22, 1, 40000, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {18, 6, 1, 41, 24, 1, 40000, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {18, 6, 2, 42, 26, 1, 40000, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {19, 6, 2, 43, 28, 1, 40000, 1, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {19, 6, 3, 44, 30, 1, 40000, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {19, 6, 3, 45, 32, 1, 40000, 1, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {19, 6, 3, 46, 34, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {19, 6, 3, 47, 36, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {19, 6, 3, 48, 38, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {19, 6, 3, 49, 40, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {19, 6, 3, 50, 42, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {19, 6, 3, 50, 44, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {19, 6, 3, 50, 46, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {19, 6, 3, 50, 48, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {19, 6, 3, 50, 50, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {19, 6, 3, 50, 52, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {19, 6, 3, 50, 54, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {19, 6, 3, 50, 56, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {19, 6, 3, 50, 58, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {19, 6, 3, 50, 60, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {19, 6, 3, 50, 62, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {19, 6, 3, 50, 64, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {19, 6, 3, 50, 66, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {19, 6, 3, 50, 68, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {19, 6, 3, 50, 70, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [37] = {19, 6, 3, 50, 72, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [38] = {19, 6, 3, 50, 74, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [39] = {19, 6, 3, 50, 76, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [40] = {19, 6, 3, 50, 78, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [41] = {19, 6, 3, 50, 80, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyDoedreSummonZombie"] = {
    name = "ProphecyDoedreSummonZombie",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_movement_speed_+%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {20, 127, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [2] = {30, 127, 1, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [3] = {40, 127, 1, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [4] = {60, 127, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyDoedreSummonIcySpirits"] = {
    name = "ProphecyDoedreSummonIcySpirits",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {3, 128, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [2] = {5, 128, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [3] = {7, 128, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeLeft"] = {
    name = "DoedreDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeRight"] = {
    name = "DoedreDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CurseConsume"] = {
    name = "Curse Consume",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySpiritOffering"] = {
    name = "Spirit Offering",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spirit_offering_critical_strike_chance_+%",
        "spirit_offering_critical_strike_multiplier_+",
        "base_skill_effect_duration",
        "offering_skill_effect_duration_per_corpse",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
        [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物增加 250% 經驗值
    增加 5500% 物品掉落稀有度
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 5500 Max: 5500 全域
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • Edit

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