Guerreiro Esquecido
Demoníaco
Área: O Lamaçal
Receba 100% do Dano Físico como Dano de Fogo Extra
Forgotten Warrior
SpectreY
AreaO Lamaçal
Tagsdemon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
Vida
121%
Evasão
+50%
Ailment Threshold
121%
Resistência
0 30 30 0
Damage
190%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
KaomArcher2
Metadata
KaomArcherMinion1
Nível
46
Vida
1,781
Armadura
4,740
Evasão
3,095
Escudo de Energia
0
Damage
224
Dano Mágico
224
Precisão
119
Attack Time
1.5
Experiência
5,097
Ailment Threshold
1,781
Chill
6
Shock
6
Brittle
32
Scorch
6
Sap
16
KaomWarriorBlastRain2
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva Explosiva
Base Damage: 179–269
Chance de Crítico: 5%
Dano de Ataque: 62%
Dano de Ataque: 62.5%
Attack Time: 1.5 seg
Recarga: 5 seg
Dispara uma flecha explosiva no ar, que se divide e chove em uma área. Cada flecha causa dano em área ao redor de onde cair, e todas elas se sobrepõem no local alvo.
Causa 37.5% menos Dano de Ataque
Dispara 2 Flechas adicionais
50% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha Ardente
Base Damage: 179–269
Chance de Crítico: 5%
Dano de Ataque: 107.5%
Attack Time: 1.5 seg
Dispara uma flecha ardente que causa dano de fogo e tem uma chance de incendiar.
Causa 7.5% mais Dano de Ataque
Causa 33% mais Dano
Duração base é de 4 segundos
Dano Físico aumentado em 25%
100% do Dano Físico Convertido para Dano de Fogo
50% de chance de Incendiar inimigos
Dano Incendiário aumentado em 50%
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion1"] = {
    name = "Forgotten Warrior",
    life = 1.21,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 0,
    damage = 1.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    skillList = {
        "MonsterBurningArrow",
        "KaomWarriorBlastRain2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterBurningArrow"] = {
    name = "Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "burn_damage_+%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaomWarriorBlastRain2"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Receba 100% do Dano Físico como Dano de Fogo Extra
IdMonsterPhysicalAddedAsFire
FamilyPhysicalAddedAsFire
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Guerreiro Esquecido
    Demoníaco
    Receba 100% do Dano Físico como Dano de Fogo Extra
    Forgotten Warrior
    SpectreY
    Tagsdemon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
    Vida
    121%
    Evasão
    +50%
    Ailment Threshold
    121%
    Resistência
    0 30 30 0
    Damage
    190%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    100%
    Type
    KaomArcher2
    Metadata
    KaomArcherMinion1Standalone
    Nível
    68
    Vida
    7,784
    Armadura
    28,790
    Evasão
    7,109
    Escudo de Energia
    0
    Damage
    710
    Dano Mágico
    710
    Precisão
    290
    Attack Time
    1.5
    Experiência
    11,281
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    KaomWarriorBlastRain2
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Chuva Explosiva
    Base Damage: 568–852
    Chance de Crítico: 5%
    Dano de Ataque: 62%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Dispara uma flecha explosiva no ar, que se divide e chove em uma área. Cada flecha causa dano em área ao redor de onde cair, e todas elas se sobrepõem no local alvo.
    Causa 37.5% menos Dano de Ataque
    Dispara 2 Flechas adicionais
    50% do Dano Físico Convertido para Dano de Fogo
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    Flecha Ardente
    Base Damage: 568–852
    Chance de Crítico: 5%
    Dano de Ataque: 107.5%
    Attack Time: 1.5 seg
    Dispara uma flecha ardente que causa dano de fogo e tem uma chance de incendiar.
    Causa 7.5% mais Dano de Ataque
    Causa 33% mais Dano
    Duração base é de 4 segundos
    Dano Físico aumentado em 25%
    100% do Dano Físico Convertido para Dano de Fogo
    50% de chance de Incendiar inimigos
    Dano Incendiário aumentado em 50%
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion1Standalone"] = {
        name = "Forgotten Warrior",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MonsterBurningArrow",
            "KaomWarriorBlastRain2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain2"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Fogo Extra
    IdMonsterPhysicalAddedAsFire
    FamilyPhysicalAddedAsFire
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Guerreiro Esquecido
    Demoníaco
    Área: O Lamaçal
    Receba 100% do Dano Físico como Dano de Fogo Extra
    Forgotten Warrior
    SpectreY
    AreaO Lamaçal
    Tagsdemon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
    Vida
    121%
    Evasão
    +50%
    Ailment Threshold
    121%
    Resistência
    0 30 30 0
    Damage
    190%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    100%
    Type
    KaomArcher2
    Metadata
    KaomArcherMinion2
    Nível
    46
    Vida
    1,781
    Armadura
    4,740
    Evasão
    3,095
    Escudo de Energia
    0
    Damage
    224
    Dano Mágico
    224
    Precisão
    119
    Attack Time
    1.5
    Experiência
    5,097
    Ailment Threshold
    1,781
    Chill
    6
    Shock
    6
    Brittle
    32
    Scorch
    6
    Sap
    16
    KaomWarriorBlastRain2
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Chuva Explosiva
    Base Damage: 179–269
    Chance de Crítico: 5%
    Dano de Ataque: 62%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Dispara uma flecha explosiva no ar, que se divide e chove em uma área. Cada flecha causa dano em área ao redor de onde cair, e todas elas se sobrepõem no local alvo.
    Causa 37.5% menos Dano de Ataque
    Dispara 2 Flechas adicionais
    50% do Dano Físico Convertido para Dano de Fogo
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    Flecha Ardente
    Base Damage: 179–269
    Chance de Crítico: 5%
    Dano de Ataque: 107.5%
    Attack Time: 1.5 seg
    Dispara uma flecha ardente que causa dano de fogo e tem uma chance de incendiar.
    Causa 7.5% mais Dano de Ataque
    Causa 33% mais Dano
    Duração base é de 4 segundos
    Dano Físico aumentado em 25%
    100% do Dano Físico Convertido para Dano de Fogo
    50% de chance de Incendiar inimigos
    Dano Incendiário aumentado em 50%
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion2"] = {
        name = "Forgotten Warrior",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MonsterBurningArrow",
            "KaomWarriorBlastRain2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain2"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Fogo Extra
    IdMonsterPhysicalAddedAsFire
    FamilyPhysicalAddedAsFire
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Guerreiro Esquecido
    Demoníaco
    Receba 100% do Dano Físico como Dano de Fogo Extra
    Forgotten Warrior
    SpectreY
    Tagsdemon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
    Vida
    121%
    Evasão
    +50%
    Ailment Threshold
    121%
    Resistência
    0 30 30 0
    Damage
    190%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    100%
    Type
    KaomArcher2
    Metadata
    KaomArcherMinion2Standalone
    Nível
    68
    Vida
    7,784
    Armadura
    28,790
    Evasão
    7,109
    Escudo de Energia
    0
    Damage
    710
    Dano Mágico
    710
    Precisão
    290
    Attack Time
    1.5
    Experiência
    11,281
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    KaomWarriorBlastRain2
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Chuva Explosiva
    Base Damage: 568–852
    Chance de Crítico: 5%
    Dano de Ataque: 62%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Dispara uma flecha explosiva no ar, que se divide e chove em uma área. Cada flecha causa dano em área ao redor de onde cair, e todas elas se sobrepõem no local alvo.
    Causa 37.5% menos Dano de Ataque
    Dispara 2 Flechas adicionais
    50% do Dano Físico Convertido para Dano de Fogo
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    Flecha Ardente
    Base Damage: 568–852
    Chance de Crítico: 5%
    Dano de Ataque: 107.5%
    Attack Time: 1.5 seg
    Dispara uma flecha ardente que causa dano de fogo e tem uma chance de incendiar.
    Causa 7.5% mais Dano de Ataque
    Causa 33% mais Dano
    Duração base é de 4 segundos
    Dano Físico aumentado em 25%
    100% do Dano Físico Convertido para Dano de Fogo
    50% de chance de Incendiar inimigos
    Dano Incendiário aumentado em 50%
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion2Standalone"] = {
        name = "Forgotten Warrior",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MonsterBurningArrow",
            "KaomWarriorBlastRain2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain2"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Fogo Extra
    IdMonsterPhysicalAddedAsFire
    FamilyPhysicalAddedAsFire
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Guerreiro Esquecido
    Demoníaco
    Área: O Lamaçal
    Receba 100% do Dano Físico como Dano de Fogo Extra
    Forgotten Warrior
    SpectreY
    AreaO Lamaçal
    Tagsdemon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
    Vida
    121%
    Evasão
    +50%
    Ailment Threshold
    121%
    Resistência
    0 30 30 0
    Damage
    190%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    100%
    Type
    KaomArcher2
    Metadata
    KaomArcherMinion3
    Nível
    46
    Vida
    1,781
    Armadura
    4,740
    Evasão
    3,095
    Escudo de Energia
    0
    Damage
    224
    Dano Mágico
    224
    Precisão
    119
    Attack Time
    1.5
    Experiência
    5,097
    Ailment Threshold
    1,781
    Chill
    6
    Shock
    6
    Brittle
    32
    Scorch
    6
    Sap
    16
    KaomWarriorBlastRain2
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Chuva Explosiva
    Base Damage: 179–269
    Chance de Crítico: 5%
    Dano de Ataque: 62%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Dispara uma flecha explosiva no ar, que se divide e chove em uma área. Cada flecha causa dano em área ao redor de onde cair, e todas elas se sobrepõem no local alvo.
    Causa 37.5% menos Dano de Ataque
    Dispara 2 Flechas adicionais
    50% do Dano Físico Convertido para Dano de Fogo
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    Flecha Ardente
    Base Damage: 179–269
    Chance de Crítico: 5%
    Dano de Ataque: 107.5%
    Attack Time: 1.5 seg
    Dispara uma flecha ardente que causa dano de fogo e tem uma chance de incendiar.
    Causa 7.5% mais Dano de Ataque
    Causa 33% mais Dano
    Duração base é de 4 segundos
    Dano Físico aumentado em 25%
    100% do Dano Físico Convertido para Dano de Fogo
    50% de chance de Incendiar inimigos
    Dano Incendiário aumentado em 50%
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion3"] = {
        name = "Forgotten Warrior",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MonsterBurningArrow",
            "KaomWarriorBlastRain2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain2"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Fogo Extra
    IdMonsterPhysicalAddedAsFire
    FamilyPhysicalAddedAsFire
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Guerreiro Esquecido
    Demoníaco
    Receba 100% do Dano Físico como Dano de Fogo Extra
    Forgotten Warrior
    SpectreY
    Tagsdemon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement
    Vida
    121%
    Evasão
    +50%
    Ailment Threshold
    121%
    Resistência
    0 30 30 0
    Damage
    190%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    100%
    Type
    KaomArcher2
    Metadata
    KaomArcherMinion3Standalone
    Nível
    68
    Vida
    7,784
    Armadura
    28,790
    Evasão
    7,109
    Escudo de Energia
    0
    Damage
    710
    Dano Mágico
    710
    Precisão
    290
    Attack Time
    1.5
    Experiência
    11,281
    Ailment Threshold
    7,784
    Chill
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    KaomWarriorBlastRain2
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Chuva Explosiva
    Base Damage: 568–852
    Chance de Crítico: 5%
    Dano de Ataque: 62%
    Dano de Ataque: 62.5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Dispara uma flecha explosiva no ar, que se divide e chove em uma área. Cada flecha causa dano em área ao redor de onde cair, e todas elas se sobrepõem no local alvo.
    Causa 37.5% menos Dano de Ataque
    Dispara 2 Flechas adicionais
    50% do Dano Físico Convertido para Dano de Fogo
    active skill area of effect radius +% final [-5]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    MonsterBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    Flecha Ardente
    Base Damage: 568–852
    Chance de Crítico: 5%
    Dano de Ataque: 107.5%
    Attack Time: 1.5 seg
    Dispara uma flecha ardente que causa dano de fogo e tem uma chance de incendiar.
    Causa 7.5% mais Dano de Ataque
    Causa 33% mais Dano
    Duração base é de 4 segundos
    Dano Físico aumentado em 25%
    100% do Dano Físico Convertido para Dano de Fogo
    50% de chance de Incendiar inimigos
    Dano Incendiário aumentado em 50%
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion3Standalone"] = {
        name = "Forgotten Warrior",
        life = 1.21,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 0,
        damage = 1.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "MonsterBurningArrow",
            "KaomWarriorBlastRain2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrow"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaomWarriorBlastRain2"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Fogo Extra
    IdMonsterPhysicalAddedAsFire
    FamilyPhysicalAddedAsFire
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

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