Генерал Марк Львиный Глаз
Гуманоид
monster ignores delve darkness mechanic [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
General Marceus Lioneye
Spectre | N |
---|---|
Tags | bone_armour, Чародейский, fast_movement, fire_affinity, has_bow, humanoid, large_height, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
Здоровье
614%
Броня
+50%
Уклонение
+50%
Ailment Threshold
614%
Сопротивление
50 50 50 30
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
135%
Type
LegionEternalEmpireGeneral
Metadata
LegionEternalEmpireGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
855,587
Броня
43,185
Уклонение
7,109
Энергетический щит
0
Damage
596
Урон от чар
889
Точность
290
Attack Time
1.005
Опыт
112,805
Ailment Threshold
539,020
Chill
1,704
Shock
1,704
Brittle
9,643
Scorch
1,704
Sap
4,709
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLioneye
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
Скорость атаки на 25% меньше
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]
75% физического урона становится уроном от огня
Скорость атаки на 25% меньше
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionLegionLioneyeCircleOfDeath
Attack
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 18 сек.
Скорость атаки на 25% меньше
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelayedAreaBarrage
Attack
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 30%
Attack Time: 1.5 сек.
Перезарядка: 12 сек.
Наносит на 70% меньше урона атаками
Наносит на 105.3% больше урона
50% физического урона становится уроном от огня
Скорость атаки на 72% меньше
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Наносит на 105.3% больше урона
50% физического урона становится уроном от огня
Скорость атаки на 72% меньше
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LioneyeTriggeredProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Снаряды пронзают все цели
Наносит на 69.25% больше урона
50% физического урона становится уроном от огня
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
Наносит на 69.25% больше урона
50% физического урона становится уроном от огня
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
EmptyActionLegionLioneyeAttackLeft
Attack
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Скорость атаки на 25% меньше
EmptyActionLegionLioneyeAttackRight
Attack
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Скорость атаки на 25% меньше
EmptyActionLegionLioneyeAttackBack
Attack
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Скорость атаки на 25% меньше
RetractArrowNuke
Attack
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Снаряды пронзают все цели
Наносит на 18.25% больше урона
25% физического урона становится уроном от огня
Скорость атаки на 25% меньше
apply attached retract arrow on hit [1]
base is projectile [1]
Наносит на 18.25% больше урона
25% физического урона становится уроном от огня
Скорость атаки на 25% меньше
apply attached retract arrow on hit [1]
base is projectile [1]
GeometryTriggerLioneyeFlareObjects
Triggerable, Spell
Время применения: 3 сек.
Перезарядка: 15 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionLioneyeSpawnFlareObject
Triggerable, Spell
Время применения: 1 сек.
LioneyeTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Снаряды пронзают все цели
Наносит на 69.25% больше урона
Выпускает дополнительных снарядов: 2
50% физического урона становится уроном от огня
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
Наносит на 69.25% больше урона
Выпускает дополнительных снарядов: 2
50% физического урона становится уроном от огня
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
FireWakeArrowCombo
Attack, Projectile
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 15 сек.
Ваши удары не могут оглушать врагов
Снаряды пронзают все цели
Наносит от 337 до 505.6 урона от огня
Скорость атаки на 25% меньше
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
Снаряды пронзают все цели
Наносит от 337 до 505.6 урона от огня
Скорость атаки на 25% меньше
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionLioneyeDeathCircleLeft
Attack, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит на 105.3% больше урона
50% физического урона становится уроном от огня
is area damage [1]
50% физического урона становится уроном от огня
is area damage [1]
LegionLioneyeDeathCircleRight
Attack, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит на 105.3% больше урона
50% физического урона становится уроном от огня
is area damage [1]
50% физического урона становится уроном от огня
is area damage [1]
LegionLioneyeSpawnFireCircleObject
Triggerable, Spell
Время применения: 1 сек.
LegionLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит на 62.5% больше урона
75% физического урона становится уроном от огня
75% физического урона становится уроном от огня
GeometryTriggerLegionLioneyeFireCircleBombard
Triggerable, Spell
Время применения: 1 сек.
LegionLioneyeFireCircleFire
Triggerable, Attack
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 65%
Attack Time: 1.5 сек.
Ваши удары не могут оглушать врагов
Наносит на 35% меньше урона атаками
Наносит на 75.25% больше урона
100% физического урона становится уроном от огня
is area damage [1]
Наносит на 35% меньше урона атаками
Наносит на 75.25% больше урона
100% физического урона становится уроном от огня
is area damage [1]
LegionLioneyeSnipeMedium
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Снаряды пронзают все цели
Наносит на 105.3% больше урона
50% физического урона становится уроном от огня
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
Наносит на 105.3% больше урона
50% физического урона становится уроном от огня
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
LegionLioneyeSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Снаряды пронзают все цели
Наносит на 105.3% больше урона
50% физического урона становится уроном от огня
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]
Наносит на 105.3% больше урона
50% физического урона становится уроном от огня
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { define_shared_state = "use_arrow2=0;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" } Actor { on_start_Emerge2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" } StateMachine { on_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" create_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao );" on_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );" create_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireGeneral"] = { name = "General Marceus Lioneye", life = 6.14, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLioneye", "EmptyActionLegionLioneyeCircleOfDeath", "EmptyActionLegionLioneyeAttackLeft", "EmptyActionLegionLioneyeAttackRight", "EmptyActionLegionLioneyeAttackBack", "LegionLioneyeSpawnFlareObject", "LegionLioneyeSpawnFireCircleObject", "GeometryTriggerLioneyeFlareObjects", "GeometryTriggerLegionLioneyeFireCircleBombard", "LegionLioneyeDeathCircleLeft", "LegionLioneyeDeathCircleRight", "DelayedAreaBarrage", "LioneyeTriggeredProjectile", "LioneyeTriggeredProjectiles", "RetractArrowNuke", "FireWakeArrowCombo", "LegionLioneyeFireCircleBombard", "LegionLioneyeFireCircleFire", "LegionLioneyeSnipeMedium", "LegionLioneyeSnipeLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLioneye"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", }, levels = { [1] = {-30, 20, -25, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 20, -25, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 20, -25, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 20, -25, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeCircleOfDeath"] = { name = "EmptyActionLegionLioneyeCircleOfDeath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackLeft"] = { name = "EmptyActionLegionLioneyeAttackLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackRight"] = { name = "EmptyActionLegionLioneyeAttackRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackBack"] = { name = "EmptyActionLegionLioneyeAttackBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSpawnFlareObject"] = { name = "LegionLioneyeSpawnFlareObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSpawnFireCircleObject"] = { name = "LegionLioneyeSpawnFireCircleObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLioneyeFlareObjects"] = { name = "GeometryTriggerLioneyeFlareObjects", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionLioneyeFireCircleBombard"] = { name = "GeometryTriggerLegionLioneyeFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeDeathCircleLeft"] = { name = "LegionLioneyeDeathCircleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeDeathCircleRight"] = { name = "LegionLioneyeDeathCircleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelayedAreaBarrage"] = { name = "DelayedAreaBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-30, -72, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -72, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -72, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, -72, 50, baseMultiplier = 0.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectile"] = { name = "LioneyeTriggeredProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {92, 78, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectiles"] = { name = "LioneyeTriggeredProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 2, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 2, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 2, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {92, 78, 2, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RetractArrowNuke"] = { name = "RetractArrowNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.7, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "always_pierce", }, levels = { [1] = {-30, -25, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {24, -25, 25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireWakeArrowCombo"] = { name = "FireWakeArrowCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_speed_+%_final", "base_is_projectile", "skill_can_fire_arrows", "cannot_stun", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeFireCircleBombard"] = { name = "LegionLioneyeFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {83, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeFireCircleFire"] = { name = "LegionLioneyeFireCircleFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cannot_stun", }, levels = { [1] = {-30, 100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, baseMultiplier = 0.65, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, baseMultiplier = 0.65, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {100, 100, baseMultiplier = 0.65, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSnipeMedium"] = { name = "LegionLioneyeSnipeMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 78, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSnipeLarge"] = { name = "LegionLioneyeSnipeLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 79, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 79, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 79, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 79, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Марк Львиный глаз Topic /5
NPC | Имя |
---|---|
Бестель | Марк командовал самым южным из легионов вечных. Из-за него эту крепость и назвали «Застава Львиного глаза». С чего вдруг? Потому что блажной дурак выбил себе левый глаз и вставил в глазницу камень в золотой оправе. Зато его башка отлично смотрелась на поясе Великого вождя Каома. |
Взор Львиного глаза | «Смотри без сомнений, рази без промаха». - Марк Львиный глаз из Сарна |
Взгляд Львиного глаза | «Камни добродетелей — дары земли. Нашей земли. Мы не дадим всяким дикарям покушаться на дарованное». - Марк Львиный глаз |
Бюст Марка Львиного глаза | Император почитает Марка Львиного глаза своим ревностным служителем. «Дорога к славе вымощена жертвенностью». |
Лев |