마세우스 라이온아이 장군
인간형
monster ignores delve darkness mechanic [1]
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
밀려날 수 없음
General Marceus Lioneye
SpectreN
Tagsbone_armour, 시전, fast_movement, fire_affinity, has_bow, humanoid, large_height, legion_monster, not_int, puncturing_weapon, ranged, red_blood
생명력
614%
방어구
+50%
회피
+50%
Ailment Threshold
614%
저항
50 50 50 30
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
135%
Type
LegionEternalEmpireGeneral
Metadata
LegionEternalEmpireGeneral
레벨
68
생명력
855,587
방어구
43,185
회피
7,109
에너지 보호막
0
Damage
596
주문 피해
889
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
539,020
Chill
1,704
Shock
1,704
Brittle
9,643
Scorch
1,704
Sap
4,709
MeleeLioneye
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
주는 피해 150.3% 증폭
물리 피해의 75%를 화염 피해로 전환
공격 속도 25% 감폭
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionLegionLioneyeCircleOfDeath
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 18 초
공격 속도 25% 감폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelayedAreaBarrage
Attack
Base Damage: 946–1419
치명타 확률: 5%
공격 피해: 30%
Attack Time: 1.5 초
재사용 대기시간: 12 초
주는 공격 피해 70% 감폭
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
공격 속도 72% 감폭
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LioneyeTriggeredProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 69.25% 증폭
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
EmptyActionLegionLioneyeAttackLeft
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
공격 속도 25% 감폭
EmptyActionLegionLioneyeAttackRight
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
공격 속도 25% 감폭
EmptyActionLegionLioneyeAttackBack
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
공격 속도 25% 감폭
RetractArrowNuke
Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
투사체가 모든 대상 관통
주는 피해 18.25% 증폭
물리 피해의 25%를 화염 피해로 전환
공격 속도 25% 감폭
apply attached retract arrow on hit [1]
base is projectile [1]
GeometryTriggerLioneyeFlareObjects
Triggerable, Spell
시전 속도: 3 초
재사용 대기시간: 15 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionLioneyeSpawnFlareObject
Triggerable, Spell
시전 속도: 1 초
LioneyeTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 69.25% 증폭
투사체 2개 추가 발사
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
FireWakeArrowCombo
Attack, Projectile
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 15 초
플레이어가 명중 시 적을 기절시킬 수 없음
투사체가 모든 대상 관통
337~505.6 화염 피해
공격 속도 25% 감폭
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionLioneyeDeathCircleLeft
Attack, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
is area damage [1]
LegionLioneyeDeathCircleRight
Attack, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
is area damage [1]
LegionLioneyeSpawnFireCircleObject
Triggerable, Spell
시전 속도: 1 초
LegionLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
주는 피해 62.5% 증폭
물리 피해의 75%를 화염 피해로 전환
GeometryTriggerLegionLioneyeFireCircleBombard
Triggerable, Spell
시전 속도: 1 초
LegionLioneyeFireCircleFire
Triggerable, Attack
Base Damage: 946–1419
치명타 확률: 5%
공격 피해: 65%
Attack Time: 1.5 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 35% 감폭
주는 피해 75.25% 증폭
물리 피해의 100%를 화염 피해로 전환
is area damage [1]
LegionLioneyeSnipeMedium
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
LegionLioneyeSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 105.3% 증폭
물리 피해의 50%를 화염 피해로 전환
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state = "use_arrow2=0;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
}

Actor
{
	on_start_Emerge2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
}

StateMachine
{
	on_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
	create_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao );"
	on_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );"
	create_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"

	on_state_breakout_1 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireGeneral"] = {
    name = "General Marceus Lioneye",
    life = 6.14,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeLioneye",
        "EmptyActionLegionLioneyeCircleOfDeath",
        "EmptyActionLegionLioneyeAttackLeft",
        "EmptyActionLegionLioneyeAttackRight",
        "EmptyActionLegionLioneyeAttackBack",
        "LegionLioneyeSpawnFlareObject",
        "LegionLioneyeSpawnFireCircleObject",
        "GeometryTriggerLioneyeFlareObjects",
        "GeometryTriggerLegionLioneyeFireCircleBombard",
        "LegionLioneyeDeathCircleLeft",
        "LegionLioneyeDeathCircleRight",
        "DelayedAreaBarrage",
        "LioneyeTriggeredProjectile",
        "LioneyeTriggeredProjectiles",
        "RetractArrowNuke",
        "FireWakeArrowCombo",
        "LegionLioneyeFireCircleBombard",
        "LegionLioneyeFireCircleFire",
        "LegionLioneyeSnipeMedium",
        "LegionLioneyeSnipeLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLioneye"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, 20, -25, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 20, -25, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 20, -25, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 20, -25, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeCircleOfDeath"] = {
    name = "EmptyActionLegionLioneyeCircleOfDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackLeft"] = {
    name = "EmptyActionLegionLioneyeAttackLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackRight"] = {
    name = "EmptyActionLegionLioneyeAttackRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackBack"] = {
    name = "EmptyActionLegionLioneyeAttackBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSpawnFlareObject"] = {
    name = "LegionLioneyeSpawnFlareObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSpawnFireCircleObject"] = {
    name = "LegionLioneyeSpawnFireCircleObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLioneyeFlareObjects"] = {
    name = "GeometryTriggerLioneyeFlareObjects",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionLioneyeFireCircleBombard"] = {
    name = "GeometryTriggerLegionLioneyeFireCircleBombard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeDeathCircleLeft"] = {
    name = "LegionLioneyeDeathCircleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeDeathCircleRight"] = {
    name = "LegionLioneyeDeathCircleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedAreaBarrage"] = {
    name = "DelayedAreaBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {-30, -72, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -72, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -72, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, -72, 50, baseMultiplier = 0.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LioneyeTriggeredProjectile"] = {
    name = "LioneyeTriggeredProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {92, 78, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LioneyeTriggeredProjectiles"] = {
    name = "LioneyeTriggeredProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 78, 2, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 78, 2, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 78, 2, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {92, 78, 2, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RetractArrowNuke"] = {
    name = "RetractArrowNuke",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.7,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "always_pierce",
    },
    levels = {
        [1] = {-30, -25, 25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -25, 25, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -25, 25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {24, -25, 25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireWakeArrowCombo"] = {
    name = "FireWakeArrowCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "cannot_stun",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeFireCircleBombard"] = {
    name = "LegionLioneyeFireCircleBombard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {83, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeFireCircleFire"] = {
    name = "LegionLioneyeFireCircleFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-30, 100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, baseMultiplier = 0.65, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, baseMultiplier = 0.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {100, 100, baseMultiplier = 0.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSnipeMedium"] = {
    name = "LegionLioneyeSnipeMedium",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 78, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSnipeLarge"] = {
    name = "LegionLioneyeSnipeLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 79, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 79, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 79, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 79, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • 몬스터가 주는 경험치 100% 증가
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 마세우스 라이온아이 Topic /5 ⍟
    NPC이름
    베스텔마세우스는 바로 여기, 라이온아이 초소에서 최남단에 주둔한 '영원한 군단'을 지휘했어. 왜 라이온아이라고 불렸냐고? 어느 멍청한 미치광이에게 눈을 잃고는 그 자리에 황금빛 마석을 박아넣었거든.

    카옴 왕에게 마세우스의 머리는 혁대에 달고 다니기 적당한 장식품이었을 거야.
    라이온아이의 섬광"의심없이 보고, 주저없이 죽여라."
    - 사안의 마세우스 라이온아이
    라이온아이의 시각"힘의 마석
    지면이 준 선물, 우리의 땅
    야만인들이 그 선물을 파괴하게 둘 순 없다."
    - 마세우스 라이온아이
    마세우스 라이온아이의 흉상마세우스 라이온아이. - 황제에게 최고의 영예를 얻은 종복.
    "명예로 가는 길은 희생으로 포장되어 있다."
    사자{영원한 제국인들은 그의 용맹을 칭찬했다. 카루이인들은 그의 패배를 기뻐했다. 그러나 마세우스 라이온아이의 마지막 생각은 자신의 자긍심에 대한 한탄뿐이었다.}
    마세우스 라이온아이 장군 Text Audio /32 ⍟
    이름
    우리는 마지막까지 황제 폐하를 지킬 것이다!
    LegionLioneyeBattleCry1
    탈주하는 놈들은 연습용 표적이 될 것이다!
    LegionLioneyeBattleCry2
    자리를 지켜라!
    LegionLioneyeBattleCry3
    우리는 영원하다!
    LegionLioneyeBattleCry4
    황제 폐하를 위하여!
    LegionLioneyeBattleCry5
    발사!
    LegionLioneyeAttackOneRandom
    발사!
    LegionLioneyeAttackOne2
    숨을 곳 따위는 없다!
    LegionLioneyeAttackTwoRandom
    숨을 곳 따위는 없다!
    LegionLioneyeAttackTwo2
    어디 도망쳐 봐라!
    LegionLioneyeAttackThreeRandom
    어디 도망쳐 봐라!
    LegionLioneyeAttackThree2
    배신자들!
    LegionLioneyeAttackFourRandom
    배신자들!
    LegionLioneyeAttackFour2
    미간 정중앙에...
    LegionLioneyeArrackFiveRandom
    미간 정중앙에...
    LegionLioneyeAttackFive2
    후퇴하라!
    LegionLioneyeFleeing1
    관문으로!
    LegionLioneyeFleeing2
    안전 지역으로! 황제 폐하를 보호하라!
    LegionLioneyeFleeing3
    막다른 길이구나, 이 변절자. 네 죄의 대가를 치를 시간이다!
    LegionLioneyeMapIntro1
    너희 반란군은 여기서 죽는다!
    LegionLioneyeMapIntro2
    배신자, 황제께서 곧 법이시거늘.
    LegionLioneyeMapIntro3
    영원한 것을 어찌 파괴하려 하느냐.
    LegionLioneyeMapIntro4
    안 돼... 이건... 익숙한... 기분이...
    LegionLioneyeDefeat1
    나의 폐하를 위하여... 죽는구나...
    LegionLioneyeDefeat2
    치투스시여... 용서하십시오.
    LegionLioneyeDefeat3
    전사에 걸맞은 최후...로군.
    LegionLioneyeDefeat4
    이제 시작일 뿐이다!
    LegionLioneyeInjured1
    이 상처들은 자랑스러워하마.
    LegionLioneyeInjured2
    드디어 호적수를 만났군.
    LegionLioneyeInjured3
    네놈 머리를 가져가면 황제 폐하께서 후한 보상을 내리시겠지, 반역자.
    LegionLioneyeTaunt1
    반역자여, 화살보다 빠를 수 있을까?
    LegionLioneyeTaunt2
    배신자여, 대의를 위해 죽을 각오는 되었나?
    LegionLioneyeTaunt3
    Edit

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