穆希爾斯.獅眼將軍
人形
monster ignores delve darkness mechanic [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
General Marceus Lioneye
幽魂N
標籤bone_armour, 法術, fast_movement, fire_affinity, has_bow, humanoid, large_height, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood
生命
614%
護甲
+50%
閃避
+50%
異常狀態臨界值
614%
抗性
50 50 50 30
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
LegionEternalEmpireGeneral
Metadata
LegionEternalEmpireGeneral
等級
68
生命
855,587
護甲
28,790
閃避
4,739
能量護盾
0
傷害
596
法術傷害
889
命中
0
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
539,020
冰緩
1,704
感電
1,704
易碎
9,643
焦灼
1,704
殘喘
4,709
MeleeLioneye
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionLegionLioneyeCircleOfDeath
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 18 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelayedAreaBarrage
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊傷害: 30%
攻擊間隔: 1.5 秒
冷卻時間: 12 秒
造成 70% 更少攻擊傷害
造成 105.3% 更多傷害
50% 物理傷害轉化至火焰傷害
72% 更少攻擊速度
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LioneyeTriggeredProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
造成 69.25% 更多傷害
50% 物理傷害轉化至火焰傷害
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
EmptyActionLegionLioneyeAttackLeft
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
25% 更少攻擊速度
EmptyActionLegionLioneyeAttackRight
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
25% 更少攻擊速度
EmptyActionLegionLioneyeAttackBack
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
25% 更少攻擊速度
RetractArrowNuke
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
投射物穿透全部目標
造成 18.25% 更多傷害
25% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
apply attached retract arrow on hit [1]
base is projectile [1]
GeometryTriggerLioneyeFlareObjects
可觸發, 法術
施放時間: 3 秒
冷卻時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionLioneyeSpawnFlareObject
可觸發, 法術
施放時間: 1 秒
LioneyeTriggeredProjectiles
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
造成 69.25% 更多傷害
發射 2 個額外投射物
50% 物理傷害轉化至火焰傷害
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
FireWakeArrowCombo
攻擊, 投射物
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
你的擊中不能暈眩敵人
投射物穿透全部目標
造成 337505.6 火焰傷害
25% 更少攻擊速度
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionLioneyeDeathCircleLeft
攻擊, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 105.3% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
LegionLioneyeDeathCircleRight
攻擊, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 105.3% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
LegionLioneyeSpawnFireCircleObject
可觸發, 法術
施放時間: 1 秒
LegionLioneyeFireCircleBombard
可觸發, 攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 62.5% 更多傷害
75% 物理傷害轉化至火焰傷害
GeometryTriggerLegionLioneyeFireCircleBombard
可觸發, 法術
施放時間: 1 秒
LegionLioneyeFireCircleFire
可觸發, 攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊傷害: 65%
攻擊間隔: 1.5 秒
你的擊中不能暈眩敵人
造成 35% 更少攻擊傷害
造成 75.25% 更多傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
LegionLioneyeSnipeMedium
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
造成 105.3% 更多傷害
50% 物理傷害轉化至火焰傷害
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
LegionLioneyeSnipeLarge
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
造成 105.3% 更多傷害
50% 物理傷害轉化至火焰傷害
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state = "use_arrow2=0;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
}

Actor
{
	on_start_Emerge2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
}

StateMachine
{
	on_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
	create_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao );"
	on_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );"
	create_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"

	on_state_breakout_1 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireGeneral"] = {
    name = "General Marceus Lioneye",
    life = 6.14,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeLioneye",
        "EmptyActionLegionLioneyeCircleOfDeath",
        "EmptyActionLegionLioneyeAttackLeft",
        "EmptyActionLegionLioneyeAttackRight",
        "EmptyActionLegionLioneyeAttackBack",
        "LegionLioneyeSpawnFlareObject",
        "LegionLioneyeSpawnFireCircleObject",
        "GeometryTriggerLioneyeFlareObjects",
        "GeometryTriggerLegionLioneyeFireCircleBombard",
        "LegionLioneyeDeathCircleLeft",
        "LegionLioneyeDeathCircleRight",
        "DelayedAreaBarrage",
        "LioneyeTriggeredProjectile",
        "LioneyeTriggeredProjectiles",
        "RetractArrowNuke",
        "FireWakeArrowCombo",
        "LegionLioneyeFireCircleBombard",
        "LegionLioneyeFireCircleFire",
        "LegionLioneyeSnipeMedium",
        "LegionLioneyeSnipeLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLioneye"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, 20, -25, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 20, -25, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 20, -25, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 20, -25, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeCircleOfDeath"] = {
    name = "EmptyActionLegionLioneyeCircleOfDeath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackLeft"] = {
    name = "EmptyActionLegionLioneyeAttackLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackRight"] = {
    name = "EmptyActionLegionLioneyeAttackRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackBack"] = {
    name = "EmptyActionLegionLioneyeAttackBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSpawnFlareObject"] = {
    name = "LegionLioneyeSpawnFlareObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSpawnFireCircleObject"] = {
    name = "LegionLioneyeSpawnFireCircleObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLioneyeFlareObjects"] = {
    name = "GeometryTriggerLioneyeFlareObjects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionLioneyeFireCircleBombard"] = {
    name = "GeometryTriggerLegionLioneyeFireCircleBombard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeDeathCircleLeft"] = {
    name = "LegionLioneyeDeathCircleLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeDeathCircleRight"] = {
    name = "LegionLioneyeDeathCircleRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedAreaBarrage"] = {
    name = "DelayedAreaBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {-30, -72, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -72, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -72, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, -72, 50, baseMultiplier = 0.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LioneyeTriggeredProjectile"] = {
    name = "LioneyeTriggeredProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {92, 78, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LioneyeTriggeredProjectiles"] = {
    name = "LioneyeTriggeredProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 78, 2, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 78, 2, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 78, 2, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {92, 78, 2, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RetractArrowNuke"] = {
    name = "RetractArrowNuke",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.7,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "always_pierce",
    },
    levels = {
        [1] = {-30, -25, 25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -25, 25, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -25, 25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {24, -25, 25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireWakeArrowCombo"] = {
    name = "FireWakeArrowCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "cannot_stun",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeFireCircleBombard"] = {
    name = "LegionLioneyeFireCircleBombard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {83, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeFireCircleFire"] = {
    name = "LegionLioneyeFireCircleFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-30, 100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, baseMultiplier = 0.65, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, baseMultiplier = 0.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {100, 100, baseMultiplier = 0.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSnipeMedium"] = {
    name = "LegionLioneyeSnipeMedium",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 78, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSnipeLarge"] = {
    name = "LegionLioneyeSnipeLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 79, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 79, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 79, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 79, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 穆希爾斯.獅眼 Topic /5
    NPC名字
    畢斯特穆希爾斯負責指揮駐守獅眼守望、也是最為南方的永恆軍團部隊。為什麼他叫獅眼呢?這瘋子挖出了自己的左眼,然後塞進一顆發著金光的寶石。

    對於國王岡姆來說,他的頭拿來掛在腰帶上當飾品還挺搭的。
    獅眼的戰弓「定睛瞄準;毫無遲疑,果斷放箭,轉瞬滅敵」
    - 薩恩的穆希爾斯.獅眼
    獅眼的視線「古靈寶石出自我等故土,
    莫讓野人毀此珍稀寶物。」
    - 馬爾賽斯.獅眼
    穆希爾斯.獅眼的半身像大帝冊封穆希爾斯.獅眼為護國大將,並讚頌道:
    「犧牲才能換來榮耀興盛。」
    雄獅{不朽帝國讚揚他的英勇。卡魯族回味他的落敗。而這些關於穆希爾斯.獅眼的評價也只是毫無價值的,對他昔日榮耀的哀悼。}
    穆希爾斯.獅眼將軍 Text Audio /32
    名字
    我們將捍衛我們的皇帝直到永恆!
    LegionLioneyeBattleCry1
    逃兵將成為箭靶!
    LegionLioneyeBattleCry2
    堅守陣地!
    LegionLioneyeBattleCry3
    吾等。乃。永恆!
    LegionLioneyeBattleCry4
    為了吾皇!
    LegionLioneyeBattleCry5
    發射!
    LegionLioneyeAttackOneRandom
    發射!
    LegionLioneyeAttackOne2
    你是逃不掉的!
    LegionLioneyeAttackTwoRandom
    你是逃不掉的!
    LegionLioneyeAttackTwo2
    跑跑看啊!
    LegionLioneyeAttackThreeRandom
    跑跑看啊!
    LegionLioneyeAttackThree2
    叛徒!
    LegionLioneyeAttackFourRandom
    叛徒!
    LegionLioneyeAttackFour2
    正中眉心...
    LegionLioneyeArrackFiveRandom
    正中眉心...
    LegionLioneyeAttackFive2
    撤退!
    LegionLioneyeFleeing1
    回到大門!
    LegionLioneyeFleeing2
    護駕!保護皇上!
    LegionLioneyeFleeing3
    結束了,反逆者。那麼來細數你的罪惡吧!
    LegionLioneyeMapIntro1
    你的反逆到此為止了!
    LegionLioneyeMapIntro2
    叛徒,皇帝的意志就是法律。
    LegionLioneyeMapIntro3
    你無法摧毀永恆。
    LegionLioneyeMapIntro4
    不...這...這感覺...我又...
    LegionLioneyeDefeat1
    我...為了皇帝而死。
    LegionLioneyeDefeat2
    切特斯...原諒我。
    LegionLioneyeDefeat3
    一個...戰士之死。
    LegionLioneyeDefeat4
    我們才剛開始呢!
    LegionLioneyeInjured1
    傷疤是男子漢的勳章。
    LegionLioneyeInjured2
    終於有個像樣的對手。
    LegionLioneyeInjured3
    反逆者!你的頭可值錢了。
    LegionLioneyeTaunt1
    你能比我的箭矢快嗎?反逆者。
    LegionLioneyeTaunt2
    準備好為以死贖罪了嗎,背叛者?
    LegionLioneyeTaunt3
    Edit

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