General Marceus Löwenauge
Humanoid
monster ignores delve darkness mechanic [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
General Marceus Lioneye
Spectre | N |
---|---|
Tags | bone_armour, Zauberer, fast_movement, fire_affinity, has_bow, humanoid, large_height, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
Leben
614%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
614%
Widerstand
50 50 50 30
Damage
140%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
135%
Type
LegionEternalEmpireGeneral
Metadata
LegionEternalEmpireGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
855,587
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
596
Zauberschaden
889
Genauigkeit
290
Attack Time
1.005
Erfahrung
112,805
Ailment Threshold
539,020
Chill
1,704
Shock
1,704
Brittle
9,643
Scorch
1,704
Sap
4,709
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLioneye
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]
75% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionLegionLioneyeCircleOfDeath
Attack
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 18 Sek.
25% weniger Angriffsgeschwindigkeit
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelayedAreaBarrage
Attack
Base Damage: 946–1419
Kritische Trefferchance: 5%
Angriffsschaden: 30%
Attack Time: 1.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 70% weniger Angriffsschaden
Verursacht 105.3% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
72% weniger Angriffsgeschwindigkeit
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Verursacht 105.3% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
72% weniger Angriffsgeschwindigkeit
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LioneyeTriggeredProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 69.25% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
Verursacht 69.25% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
EmptyActionLegionLioneyeAttackLeft
Attack
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
25% weniger Angriffsgeschwindigkeit
EmptyActionLegionLioneyeAttackRight
Attack
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
25% weniger Angriffsgeschwindigkeit
EmptyActionLegionLioneyeAttackBack
Attack
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
25% weniger Angriffsgeschwindigkeit
RetractArrowNuke
Attack
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Projektile durchbohren alle Ziele
Verursacht 18.25% mehr Schaden
25% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
apply attached retract arrow on hit [1]
base is projectile [1]
Verursacht 18.25% mehr Schaden
25% des physischen Schadens werden in Feuerschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
apply attached retract arrow on hit [1]
base is projectile [1]
GeometryTriggerLioneyeFlareObjects
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionLioneyeSpawnFlareObject
Triggerable, Spell
Zauberzeit: 1 Sek.
LioneyeTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 69.25% mehr Schaden
Feuert 2 zusätzliche Projektile
50% des physischen Schadens werden in Feuerschaden umgewandelt
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
Verursacht 69.25% mehr Schaden
Feuert 2 zusätzliche Projektile
50% des physischen Schadens werden in Feuerschaden umgewandelt
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
FireWakeArrowCombo
Attack, Projectile
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 15 Sek.
Eure Treffer können Gegner nicht betäuben
Projektile durchbohren alle Ziele
Verursacht 337 bis 505.6 Feuerschaden
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
Verursacht 337 bis 505.6 Feuerschaden
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionLioneyeDeathCircleLeft
Attack, Triggerable
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Verursacht 105.3% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
LegionLioneyeDeathCircleRight
Attack, Triggerable
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Verursacht 105.3% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
LegionLioneyeSpawnFireCircleObject
Triggerable, Spell
Zauberzeit: 1 Sek.
LegionLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Verursacht 62.5% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
75% des physischen Schadens werden in Feuerschaden umgewandelt
GeometryTriggerLegionLioneyeFireCircleBombard
Triggerable, Spell
Zauberzeit: 1 Sek.
LegionLioneyeFireCircleFire
Triggerable, Attack
Base Damage: 946–1419
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Attack Time: 1.5 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 35% weniger Angriffsschaden
Verursacht 75.25% mehr Schaden
100% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 35% weniger Angriffsschaden
Verursacht 75.25% mehr Schaden
100% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
LegionLioneyeSnipeMedium
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 105.3% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
Verursacht 105.3% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
LegionLioneyeSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 105.3% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]
Verursacht 105.3% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { define_shared_state = "use_arrow2=0;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" } Actor { on_start_Emerge2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" } StateMachine { on_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" create_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );" on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao );" on_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );" create_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireGeneral"] = { name = "General Marceus Lioneye", life = 6.14, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLioneye", "EmptyActionLegionLioneyeCircleOfDeath", "EmptyActionLegionLioneyeAttackLeft", "EmptyActionLegionLioneyeAttackRight", "EmptyActionLegionLioneyeAttackBack", "LegionLioneyeSpawnFlareObject", "LegionLioneyeSpawnFireCircleObject", "GeometryTriggerLioneyeFlareObjects", "GeometryTriggerLegionLioneyeFireCircleBombard", "LegionLioneyeDeathCircleLeft", "LegionLioneyeDeathCircleRight", "DelayedAreaBarrage", "LioneyeTriggeredProjectile", "LioneyeTriggeredProjectiles", "RetractArrowNuke", "FireWakeArrowCombo", "LegionLioneyeFireCircleBombard", "LegionLioneyeFireCircleFire", "LegionLioneyeSnipeMedium", "LegionLioneyeSnipeLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLioneye"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", }, levels = { [1] = {-30, 20, -25, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 20, -25, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 20, -25, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 20, -25, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeCircleOfDeath"] = { name = "EmptyActionLegionLioneyeCircleOfDeath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackLeft"] = { name = "EmptyActionLegionLioneyeAttackLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackRight"] = { name = "EmptyActionLegionLioneyeAttackRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionLioneyeAttackBack"] = { name = "EmptyActionLegionLioneyeAttackBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSpawnFlareObject"] = { name = "LegionLioneyeSpawnFlareObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSpawnFireCircleObject"] = { name = "LegionLioneyeSpawnFireCircleObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLioneyeFlareObjects"] = { name = "GeometryTriggerLioneyeFlareObjects", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionLioneyeFireCircleBombard"] = { name = "GeometryTriggerLegionLioneyeFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeDeathCircleLeft"] = { name = "LegionLioneyeDeathCircleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeDeathCircleRight"] = { name = "LegionLioneyeDeathCircleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelayedAreaBarrage"] = { name = "DelayedAreaBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-30, -72, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -72, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -72, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, -72, 50, baseMultiplier = 0.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectile"] = { name = "LioneyeTriggeredProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {92, 78, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectiles"] = { name = "LioneyeTriggeredProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 2, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 2, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 2, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {92, 78, 2, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RetractArrowNuke"] = { name = "RetractArrowNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.7, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "always_pierce", }, levels = { [1] = {-30, -25, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -25, 25, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -25, 25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {24, -25, 25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireWakeArrowCombo"] = { name = "FireWakeArrowCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_speed_+%_final", "base_is_projectile", "skill_can_fire_arrows", "cannot_stun", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeFireCircleBombard"] = { name = "LegionLioneyeFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {83, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeFireCircleFire"] = { name = "LegionLioneyeFireCircleFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cannot_stun", }, levels = { [1] = {-30, 100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, baseMultiplier = 0.65, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, baseMultiplier = 0.65, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {100, 100, baseMultiplier = 0.65, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSnipeMedium"] = { name = "LegionLioneyeSnipeMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 78, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionLioneyeSnipeLarge"] = { name = "LegionLioneyeSnipeLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "apply_attached_retract_arrow_on_hit", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 79, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 79, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 79, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {140, 79, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Marceus Löwenauge Topic /5
NPC | Name |
---|---|
Bestel | Marceus war hier in Löwenauges Wacht Befehlshaber über die südlichste der Ewigen Legionen. Warum er Löwenauge genannt wurde? Nun, dieser Narr hatte sich sein linkes Auge rausnehmen und dafür einen güldenen Edelstein einsetzen lassen. Sein Kopf muss eine wahre Zierde am Gürtel von König Kaom gewesen sein. |
Löwenauges Glanz | "Erblicket ohne zu zweifeln, tötet ohne zu zögern." – Marceus Löwenauge von Sarn |
Löwenauges Vision | "Die Machtgemmen sind ein Geschenk des Landes, unseres Landes, und wir werden nicht zulassen, dass Wilde unsere Geschenke zerstören." – Marceus Löwenauge |
Büste von Marceus Löwenauge | Der Kaiser ehrt Marceus Löwenauge als obersten Diener. "Die Straße zum Ruhm ist gepflastert mit Opfergaben." |
Der Löwe |
General Marceus Löwenauge Text Audio /32
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.