マルセウス・ライオンアイ将軍
人型
monster ignores delve darkness mechanic [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
General Marceus Lioneye
SpectreN
Tagsbone_armour, キャスター, fast_movement, fire_affinity, has_bow, humanoid, large_height, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood
ライフ
614%
アーマー
+50%
回避力
+50%
Ailment Threshold
614%
耐性
50 50 50 30
Damage
140%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
135%
Type
LegionEternalEmpireGeneral
Metadata
LegionEternalEmpireGeneral
レベル
68
ライフ
855,587
アーマー
43,185
回避力
7,109
エナジーシールド
0
Damage
596
スペルダメージ
889
命中
290
Attack Time
1.005
経験値
112,805
Ailment Threshold
539,020
Chill
1,704
Shock
1,704
Brittle
9,643
Scorch
1,704
Sap
4,709
MeleeLioneye
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
ダメージが150.3%上昇する
物理ダメージの75%を火ダメージに変換する
アタックスピードが25%低下する
apply attached retract arrow on hit [1]
arrow projectile variation [20]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionLegionLioneyeCircleOfDeath
Attack
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 18 秒
アタックスピードが25%低下する
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelayedAreaBarrage
Attack
Base Damage: 946–1419
クリティカル率: 5%
アタックダメージ: 30%
Attack Time: 1.5 秒
クールダウン時間: 12 秒
アタックダメージが70%低下する
ダメージが105.3%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが72%低下する
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LioneyeTriggeredProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
ダメージが69.25%上昇する
物理ダメージの50%を火ダメージに変換する
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
EmptyActionLegionLioneyeAttackLeft
Attack
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
アタックスピードが25%低下する
EmptyActionLegionLioneyeAttackRight
Attack
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
アタックスピードが25%低下する
EmptyActionLegionLioneyeAttackBack
Attack
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
アタックスピードが25%低下する
RetractArrowNuke
Attack
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
投射物は全ての対象を貫通する
ダメージが18.25%上昇する
物理ダメージの25%を火ダメージに変換する
アタックスピードが25%低下する
apply attached retract arrow on hit [1]
base is projectile [1]
GeometryTriggerLioneyeFlareObjects
Triggerable, Spell
キャストタイム: 3 秒
クールダウン時間: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionLioneyeSpawnFlareObject
Triggerable, Spell
キャストタイム: 1 秒
LioneyeTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
ダメージが69.25%上昇する
追加の投射物を2個放つ
物理ダメージの50%を火ダメージに変換する
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
FireWakeArrowCombo
Attack, Projectile
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 15 秒
プレイヤーによるヒットは敵をスタンさせることができない
投射物は全ての対象を貫通する
337から505.6の火ダメージを与える
アタックスピードが25%低下する
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionLioneyeDeathCircleLeft
Attack, Triggerable
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
ダメージが105.3%上昇する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
LegionLioneyeDeathCircleRight
Attack, Triggerable
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
ダメージが105.3%上昇する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
LegionLioneyeSpawnFireCircleObject
Triggerable, Spell
キャストタイム: 1 秒
LegionLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
ダメージが62.5%上昇する
物理ダメージの75%を火ダメージに変換する
GeometryTriggerLegionLioneyeFireCircleBombard
Triggerable, Spell
キャストタイム: 1 秒
LegionLioneyeFireCircleFire
Triggerable, Attack
Base Damage: 946–1419
クリティカル率: 5%
アタックダメージ: 65%
Attack Time: 1.5 秒
プレイヤーによるヒットは敵をスタンさせることができない
アタックダメージが35%低下する
ダメージが75.25%上昇する
物理ダメージの100%を火ダメージに変換する
is area damage [1]
LegionLioneyeSnipeMedium
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
ダメージが105.3%上昇する
物理ダメージの50%を火ダメージに変換する
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [78]
use scaled contact offset [1]
LegionLioneyeSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
ダメージが105.3%上昇する
物理ダメージの50%を火ダメージに変換する
apply attached retract arrow on hit [1]
base is projectile [1]
monster projectile variation [79]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state = "use_arrow2=0;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
}

Actor
{
	on_start_Emerge2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
}

StateMachine
{
	on_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
	create_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao );"
	on_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );"
	create_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"

	on_state_breakout_1 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireGeneral"] = {
    name = "General Marceus Lioneye",
    life = 6.14,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeLioneye",
        "EmptyActionLegionLioneyeCircleOfDeath",
        "EmptyActionLegionLioneyeAttackLeft",
        "EmptyActionLegionLioneyeAttackRight",
        "EmptyActionLegionLioneyeAttackBack",
        "LegionLioneyeSpawnFlareObject",
        "LegionLioneyeSpawnFireCircleObject",
        "GeometryTriggerLioneyeFlareObjects",
        "GeometryTriggerLegionLioneyeFireCircleBombard",
        "LegionLioneyeDeathCircleLeft",
        "LegionLioneyeDeathCircleRight",
        "DelayedAreaBarrage",
        "LioneyeTriggeredProjectile",
        "LioneyeTriggeredProjectiles",
        "RetractArrowNuke",
        "FireWakeArrowCombo",
        "LegionLioneyeFireCircleBombard",
        "LegionLioneyeFireCircleFire",
        "LegionLioneyeSnipeMedium",
        "LegionLioneyeSnipeLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLioneye"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, 20, -25, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 20, -25, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 20, -25, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 20, -25, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeCircleOfDeath"] = {
    name = "EmptyActionLegionLioneyeCircleOfDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackLeft"] = {
    name = "EmptyActionLegionLioneyeAttackLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackRight"] = {
    name = "EmptyActionLegionLioneyeAttackRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackBack"] = {
    name = "EmptyActionLegionLioneyeAttackBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSpawnFlareObject"] = {
    name = "LegionLioneyeSpawnFlareObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSpawnFireCircleObject"] = {
    name = "LegionLioneyeSpawnFireCircleObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLioneyeFlareObjects"] = {
    name = "GeometryTriggerLioneyeFlareObjects",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionLioneyeFireCircleBombard"] = {
    name = "GeometryTriggerLegionLioneyeFireCircleBombard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeDeathCircleLeft"] = {
    name = "LegionLioneyeDeathCircleLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeDeathCircleRight"] = {
    name = "LegionLioneyeDeathCircleRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedAreaBarrage"] = {
    name = "DelayedAreaBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {-30, -72, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -72, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -72, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, -72, 50, baseMultiplier = 0.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LioneyeTriggeredProjectile"] = {
    name = "LioneyeTriggeredProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {92, 78, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LioneyeTriggeredProjectiles"] = {
    name = "LioneyeTriggeredProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 78, 2, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 78, 2, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 78, 2, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {92, 78, 2, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RetractArrowNuke"] = {
    name = "RetractArrowNuke",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.7,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "always_pierce",
    },
    levels = {
        [1] = {-30, -25, 25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -25, 25, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -25, 25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {24, -25, 25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireWakeArrowCombo"] = {
    name = "FireWakeArrowCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "cannot_stun",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeFireCircleBombard"] = {
    name = "LegionLioneyeFireCircleBombard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {-30, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {83, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeFireCircleFire"] = {
    name = "LegionLioneyeFireCircleFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-30, 100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, baseMultiplier = 0.65, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, baseMultiplier = 0.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {100, 100, baseMultiplier = 0.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSnipeMedium"] = {
    name = "LegionLioneyeSnipeMedium",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 78, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 78, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 78, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 78, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSnipeLarge"] = {
    name = "LegionLioneyeSnipeLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-30, 79, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 79, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 79, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 79, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ノックバックを受けることがない
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • マルセウス・ライオンアイ Topic /5 ⍟
    NPC名前
    ベストルマルセウスはここ、ライオンアイの見張り場で永遠なる軍勢の最南端を指揮していた。なんでライオンアイと呼ばれていたかって?あの狂人は左目を取り出して変わりに金色の宝石をそこにはめ込んだのさ。

    奴の首はカオム王のベルトを滅法綺麗に飾っただろうな。
    ライオンアイの睥睨「疑いなく見よ、躊躇いなく殺せ」
    ―サーンのマルセウス・ライオンアイ
    ライオンアイの未来像「美徳の宝石は大地からの贈り物だ。
    我々の大地の。そして我らは蛮族に
    その贈り物を壊させはしない」
    ―マルセウス・ライオンアイ
    マルセウス・ライオンアイの胸像皇帝はマルセウス・ライオンアイに最高臣下の名誉を与えている。
    「栄光への道は犠牲によって舗装されている」
    獅子{永遠なる者たちは彼の勇敢さを讃えた。カルイは彼の敗北を歓迎した。しかしマルセウス・ライオンアイの最後の想いは、自身の群れへの嘆きだった。}
    マルセウス・ライオンアイ将軍 Text Audio /32 ⍟
    名前
    我々は最後まで皇帝をお守りする!
    LegionLioneyeBattleCry1
    脱走兵は射撃訓練の的だ!
    LegionLioneyeBattleCry2
    持ち場を守れ!
    LegionLioneyeBattleCry3
    我々。は。帝国民!
    LegionLioneyeBattleCry4
    我らが皇帝のために!
    LegionLioneyeBattleCry5
    撃て!
    LegionLioneyeAttackOneRandom
    撃て!
    LegionLioneyeAttackOne2
    私からは逃れられない!
    LegionLioneyeAttackTwoRandom
    私からは逃れられない!
    LegionLioneyeAttackTwo2
    逃げてみるがいい!
    LegionLioneyeAttackThreeRandom
    逃げてみるがいい!
    LegionLioneyeAttackThree2
    裏切り者共め!
    LegionLioneyeAttackFourRandom
    裏切り者共め!
    LegionLioneyeAttackFour2
    眉間を狙い撃つ...
    LegionLioneyeArrackFiveRandom
    眉間を狙い撃つ...
    LegionLioneyeAttackFive2
    後退!
    LegionLioneyeFleeing1
    城門へ!
    LegionLioneyeFleeing2
    安全のため!皇帝をお守りしろ!
    LegionLioneyeFleeing3
    行き止まりだ、反逆者。罪を償う時だ!
    LegionLioneyeMapIntro1
    お前の反乱はここまでだ!
    LegionLioneyeMapIntro2
    裏切り者、皇帝の意志が法だ。
    LegionLioneyeMapIntro3
    お前には永遠なるものは破壊できない。
    LegionLioneyeMapIntro4
    違う...これは--...この感覚は...覚えがある...
    LegionLioneyeDefeat1
    皇帝のために...私は死ぬ...
    LegionLioneyeDefeat2
    チタス...私を許せ。
    LegionLioneyeDefeat3
    戦士の...死。
    LegionLioneyeDefeat4
    戦いは始まったばかりだ!
    LegionLioneyeInjured1
    これは名誉の傷。
    LegionLioneyeInjured2
    ついに好敵手が現れたようだ。
    LegionLioneyeInjured3
    反逆者!皇帝はお前の首に莫大な賞金を懸けるだろう。
    LegionLioneyeTaunt1
    反逆者、矢から逃れられるか?
    LegionLioneyeTaunt2
    裏切り者、理念のために死ぬ準備はできたか?
    LegionLioneyeTaunt3
    Edit

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