被遺忘的戰士
Forgotten Warrior
幽魂 | Y |
---|---|
地區 | 炙熱鹽沼 |
標籤 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
閃避
+50%
異常狀態臨界值
121%
抗性
0 30 30 0
傷害
190%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
KaomArcher2
Metadata
KaomArcherMinion1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
46
生命
1,781
護甲
4,740
閃避
3,095
能量護盾
0
傷害
224
法術傷害
224
命中
119
攻擊間隔
1.5
經驗值
5,097
異常狀態臨界值
1,781
冰緩
6
感電
6
易碎
32
焦灼
6
殘喘
16
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomWarriorBlastRain2
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 62%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成 37.5% 更少攻擊傷害
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
燃燒箭矢
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 107.5%
攻擊間隔: 1.5 秒
發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
造成 7.5% 更多攻擊傷害
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion1"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
獲得 100% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
被遺忘的戰士
惡魔
獲得 100% 物理傷害的火焰傷害
Forgotten Warrior
幽魂 | Y |
---|---|
標籤 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
閃避
+50%
異常狀態臨界值
121%
抗性
0 30 30 0
傷害
190%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
KaomArcher2
Metadata
KaomArcherMinion1Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,784
護甲
28,790
閃避
7,109
能量護盾
0
傷害
710
法術傷害
710
命中
290
攻擊間隔
1.5
經驗值
11,281
異常狀態臨界值
7,784
冰緩
25
感電
25
易碎
139
焦灼
25
殘喘
68
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomWarriorBlastRain2
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 568–852
暴擊率: 5%
攻擊傷害: 62%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成 37.5% 更少攻擊傷害
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
燃燒箭矢
基本傷害: 568–852
暴擊率: 5%
攻擊傷害: 107.5%
攻擊間隔: 1.5 秒
發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
造成 7.5% 更多攻擊傷害
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion1Standalone"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
獲得 100% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
被遺忘的戰士
Forgotten Warrior
幽魂 | Y |
---|---|
地區 | 炙熱鹽沼 |
標籤 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
閃避
+50%
異常狀態臨界值
121%
抗性
0 30 30 0
傷害
190%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
KaomArcher2
Metadata
KaomArcherMinion2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
46
生命
1,781
護甲
4,740
閃避
3,095
能量護盾
0
傷害
224
法術傷害
224
命中
119
攻擊間隔
1.5
經驗值
5,097
異常狀態臨界值
1,781
冰緩
6
感電
6
易碎
32
焦灼
6
殘喘
16
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomWarriorBlastRain2
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 62%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成 37.5% 更少攻擊傷害
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
燃燒箭矢
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 107.5%
攻擊間隔: 1.5 秒
發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
造成 7.5% 更多攻擊傷害
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion2"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
獲得 100% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
被遺忘的戰士
惡魔
獲得 100% 物理傷害的火焰傷害
Forgotten Warrior
幽魂 | Y |
---|---|
標籤 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
閃避
+50%
異常狀態臨界值
121%
抗性
0 30 30 0
傷害
190%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
KaomArcher2
Metadata
KaomArcherMinion2Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,784
護甲
28,790
閃避
7,109
能量護盾
0
傷害
710
法術傷害
710
命中
290
攻擊間隔
1.5
經驗值
11,281
異常狀態臨界值
7,784
冰緩
25
感電
25
易碎
139
焦灼
25
殘喘
68
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomWarriorBlastRain2
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 568–852
暴擊率: 5%
攻擊傷害: 62%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成 37.5% 更少攻擊傷害
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
燃燒箭矢
基本傷害: 568–852
暴擊率: 5%
攻擊傷害: 107.5%
攻擊間隔: 1.5 秒
發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
造成 7.5% 更多攻擊傷害
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion2Standalone"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
獲得 100% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
被遺忘的戰士
Forgotten Warrior
幽魂 | Y |
---|---|
地區 | 炙熱鹽沼 |
標籤 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
閃避
+50%
異常狀態臨界值
121%
抗性
0 30 30 0
傷害
190%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
KaomArcher2
Metadata
KaomArcherMinion3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
46
生命
1,781
護甲
4,740
閃避
3,095
能量護盾
0
傷害
224
法術傷害
224
命中
119
攻擊間隔
1.5
經驗值
5,097
異常狀態臨界值
1,781
冰緩
6
感電
6
易碎
32
焦灼
6
殘喘
16
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomWarriorBlastRain2
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 62%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成 37.5% 更少攻擊傷害
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
燃燒箭矢
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 107.5%
攻擊間隔: 1.5 秒
發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
造成 7.5% 更多攻擊傷害
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion3"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
獲得 100% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
被遺忘的戰士
惡魔
獲得 100% 物理傷害的火焰傷害
Forgotten Warrior
幽魂 | Y |
---|---|
標籤 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
閃避
+50%
異常狀態臨界值
121%
抗性
0 30 30 0
傷害
190%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
KaomArcher2
Metadata
KaomArcherMinion3Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,784
護甲
28,790
閃避
7,109
能量護盾
0
傷害
710
法術傷害
710
命中
290
攻擊間隔
1.5
經驗值
11,281
異常狀態臨界值
7,784
冰緩
25
感電
25
易碎
139
焦灼
25
殘喘
68
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomWarriorBlastRain2
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 568–852
暴擊率: 5%
攻擊傷害: 62%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成 37.5% 更少攻擊傷害
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
燃燒箭矢
基本傷害: 568–852
暴擊率: 5%
攻擊傷害: 107.5%
攻擊間隔: 1.5 秒
發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
造成 7.5% 更多攻擊傷害
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion3Standalone"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
獲得 100% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |