Guerrero olvidado
Forgotten Warrior
Spectre | Y |
---|---|
Area | Las marismas embarradas |
Tags | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
Vida
121%
Evasión
+50%
Ailment Threshold
121%
Resistencia
0 30 30 0
Damage
190%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
KaomArcher2
Metadata
KaomArcherMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
46
Vida
1,781
Armadura
4,740
Evasión
3,095
Escudo de energía
0
Damage
224
Daño de hechizos
224
Precisión
119
Attack Time
1.5
Experiencia
5,097
Ailment Threshold
1,781
Chill
6
Shock
6
Brittle
32
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 179–269
Probabilidad de golpe crítico: 5%
Daño de ataque: 62%
Daño de ataque: 62.5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 37.5% menos de daño de ataque
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha ardiente
Base Damage: 179–269
Probabilidad de golpe crítico: 5%
Daño de ataque: 107.5%
Attack Time: 1.5 seg
Dispara una flecha ardiente que inflige daño de fuego y tiene una probabilidad de quemar.
Inflige un 7.5% más de daño de ataque
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion1"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ganas el 100% del daño físico como daño de fuego extra
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Guerrero olvidado
Demonio
Ganas el 100% del daño físico como daño de fuego extra
Forgotten Warrior
Spectre | Y |
---|---|
Tags | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
Vida
121%
Evasión
+50%
Ailment Threshold
121%
Resistencia
0 30 30 0
Damage
190%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
KaomArcher2
Metadata
KaomArcherMinion1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,784
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
710
Daño de hechizos
710
Precisión
290
Attack Time
1.5
Experiencia
11,281
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 568–852
Probabilidad de golpe crítico: 5%
Daño de ataque: 62%
Daño de ataque: 62.5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 37.5% menos de daño de ataque
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha ardiente
Base Damage: 568–852
Probabilidad de golpe crítico: 5%
Daño de ataque: 107.5%
Attack Time: 1.5 seg
Dispara una flecha ardiente que inflige daño de fuego y tiene una probabilidad de quemar.
Inflige un 7.5% más de daño de ataque
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion1Standalone"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ganas el 100% del daño físico como daño de fuego extra
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Guerrero olvidado
Forgotten Warrior
Spectre | Y |
---|---|
Area | Las marismas embarradas |
Tags | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
Vida
121%
Evasión
+50%
Ailment Threshold
121%
Resistencia
0 30 30 0
Damage
190%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
KaomArcher2
Metadata
KaomArcherMinion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
46
Vida
1,781
Armadura
4,740
Evasión
3,095
Escudo de energía
0
Damage
224
Daño de hechizos
224
Precisión
119
Attack Time
1.5
Experiencia
5,097
Ailment Threshold
1,781
Chill
6
Shock
6
Brittle
32
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 179–269
Probabilidad de golpe crítico: 5%
Daño de ataque: 62%
Daño de ataque: 62.5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 37.5% menos de daño de ataque
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha ardiente
Base Damage: 179–269
Probabilidad de golpe crítico: 5%
Daño de ataque: 107.5%
Attack Time: 1.5 seg
Dispara una flecha ardiente que inflige daño de fuego y tiene una probabilidad de quemar.
Inflige un 7.5% más de daño de ataque
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion2"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ganas el 100% del daño físico como daño de fuego extra
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Guerrero olvidado
Demonio
Ganas el 100% del daño físico como daño de fuego extra
Forgotten Warrior
Spectre | Y |
---|---|
Tags | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
Vida
121%
Evasión
+50%
Ailment Threshold
121%
Resistencia
0 30 30 0
Damage
190%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
KaomArcher2
Metadata
KaomArcherMinion2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,784
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
710
Daño de hechizos
710
Precisión
290
Attack Time
1.5
Experiencia
11,281
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 568–852
Probabilidad de golpe crítico: 5%
Daño de ataque: 62%
Daño de ataque: 62.5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 37.5% menos de daño de ataque
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha ardiente
Base Damage: 568–852
Probabilidad de golpe crítico: 5%
Daño de ataque: 107.5%
Attack Time: 1.5 seg
Dispara una flecha ardiente que inflige daño de fuego y tiene una probabilidad de quemar.
Inflige un 7.5% más de daño de ataque
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion2Standalone"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ganas el 100% del daño físico como daño de fuego extra
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Guerrero olvidado
Forgotten Warrior
Spectre | Y |
---|---|
Area | Las marismas embarradas |
Tags | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
Vida
121%
Evasión
+50%
Ailment Threshold
121%
Resistencia
0 30 30 0
Damage
190%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
KaomArcher2
Metadata
KaomArcherMinion3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
46
Vida
1,781
Armadura
4,740
Evasión
3,095
Escudo de energía
0
Damage
224
Daño de hechizos
224
Precisión
119
Attack Time
1.5
Experiencia
5,097
Ailment Threshold
1,781
Chill
6
Shock
6
Brittle
32
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 179–269
Probabilidad de golpe crítico: 5%
Daño de ataque: 62%
Daño de ataque: 62.5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 37.5% menos de daño de ataque
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha ardiente
Base Damage: 179–269
Probabilidad de golpe crítico: 5%
Daño de ataque: 107.5%
Attack Time: 1.5 seg
Dispara una flecha ardiente que inflige daño de fuego y tiene una probabilidad de quemar.
Inflige un 7.5% más de daño de ataque
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion3"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ganas el 100% del daño físico como daño de fuego extra
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Guerrero olvidado
Demonio
Ganas el 100% del daño físico como daño de fuego extra
Forgotten Warrior
Spectre | Y |
---|---|
Tags | demon, fire_affinity, flesh_armour, has_bow, humanoid, karui, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement |
Vida
121%
Evasión
+50%
Ailment Threshold
121%
Resistencia
0 30 30 0
Damage
190%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
KaomArcher2
Metadata
KaomArcherMinion3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,784
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
710
Daño de hechizos
710
Precisión
290
Attack Time
1.5
Experiencia
11,281
Ailment Threshold
7,784
Chill
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomWarriorBlastRain2
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 568–852
Probabilidad de golpe crítico: 5%
Daño de ataque: 62%
Daño de ataque: 62.5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 37.5% menos de daño de ataque
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Dispara 2 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
MonsterBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha ardiente
Base Damage: 568–852
Probabilidad de golpe crítico: 5%
Daño de ataque: 107.5%
Attack Time: 1.5 seg
Dispara una flecha ardiente que inflige daño de fuego y tiene una probabilidad de quemar.
Inflige un 7.5% más de daño de ataque
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Inflige un 33% más de daño
La duración base es de 4 segundos
Daño físico aumentado un 25%
El 100% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
Daño del incendio aumentado un 50%
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaomArcherMinion3Standalone"] = { name = "Forgotten Warrior", life = 1.21, fireResist = 0, coldResist = 30, lightningResist = 30, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { "MonsterBurningArrow", "KaomWarriorBlastRain2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {37, 50, 50, 25, 100, 4000, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {33, 50, 50, 25, 100, 4000, baseMultiplier = 1.075, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomWarriorBlastRain2"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 2, 80, -5, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ganas el 100% del daño físico como daño de fuego extra
Id | MonsterPhysicalAddedAsFire |
---|---|
Family | PhysicalAddedAsFire |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.