Général Marcéus Œil de Lion
Humanoïdemonster ignores delve darkness mechanic [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
General Marceus Lioneye
| Spectre | N |
|---|---|
| Tags | bone_armour, Lanceur de sorts, fast_movement, fire_affinity, has_bow, humanoid, large_height, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
Vie
614%
Armure
+50%
Évasion
+50%
Ailment Threshold
614%
Résistance
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
LegionEternalEmpireGeneral
Metadata
LegionEternalEmpireGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
855,587
Armure
43,185
Score d'Évasion
7,109
Damage
596
Dégâts des sorts
889
Précision
580
Attack Time
1.005
Expérience
112,805
Minion Life
185,584
Minion Damage
476
Ailment Threshold
539,020
Chill
1,704
Shock
1,704
Brittle
9,643
Scorch
1,704
Sap
4,709
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLioneye
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
EmptyActionLegionLioneyeCircleOfDeath
Attack
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 18 sec.
25% de Perte de Vitesse d'attaque
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelayedAreaBarrage
Attack
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 12 sec.
LioneyeTriggeredProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
EmptyActionLegionLioneyeAttackLeft
Attack
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
25% de Perte de Vitesse d'attaque
EmptyActionLegionLioneyeAttackRight
Attack
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
25% de Perte de Vitesse d'attaque
EmptyActionLegionLioneyeAttackBack
Attack
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
25% de Perte de Vitesse d'attaque
RetractArrowNuke
Attack
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
GeometryTriggerLioneyeFlareObjects
Triggerable, Spell
Temps d'incantation: 3 sec.
Temps de recharge: 15 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionLioneyeSpawnFlareObject
Triggerable, Spell
Temps d'incantation: 1 sec.
LioneyeTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
FireWakeArrowCombo
Attack, Projectile
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Les Projectiles Transpercent toutes les cibles
Inflige 337 à 505.6 Dégâts de feu
25% de Perte de Vitesse d'attaque
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionLioneyeDeathCircleLeft
Attack, Triggerable
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
LegionLioneyeDeathCircleRight
Attack, Triggerable
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
LegionLioneyeSpawnFireCircleObject
Triggerable, Spell
Temps d'incantation: 1 sec.
LegionLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
GeometryTriggerLegionLioneyeFireCircleBombard
Triggerable, Spell
Temps d'incantation: 1 sec.
LegionLioneyeFireCircleFire
Triggerable, Attack
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
LegionLioneyeSnipeMedium
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
LegionLioneyeSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Object Type
version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
StateMachine
{
define_shared_state = "use_arrow2=0;"
}Object Type Codes
version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
Life
{
on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
}
Actor
{
on_start_Emerge2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
}
StateMachine
{
on_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
create_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao );"
on_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );"
create_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );"
create_state_breakout_0 =
"
IfMapStat( map_is_legion_endgame_map, {},
{
AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao, );
AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
} );
"
on_state_breakout_1 =
"
DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireGeneral"] = {
name = "General Marceus Lioneye",
life = 6.14,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeLioneye",
"EmptyActionLegionLioneyeCircleOfDeath",
"EmptyActionLegionLioneyeAttackLeft",
"EmptyActionLegionLioneyeAttackRight",
"EmptyActionLegionLioneyeAttackBack",
"LegionLioneyeSpawnFlareObject",
"LegionLioneyeSpawnFireCircleObject",
"GeometryTriggerLioneyeFlareObjects",
"GeometryTriggerLegionLioneyeFireCircleBombard",
"LegionLioneyeDeathCircleLeft",
"LegionLioneyeDeathCircleRight",
"DelayedAreaBarrage",
"LioneyeTriggeredProjectile",
"LioneyeTriggeredProjectiles",
"RetractArrowNuke",
"FireWakeArrowCombo",
"LegionLioneyeFireCircleBombard",
"LegionLioneyeFireCircleFire",
"LegionLioneyeSnipeMedium",
"LegionLioneyeSnipeLarge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeLioneye"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"arrow_projectile_variation",
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"apply_attached_retract_arrow_on_hit",
"use_scaled_contact_offset",
},
levels = {
[1] = {20, -25, 75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeCircleOfDeath"] = {
name = "EmptyActionLegionLioneyeCircleOfDeath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackLeft"] = {
name = "EmptyActionLegionLioneyeAttackLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackRight"] = {
name = "EmptyActionLegionLioneyeAttackRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackBack"] = {
name = "EmptyActionLegionLioneyeAttackBack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSpawnFlareObject"] = {
name = "LegionLioneyeSpawnFlareObject",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSpawnFireCircleObject"] = {
name = "LegionLioneyeSpawnFireCircleObject",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLioneyeFlareObjects"] = {
name = "GeometryTriggerLioneyeFlareObjects",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionLioneyeFireCircleBombard"] = {
name = "GeometryTriggerLegionLioneyeFireCircleBombard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeDeathCircleLeft"] = {
name = "LegionLioneyeDeathCircleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeDeathCircleRight"] = {
name = "LegionLioneyeDeathCircleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DelayedAreaBarrage"] = {
name = "DelayedAreaBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"is_area_damage",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
},
levels = {
[1] = {-72, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LioneyeTriggeredProjectile"] = {
name = "LioneyeTriggeredProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"apply_attached_retract_arrow_on_hit",
"use_scaled_contact_offset",
"always_pierce",
},
levels = {
[1] = {78, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LioneyeTriggeredProjectiles"] = {
name = "LioneyeTriggeredProjectiles",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"apply_attached_retract_arrow_on_hit",
"use_scaled_contact_offset",
"always_pierce",
},
levels = {
[1] = {78, 2, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RetractArrowNuke"] = {
name = "RetractArrowNuke",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.7,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"apply_attached_retract_arrow_on_hit",
"always_pierce",
},
levels = {
[1] = {-25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FireWakeArrowCombo"] = {
name = "FireWakeArrowCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"skill_can_fire_arrows",
"cannot_stun",
"use_scaled_contact_offset",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeFireCircleBombard"] = {
name = "LegionLioneyeFireCircleBombard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
},
levels = {
[1] = {75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeFireCircleFire"] = {
name = "LegionLioneyeFireCircleFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSnipeMedium"] = {
name = "LegionLioneyeSnipeMedium",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"apply_attached_retract_arrow_on_hit",
"use_scaled_contact_offset",
"always_pierce",
},
levels = {
[1] = {78, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSnipeLarge"] = {
name = "LegionLioneyeSnipeLarge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"apply_attached_retract_arrow_on_hit",
"use_scaled_contact_offset",
"always_pierce",
},
levels = {
[1] = {79, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster ignores delve darkness mechanic [1]
| Family | MonsterIgnoresDelveDarkness |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.buff_auras_dont_affect_allies | 1 |
| Stats.monster_ignores_delve_darkness_mechanic | 1 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, LegionBreakout, LegionRevive, ChangeToStance3Immediate |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.present; | |
| StateMachine.breakout; | |
| StateMachine.activated; | |
| StateMachine.owning_initiator; | |
| StateMachine.arrow_visible | 1; |
| StateMachine.general | 1; |
| StateMachine.fleeing; | |
| StateMachine.disappear; | |
| StateMachine.define_shared_state | use_arrow2=0; |
| Life.corpse_usable | false |
Marcéus Œil de Lion Topic /5
| NPC | Nom |
|---|---|
| Bestel | C'est ici, au Guet d'Œil de Lion, que Marcéus commandait la plus méridionale des Légions éternelles. Pourquoi « Œil de Lion » ? Ce fou s'était fait enlever l'œil gauche pour le remplacer par une gemme aux reflets dorés. Sa tête a fini pendue à la ceinture du roi Kaom. Un bel ornement, à n'en pas douter. |
| Regard d'Œil de Lion | « Discernez sans douter, tuez sans hésiter. » – Marcéus Œil de Lion de Sarn |
| Vision d'Œil de Lion | « Les gemmes de vertu sont un cadeau de la terre, notre terre, et nous ne laisserons pas des sauvages détruire ce cadeau. » - Marcéus Œil de Lion |
| Buste de Marcéus Œil de Lion | L'Empereur honore Marcéus Œil de Lion du titre de serviteur suprême. « Le chemin de la gloire est pavé de sacrifices. » |
| Le Fauve | Les Karuis ont savouré sa défaite. Et pourtant, l'ultime pensée de Marcéus Œil de Lion fut de pleurer son orgueil blessé.} |
Général Marcéus Œil de Lion Text Audio /32
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.