Eco de Doedre
Demoníaco
monster base type attack cast speed +% and damage -% final [33]
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 5500%
monster penalty against minions damage +% final vs player minions [-25]
drop additional rare items [3]
kill traps mines and totems on death [1]
Echo of Doedre
SpectreN
TagsConjurador, chaos_affinity, cold_affinity, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, summoner
Vida
700%
Energy Shield From Life
100%
Ailment Threshold
700%
Resistência
85 0 0 0
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
DoedreProphecy
Metadata
DoedreProphecy
Nível
68
Vida
0
Armadura
28,790
Evasão
4,739
Escudo de Energia
42,889
Damage
747
Dano Mágico
747
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
0
Minion Energy Shield
9,303
Minion Damage
597
Ailment Threshold
45,033
Chill
142
Shock
142
Brittle
806
Scorch
142
Sap
393
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 598–897
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreDodgeLeft
monster dodge distance [35]
DoedreDodgeRight
monster dodge direction [1]
monster dodge distance [35]
CurseConsume
Spell, Buff
Consumo de Maldição
Tempo de Conjuração: 1.67 seg
Recarga: 5 seg
Duração base é de 5 segundos
ProphecyDoedreSummonIcySpirits
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
Recarga: 2 seg
alternate minion [128]
number of monsters to summon [7]
summoned monsters no drops or experience [1]
ProphecyVaalSummonZombies
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Convocar Esqueletos Vaal
Eficácia do Dano Adicionado: 140%
Tempo de Conjuração: 1 seg
Recarga: 300 seg
Convoca um exército de soldados, arqueiros e magos esqueletos liderados por um poderoso general.
Causa 40% mais Dano de Ataque
+50 ao Máximo de Esqueletos Convocados
Duração base é de 40 segundos
Velocidade de Movimento dos Lacaios aumentada em 46%
Convoca 19 Guerreiros Esqueleto
Convoca 6 Esqueletos Arqueiros por vez
Convoca 3 Esqueletos Magos por vez
Convoca 1 Esqueleto General por vez
alternate minion [1]
ProphecyDoedreSummonZombie
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Velocidade de Movimento dos Lacaios aumentada em 40%
alternate minion [127]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ProphecyIceNovaTotems
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova Glacial
Tempo de Conjuração: 0.8 seg
Um círculo se expande a partir do conjurador.
Causa 195.8 a 305.9 de Dano de Gelo
Amaldiçoa Inimigos com Fraqueza Elemental ao Acertar
Totem dura 8 segundos
Convoca um Totem que usa esta Habilidade
O raio Base é de 2.6 metros
active skill area of effect radius +% final [64]
base active skill totem level [68]
base skill is totemified [1]
base totem range [50]
is area damage [1]
totem art variation [5]
ProphecySpiritOffering
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable, Offering
Oferenda Espiritual
Tempo de Conjuração: 1 seg
Consome um cadáver, concedendo aumento da chance de golpe crítico e multiplicador de crítico adicional aos lacaios. A habilidade consome outros cadáveres próximos, aumentando a duração para cada cadáver consumido.
Duração base é de 3 segundos
0.5 segundos adicionais de Duração Base por Cadáver extra consumido
Concede aos Lacaios Chance de Golpe Crítico aumentada em 72%
Concede aos Lacaios +20% de Multiplicador de Golpe Crítico
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_mana_regeneration_rate_per_minute_% = 1000
	set_base_maximum_mana = 200
}

Life
{
	initial_mana_percentage = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreProphecy"] = {
    name = "Echo of Doedre",
    life = 7,
    energyShield = 1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "ProphecyIceNovaTotems",
        "Melee",
        "ProphecyVaalSummonZombies",
        "ProphecyDoedreSummonZombie",
        "ProphecyDoedreSummonIcySpirits",
        "DoedreDodgeLeft",
        "DoedreDodgeRight",
        "CurseConsume",
        "ProphecySpiritOffering",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyIceNovaTotems"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_active_skill_totem_level",
        "curse_on_hit_level_elemental_weakness",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_totem_duration",
        "base_totem_range",
        "totem_art_variation",
        "is_area_damage",
        "base_skill_is_totemified",
        "is_totem",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 4, 1, 15, 26, 8000, 50, 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 6, 1, 18, 26, 8000, 50, 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 9, 1, 20, 26, 8000, 50, 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 13, 1, 22, 26, 8000, 50, 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.25, 17, 1, 25, 26, 8000, 50, 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.25, 20, 1, 27, 26, 8000, 50, 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.25, 23, 1, 29, 26, 8000, 50, 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.25, 27, 2, 32, 26, 8000, 50, 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.25, 30, 2, 34, 26, 8000, 50, 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.25, 33, 3, 36, 26, 8000, 50, 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.25, 36, 3, 38, 26, 8000, 50, 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.25, 39, 4, 41, 26, 8000, 50, 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.25, 42, 4, 43, 26, 8000, 50, 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.25, 46, 5, 45, 26, 8000, 50, 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.25, 49, 5, 48, 26, 8000, 50, 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.25, 51, 6, 50, 26, 8000, 50, 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.25, 56, 6, 52, 26, 8000, 50, 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.25, 60, 6, 55, 26, 8000, 50, 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.25, 63, 7, 57, 26, 8000, 50, 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.25, 64, 7, 59, 26, 8000, 50, 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.25, 65, 7, 60, 26, 8000, 50, 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.25, 66, 8, 62, 26, 8000, 50, 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.25, 67, 8, 63, 26, 8000, 50, 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.25, 68, 8, 64, 26, 8000, 50, 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.25, 69, 8, 65, 26, 8000, 50, 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.25, 70, 9, 66, 26, 8000, 50, 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.25, 71, 9, 67, 26, 8000, 50, 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.25, 72, 9, 68, 26, 8000, 50, 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.25, 73, 9, 70, 26, 8000, 50, 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.25, 74, 10, 71, 26, 8000, 50, 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.25, 75, 10, 72, 26, 8000, 50, 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.25, 76, 10, 73, 26, 8000, 50, 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.25, 77, 10, 74, 26, 8000, 50, 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.25, 78, 10, 75, 26, 8000, 50, 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.25, 79, 15, 77, 26, 8000, 50, 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.25, 80, 15, 78, 26, 8000, 50, 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.25, 81, 15, 79, 26, 8000, 50, 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.25, 82, 15, 80, 26, 8000, 50, 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyVaalSummonZombies"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "number_of_archer_skeletons_to_summon",
        "number_of_mage_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "minion_movement_speed_+%",
        "number_of_leader_skeletons_to_summon",
        "base_skill_effect_duration",
        "alternate_minion",
    },
    levels = {
        [1] = {11, 1, 0, 29, 0, 1, 40000, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {12, 1, 0, 30, 2, 1, 40000, 1, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {13, 1, 0, 31, 4, 1, 40000, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {14, 2, 0, 32, 6, 1, 40000, 1, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {15, 2, 0, 33, 8, 1, 40000, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {15, 3, 0, 34, 10, 1, 40000, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {16, 3, 0, 35, 12, 1, 40000, 1, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {16, 4, 0, 36, 14, 1, 40000, 1, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {17, 4, 0, 37, 16, 1, 40000, 1, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {17, 5, 0, 38, 18, 1, 40000, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {18, 5, 0, 39, 20, 1, 40000, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {18, 5, 1, 40, 22, 1, 40000, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {18, 6, 1, 41, 24, 1, 40000, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {18, 6, 2, 42, 26, 1, 40000, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {19, 6, 2, 43, 28, 1, 40000, 1, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {19, 6, 3, 44, 30, 1, 40000, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {19, 6, 3, 45, 32, 1, 40000, 1, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {19, 6, 3, 46, 34, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {19, 6, 3, 47, 36, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {19, 6, 3, 48, 38, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {19, 6, 3, 49, 40, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {19, 6, 3, 50, 42, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {19, 6, 3, 50, 44, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {19, 6, 3, 50, 46, 1, 40000, 1, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {19, 6, 3, 50, 48, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {19, 6, 3, 50, 50, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {19, 6, 3, 50, 52, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {19, 6, 3, 50, 54, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {19, 6, 3, 50, 56, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {19, 6, 3, 50, 58, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {19, 6, 3, 50, 60, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {19, 6, 3, 50, 62, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {19, 6, 3, 50, 64, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {19, 6, 3, 50, 66, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {19, 6, 3, 50, 68, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {19, 6, 3, 50, 70, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [37] = {19, 6, 3, 50, 72, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [38] = {19, 6, 3, 50, 74, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [39] = {19, 6, 3, 50, 76, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [40] = {19, 6, 3, 50, 78, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [41] = {19, 6, 3, 50, 80, 1, 40000, 1, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyDoedreSummonZombie"] = {
    name = "ProphecyDoedreSummonZombie",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minion_movement_speed_+%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {20, 127, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [2] = {30, 127, 1, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [3] = {40, 127, 1, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [4] = {60, 127, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyDoedreSummonIcySpirits"] = {
    name = "ProphecyDoedreSummonIcySpirits",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {3, 128, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [2] = {5, 128, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [3] = {7, 128, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeLeft"] = {
    name = "DoedreDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreDodgeRight"] = {
    name = "DoedreDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CurseConsume"] = {
    name = "Curse Consume",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 40, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySpiritOffering"] = {
    name = "Spirit Offering",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Offering] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spirit_offering_critical_strike_chance_+%",
        "spirit_offering_critical_strike_multiplier_+",
        "base_skill_effect_duration",
        "offering_skill_effect_duration_per_corpse",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {60, 20, 3000, 500, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [2] = {62, 20, 3000, 500, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
        [3] = {64, 20, 3000, 500, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [4] = {66, 20, 3000, 500, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [5] = {68, 20, 3000, 500, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
        [6] = {70, 20, 3000, 500, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [7] = {72, 20, 3000, 500, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [8] = {74, 20, 3000, 500, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [9] = {76, 20, 3000, 500, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [10] = {78, 20, 3000, 500, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Monstros concedem Experiência aumentada em 250%
    Raridade dos Itens Derrubados aumentada em 5500%
    FamilyMonsterActBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft TagsDano
    drop additional rare items [3]
    FamilyMonsterDropAdditionalRareItems
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%1000
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Life.initial_mana_percentage0
    Edit

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