마세우스 라이온아이 장군
인간형
monster ignores delve darkness mechanic [1]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
밀려날 수 없음
General Marceus Lioneye
Spectre | N |
---|---|
Tags | bone_armour, 시전, fast_movement, fire_affinity, has_bow, humanoid, large_height, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
생명력
614%
방어도
+50%
회피
+50%
Ailment Threshold
614%
저항
50 50 50 30
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
135%
Type
LegionEternalEmpireGeneral
Metadata
LegionEternalEmpireGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
855,587
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
596
주문 피해
889
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
539,020
Chill
1,704
Shock
1,704
Brittle
9,643
Scorch
1,704
Sap
4,709
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLioneye
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
주는 피해 150.3% 증폭
물리 피해의 75%를 화염 피해로 전환
공격 속도 25% 감폭
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]
물리 피해의 75%를 화염 피해로 전환
공격 속도 25% 감폭
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionLegionLioneyeCircleOfDeath
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 18 초
공격 속도 25% 감폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelayedAreaBarrage
Attack
Base Damage: 946–1419
치명타 확률: 5%
공격 피해: 30%
Attack Time: 1.5 초
재사용 대기시간: 12 초
주는 공격 피해 70% 감폭
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
공격 속도 72% 감폭
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
공격 속도 72% 감폭
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LioneyeTriggeredProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 69.25% 증폭
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
주는 피해 69.25% 증폭
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
EmptyActionLegionLioneyeAttackLeft
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
공격 속도 25% 감폭
EmptyActionLegionLioneyeAttackRight
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
공격 속도 25% 감폭
EmptyActionLegionLioneyeAttackBack
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
공격 속도 25% 감폭
RetractArrowNuke
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
투사체가 모든 대상 관통
주는 피해 18.25% 증폭
물리 피해의 25%를 화염 피해로 전환
공격 속도 25% 감폭
apply attached retract arrow on hit [1]
base is projectile [1]
주는 피해 18.25% 증폭
물리 피해의 25%를 화염 피해로 전환
공격 속도 25% 감폭
apply attached retract arrow on hit [1]
base is projectile [1]
GeometryTriggerLioneyeFlareObjects
Triggerable, Spell
시전 속도: 3 초
재사용 대기시간: 15 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionLioneyeSpawnFlareObject
Triggerable, Spell
시전 속도: 1 초
LioneyeTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 69.25% 증폭
투사체 2개 추가 발사
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
주는 피해 69.25% 증폭
투사체 2개 추가 발사
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
FireWakeArrowCombo
Attack, Projectile
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 15 초
플레이어가 명중 시 적을 기절시킬 수 없음
투사체가 모든 대상 관통
337~505.6 화염 피해
공격 속도 25% 감폭
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
투사체가 모든 대상 관통
337~505.6 화염 피해
공격 속도 25% 감폭
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionLioneyeDeathCircleLeft
Attack, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
is area damage [1]
물리 피해의 50%를 화염 피해로 전환
is area damage [1]
LegionLioneyeDeathCircleRight
Attack, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
is area damage [1]
물리 피해의 50%를 화염 피해로 전환
is area damage [1]
LegionLioneyeSpawnFireCircleObject
Triggerable, Spell
시전 속도: 1 초
LegionLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
주는 피해 62.5% 증폭
물리 피해의 75%를 화염 피해로 전환
물리 피해의 75%를 화염 피해로 전환
GeometryTriggerLegionLioneyeFireCircleBombard
Triggerable, Spell
시전 속도: 1 초
LegionLioneyeFireCircleFire
Triggerable, Attack
Base Damage: 946–1419
치명타 확률: 5%
공격 피해: 65%
Attack Time: 1.5 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 35% 감폭
주는 피해 75.25% 증폭
물리 피해의 100%를 화염 피해로 전환
is area damage [1]
주는 공격 피해 35% 감폭
주는 피해 75.25% 증폭
물리 피해의 100%를 화염 피해로 전환
is area damage [1]
LegionLioneyeSnipeMedium
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
LegionLioneyeSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { define_shared_state = "use_arrow2=0;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" } Actor { on_start_Emerge2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" } StateMachine { on_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" create_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao );" on_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );" create_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireGeneral"] = { name = "General Marceus Lioneye", life = 6.14, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLioneye", "EmptyActionLegionLioneyeCircleOfDeath", "EmptyActionLegionLioneyeAttackLeft", "EmptyActionLegionLioneyeAttackRight", "EmptyActionLegionLioneyeAttackBack", "LegionLioneyeSpawnFlareObject", "LegionLioneyeSpawnFireCircleObject", "GeometryTriggerLioneyeFlareObjects", "GeometryTriggerLegionLioneyeFireCircleBombard", "LegionLioneyeDeathCircleLeft", "LegionLioneyeDeathCircleRight", "DelayedAreaBarrage", "LioneyeTriggeredProjectile", "LioneyeTriggeredProjectiles", "RetractArrowNuke", "FireWakeArrowCombo", "LegionLioneyeFireCircleBombard", "LegionLioneyeFireCircleFire", "LegionLioneyeSnipeMedium", "LegionLioneyeSnipeLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLioneye"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", }, levels = { [1] = {-30, 20, -25, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 20, -25, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 20, -25, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 20, -25, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeCircleOfDeath"] = { name = "EmptyActionLegionLioneyeCircleOfDeath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackLeft"] = { name = "EmptyActionLegionLioneyeAttackLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackRight"] = { name = "EmptyActionLegionLioneyeAttackRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackBack"] = { name = "EmptyActionLegionLioneyeAttackBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSpawnFlareObject"] = { name = "LegionLioneyeSpawnFlareObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSpawnFireCircleObject"] = { name = "LegionLioneyeSpawnFireCircleObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLioneyeFlareObjects"] = { name = "GeometryTriggerLioneyeFlareObjects", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionLioneyeFireCircleBombard"] = { name = "GeometryTriggerLegionLioneyeFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeDeathCircleLeft"] = { name = "LegionLioneyeDeathCircleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeDeathCircleRight"] = { name = "LegionLioneyeDeathCircleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelayedAreaBarrage"] = { name = "DelayedAreaBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-30, -72, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -72, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -72, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, -72, 50, baseMultiplier = 0.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectile"] = { name = "LioneyeTriggeredProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {92, 78, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectiles"] = { name = "LioneyeTriggeredProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 2, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 2, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 2, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {92, 78, 2, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RetractArrowNuke"] = { name = "RetractArrowNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.7, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "always_pierce", }, levels = { [1] = {-30, -25, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {24, -25, 25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireWakeArrowCombo"] = { name = "FireWakeArrowCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_speed_+%_final", "base_is_projectile", "skill_can_fire_arrows", "cannot_stun", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeFireCircleBombard"] = { name = "LegionLioneyeFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {83, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeFireCircleFire"] = { name = "LegionLioneyeFireCircleFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cannot_stun", }, levels = { [1] = {-30, 100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, baseMultiplier = 0.65, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, baseMultiplier = 0.65, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {100, 100, baseMultiplier = 0.65, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSnipeMedium"] = { name = "LegionLioneyeSnipeMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 78, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSnipeLarge"] = { name = "LegionLioneyeSnipeLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 79, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 79, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 79, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 79, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
마세우스 라이온아이 Topic /5
NPC | 이름 |
---|---|
베스텔 | 마세우스는 바로 여기, 라이온아이 초소에서 최남단에 주둔한 '영원한 군단'을 지휘했어. 왜 라이온아이라고 불렸냐고? 어느 멍청한 미치광이에게 눈을 잃고는 그 자리에 황금빛 마석을 박아넣었거든. 카옴 왕에게 마세우스의 머리는 혁대에 달고 다니기 적당한 장식품이었을 거야. |
라이온아이의 섬광 | "의심없이 보고, 주저없이 죽여라." - 사안의 마세우스 라이온아이 |
라이온아이의 시각 | "힘의 마석 지면이 준 선물, 우리의 땅 야만인들이 그 선물을 파괴하게 둘 순 없다." - 마세우스 라이온아이 |
마세우스 라이온아이의 흉상 | 마세우스 라이온아이. - 황제에게 최고의 영예를 얻은 종복. "명예로 가는 길은 희생으로 포장되어 있다." |
사자 |