被人忘却的战士
Forgotten Warrior
幽魂 | Y |
---|---|
地区 | 炙热盐沼 |
标签 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
闪避值
+50%
异常状态临界值
121%
抗性
0 30 30 0
伤害
190%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.5 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
KaomArcher2
Metadata
KaomArcherMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
46
生命
1,781
护甲
4,740
闪避值
3,095
能量护盾
0
伤害
224
法术伤害
224
命中
119
攻击间隔
1.5
经验值
5,097
异常状态临界值
1,781
冰缓
6
Shock
6
Brittle
32
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
攻击, 范围攻击, 火焰, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
爆裂箭雨
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 62%
攻击伤害: 62.5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
攻击伤害总降 37.5%
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可触发
燃烧箭矢
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 107.5%
攻击间隔: 1.5 秒
发射一枚燃烧箭矢造成火焰伤害,并有几率点燃敌人。
攻击伤害总增 7.5%
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion1"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
被人忘却的战士
恶魔
获得额外火焰伤害, 其数值等同于物理伤害的 100%
Forgotten Warrior
幽魂 | Y |
---|---|
标签 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
闪避值
+50%
异常状态临界值
121%
抗性
0 30 30 0
伤害
190%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.5 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
KaomArcher2
Metadata
KaomArcherMinion1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,784
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
710
法术伤害
710
命中
290
攻击间隔
1.5
经验值
11,281
异常状态临界值
7,784
冰缓
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
攻击, 范围攻击, 火焰, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
爆裂箭雨
基本伤害: 568–852
暴击几率: 5%
攻击伤害: 62%
攻击伤害: 62.5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
攻击伤害总降 37.5%
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可触发
燃烧箭矢
基本伤害: 568–852
暴击几率: 5%
攻击伤害: 107.5%
攻击间隔: 1.5 秒
发射一枚燃烧箭矢造成火焰伤害,并有几率点燃敌人。
攻击伤害总增 7.5%
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion1Standalone"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
被人忘却的战士
Forgotten Warrior
幽魂 | Y |
---|---|
地区 | 炙热盐沼 |
标签 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
闪避值
+50%
异常状态临界值
121%
抗性
0 30 30 0
伤害
190%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.5 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
KaomArcher2
Metadata
KaomArcherMinion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
46
生命
1,781
护甲
4,740
闪避值
3,095
能量护盾
0
伤害
224
法术伤害
224
命中
119
攻击间隔
1.5
经验值
5,097
异常状态临界值
1,781
冰缓
6
Shock
6
Brittle
32
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
攻击, 范围攻击, 火焰, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
爆裂箭雨
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 62%
攻击伤害: 62.5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
攻击伤害总降 37.5%
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可触发
燃烧箭矢
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 107.5%
攻击间隔: 1.5 秒
发射一枚燃烧箭矢造成火焰伤害,并有几率点燃敌人。
攻击伤害总增 7.5%
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion2"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
被人忘却的战士
恶魔
获得额外火焰伤害, 其数值等同于物理伤害的 100%
Forgotten Warrior
幽魂 | Y |
---|---|
标签 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
闪避值
+50%
异常状态临界值
121%
抗性
0 30 30 0
伤害
190%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.5 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
KaomArcher2
Metadata
KaomArcherMinion2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,784
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
710
法术伤害
710
命中
290
攻击间隔
1.5
经验值
11,281
异常状态临界值
7,784
冰缓
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
攻击, 范围攻击, 火焰, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
爆裂箭雨
基本伤害: 568–852
暴击几率: 5%
攻击伤害: 62%
攻击伤害: 62.5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
攻击伤害总降 37.5%
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可触发
燃烧箭矢
基本伤害: 568–852
暴击几率: 5%
攻击伤害: 107.5%
攻击间隔: 1.5 秒
发射一枚燃烧箭矢造成火焰伤害,并有几率点燃敌人。
攻击伤害总增 7.5%
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion2Standalone"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
被人忘却的战士
Forgotten Warrior
幽魂 | Y |
---|---|
地区 | 炙热盐沼 |
标签 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
闪避值
+50%
异常状态临界值
121%
抗性
0 30 30 0
伤害
190%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.5 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
KaomArcher2
Metadata
KaomArcherMinion3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
46
生命
1,781
护甲
4,740
闪避值
3,095
能量护盾
0
伤害
224
法术伤害
224
命中
119
攻击间隔
1.5
经验值
5,097
异常状态临界值
1,781
冰缓
6
Shock
6
Brittle
32
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
攻击, 范围攻击, 火焰, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
爆裂箭雨
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 62%
攻击伤害: 62.5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
攻击伤害总降 37.5%
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可触发
燃烧箭矢
基本伤害: 179–269
暴击几率: 5%
攻击伤害: 107.5%
攻击间隔: 1.5 秒
发射一枚燃烧箭矢造成火焰伤害,并有几率点燃敌人。
攻击伤害总增 7.5%
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion3"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
被人忘却的战士
恶魔
获得额外火焰伤害, 其数值等同于物理伤害的 100%
Forgotten Warrior
幽魂 | Y |
---|---|
标签 | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
121%
闪避值
+50%
异常状态临界值
121%
抗性
0 30 30 0
伤害
190%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.5 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
KaomArcher2
Metadata
KaomArcherMinion3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,784
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
710
法术伤害
710
命中
290
攻击间隔
1.5
经验值
11,281
异常状态临界值
7,784
冰缓
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
攻击, 范围攻击, 火焰, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
爆裂箭雨
基本伤害: 568–852
暴击几率: 5%
攻击伤害: 62%
攻击伤害: 62.5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
攻击伤害总降 37.5%
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
额外获得 2 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 火焰, ThresholdJewelArea, 可触发
燃烧箭矢
基本伤害: 568–852
暴击几率: 5%
攻击伤害: 107.5%
攻击间隔: 1.5 秒
发射一枚燃烧箭矢造成火焰伤害,并有几率点燃敌人。
攻击伤害总增 7.5%
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
伤害总增 33%
基础持续时间为 4 秒
物理伤害提高 25%
将物理伤害的 100% 转化为火焰伤害
50% 的几率点燃敌人
燃烧伤害提高 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion3Standalone"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |