被遺忘的戰士
惡魔
地區: 炙熱鹽沼
獲得 100% 物理傷害的火焰傷害
Forgotten Warrior
幽魂Y
地區炙熱鹽沼
標籤demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
生命
121%
閃避
+50%
異常狀態臨界值
121%
抗性
0 30 30 0
傷害
190%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
KaomArcher2
Metadata
KaomArcherMinion1
等級
46
生命
1,781
護甲
4,740
閃避
2,063
能量護盾
0
傷害
224
法術傷害
224
命中
0
攻擊間隔
1.5
經驗值
5,097
異常狀態臨界值
1,781
冰緩
6
感電
6
易碎
32
焦灼
6
殘喘
16
KaomWarriorBlastRain2
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 62%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成 37.5% 更少攻擊傷害
發射 2 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
燃燒箭矢
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 107.5%
攻擊間隔: 1.5 秒
發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
造成 7.5% 更多攻擊傷害
造成 33% 更多傷害
+4 秒基礎持續時間
增加 25% 物理傷害
100% 物理傷害轉化至火焰傷害
50% 機率點燃敵人
增加 50% 燃燒傷害
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion1"] = {
    name = "Forgotten Warrior",
    life = 1.21,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 0,
    damage = 1.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MonsterBurningArrow",
        "KaomWarriorBlastRain2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterBurningArrow"] = {
    name = "Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "burn_damage_+%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomWarriorBlastRain2"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
獲得 100% 物理傷害的火焰傷害
IdMonsterPhysicalAddedAsFire
FamilyPhysicalAddedAsFire
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    被遺忘的戰士
    惡魔
    獲得 100% 物理傷害的火焰傷害
    Forgotten Warrior
    幽魂Y
    標籤demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
    生命
    121%
    閃避
    +50%
    異常狀態臨界值
    121%
    抗性
    0 30 30 0
    傷害
    190%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 60
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    KaomArcher2
    Metadata
    KaomArcherMinion1Standalone
    等級
    68
    生命
    7,784
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    710
    法術傷害
    710
    命中
    0
    攻擊間隔
    1.5
    經驗值
    11,281
    異常狀態臨界值
    7,784
    冰緩
    25
    感電
    25
    易碎
    139
    焦灼
    25
    殘喘
    68
    KaomWarriorBlastRain2
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 568–852
    暴擊率: 5%
    攻擊傷害: 62%
    攻擊傷害: 62.5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 37.5% 更少攻擊傷害
    發射 2 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    MonsterBurningArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
    燃燒箭矢
    基本傷害: 568–852
    暴擊率: 5%
    攻擊傷害: 107.5%
    攻擊間隔: 1.5 秒
    發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
    造成 7.5% 更多攻擊傷害
    造成 33% 更多傷害
    +4 秒基礎持續時間
    增加 25% 物理傷害
    100% 物理傷害轉化至火焰傷害
    50% 機率點燃敵人
    增加 50% 燃燒傷害
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion1Standalone"] = {
        name = "Forgotten Warrior",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MonsterBurningArrow",
            "KaomWarriorBlastRain2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain2"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的火焰傷害
    IdMonsterPhysicalAddedAsFire
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    被遺忘的戰士
    惡魔
    地區: 炙熱鹽沼
    獲得 100% 物理傷害的火焰傷害
    Forgotten Warrior
    幽魂Y
    地區炙熱鹽沼
    標籤demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
    生命
    121%
    閃避
    +50%
    異常狀態臨界值
    121%
    抗性
    0 30 30 0
    傷害
    190%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 60
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    KaomArcher2
    Metadata
    KaomArcherMinion2
    等級
    46
    生命
    1,781
    護甲
    4,740
    閃避
    2,063
    能量護盾
    0
    傷害
    224
    法術傷害
    224
    命中
    0
    攻擊間隔
    1.5
    經驗值
    5,097
    異常狀態臨界值
    1,781
    冰緩
    6
    感電
    6
    易碎
    32
    焦灼
    6
    殘喘
    16
    KaomWarriorBlastRain2
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 62%
    攻擊傷害: 62.5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 37.5% 更少攻擊傷害
    發射 2 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    MonsterBurningArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
    燃燒箭矢
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 107.5%
    攻擊間隔: 1.5 秒
    發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
    造成 7.5% 更多攻擊傷害
    造成 33% 更多傷害
    +4 秒基礎持續時間
    增加 25% 物理傷害
    100% 物理傷害轉化至火焰傷害
    50% 機率點燃敵人
    增加 50% 燃燒傷害
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion2"] = {
        name = "Forgotten Warrior",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MonsterBurningArrow",
            "KaomWarriorBlastRain2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain2"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的火焰傷害
    IdMonsterPhysicalAddedAsFire
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    被遺忘的戰士
    惡魔
    獲得 100% 物理傷害的火焰傷害
    Forgotten Warrior
    幽魂Y
    標籤demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
    生命
    121%
    閃避
    +50%
    異常狀態臨界值
    121%
    抗性
    0 30 30 0
    傷害
    190%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 60
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    KaomArcher2
    Metadata
    KaomArcherMinion2Standalone
    等級
    68
    生命
    7,784
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    710
    法術傷害
    710
    命中
    0
    攻擊間隔
    1.5
    經驗值
    11,281
    異常狀態臨界值
    7,784
    冰緩
    25
    感電
    25
    易碎
    139
    焦灼
    25
    殘喘
    68
    KaomWarriorBlastRain2
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 568–852
    暴擊率: 5%
    攻擊傷害: 62%
    攻擊傷害: 62.5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 37.5% 更少攻擊傷害
    發射 2 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    MonsterBurningArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
    燃燒箭矢
    基本傷害: 568–852
    暴擊率: 5%
    攻擊傷害: 107.5%
    攻擊間隔: 1.5 秒
    發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
    造成 7.5% 更多攻擊傷害
    造成 33% 更多傷害
    +4 秒基礎持續時間
    增加 25% 物理傷害
    100% 物理傷害轉化至火焰傷害
    50% 機率點燃敵人
    增加 50% 燃燒傷害
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion2Standalone"] = {
        name = "Forgotten Warrior",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MonsterBurningArrow",
            "KaomWarriorBlastRain2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain2"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的火焰傷害
    IdMonsterPhysicalAddedAsFire
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    被遺忘的戰士
    惡魔
    地區: 炙熱鹽沼
    獲得 100% 物理傷害的火焰傷害
    Forgotten Warrior
    幽魂Y
    地區炙熱鹽沼
    標籤demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
    生命
    121%
    閃避
    +50%
    異常狀態臨界值
    121%
    抗性
    0 30 30 0
    傷害
    190%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 60
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    KaomArcher2
    Metadata
    KaomArcherMinion3
    等級
    46
    生命
    1,781
    護甲
    4,740
    閃避
    2,063
    能量護盾
    0
    傷害
    224
    法術傷害
    224
    命中
    0
    攻擊間隔
    1.5
    經驗值
    5,097
    異常狀態臨界值
    1,781
    冰緩
    6
    感電
    6
    易碎
    32
    焦灼
    6
    殘喘
    16
    KaomWarriorBlastRain2
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 62%
    攻擊傷害: 62.5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 37.5% 更少攻擊傷害
    發射 2 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    MonsterBurningArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
    燃燒箭矢
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 107.5%
    攻擊間隔: 1.5 秒
    發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
    造成 7.5% 更多攻擊傷害
    造成 33% 更多傷害
    +4 秒基礎持續時間
    增加 25% 物理傷害
    100% 物理傷害轉化至火焰傷害
    50% 機率點燃敵人
    增加 50% 燃燒傷害
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion3"] = {
        name = "Forgotten Warrior",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MonsterBurningArrow",
            "KaomWarriorBlastRain2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain2"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的火焰傷害
    IdMonsterPhysicalAddedAsFire
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    被遺忘的戰士
    惡魔
    獲得 100% 物理傷害的火焰傷害
    Forgotten Warrior
    幽魂Y
    標籤demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
    生命
    121%
    閃避
    +50%
    異常狀態臨界值
    121%
    抗性
    0 30 30 0
    傷害
    190%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 60
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    KaomArcher2
    Metadata
    KaomArcherMinion3Standalone
    等級
    68
    生命
    7,784
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    710
    法術傷害
    710
    命中
    0
    攻擊間隔
    1.5
    經驗值
    11,281
    異常狀態臨界值
    7,784
    冰緩
    25
    感電
    25
    易碎
    139
    焦灼
    25
    殘喘
    68
    KaomWarriorBlastRain2
    攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    爆裂箭雨
    基本傷害: 568–852
    暴擊率: 5%
    攻擊傷害: 62%
    攻擊傷害: 62.5%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
    造成 37.5% 更少攻擊傷害
    發射 2 個額外箭矢
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    MonsterBurningArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可觸發
    燃燒箭矢
    基本傷害: 568–852
    暴擊率: 5%
    攻擊傷害: 107.5%
    攻擊間隔: 1.5 秒
    發射一支燃燒箭矢並造成火焰傷害並有機率造成點燃。
    造成 7.5% 更多攻擊傷害
    造成 33% 更多傷害
    +4 秒基礎持續時間
    增加 25% 物理傷害
    100% 物理傷害轉化至火焰傷害
    50% 機率點燃敵人
    增加 50% 燃燒傷害
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion3Standalone"] = {
        name = "Forgotten Warrior",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MonsterBurningArrow",
            "KaomWarriorBlastRain2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain2"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的火焰傷害
    IdMonsterPhysicalAddedAsFire
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

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