General Marceus Lioneye
Humanóide
monster ignores delve darkness mechanic [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
SpectreN
Tagsbone_armour, Conjurador, fast_movement, fire_affinity, has_bow, humanoid, large_height, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood
Vida
614%
Armadura
+50%
Evasão
+50%
Ailment Threshold
614%
Resistência
50 50 50 30
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
135%
Type
LegionEternalEmpireGeneral
Metadata
LegionEternalEmpireGeneral
Nível
68
Vida
855,587
Armadura
43,185
Evasão
7,109
Damage
596
Dano Mágico
889
Precisão
580
Attack Time
1.005
Experiência
112,805
Minion Life
185,584
Minion Damage
476
Ailment Threshold
539,020
Chill
1,704
Shock
1,704
Brittle
9,643
Scorch
1,704
Sap
4,709
MeleeLioneye
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
EmptyActionLegionLioneyeCircleOfDeath
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 18 seg
25% menos Velocidade de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelayedAreaBarrage
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 12 seg
LioneyeTriggeredProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
EmptyActionLegionLioneyeAttackLeft
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
25% menos Velocidade de Ataque
EmptyActionLegionLioneyeAttackRight
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
25% menos Velocidade de Ataque
EmptyActionLegionLioneyeAttackBack
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
25% menos Velocidade de Ataque
RetractArrowNuke
Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
GeometryTriggerLioneyeFlareObjects
Triggerable, Spell
Tempo de Conjuração: 3 seg
Recarga: 15 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionLioneyeSpawnFlareObject
Triggerable, Spell
Tempo de Conjuração: 1 seg
LioneyeTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
FireWakeArrowCombo
Attack, Projectile
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
Seus Acertos não podem Atordoar Inimigos
Projéteis Perfuram todos Alvos
Causa 337 a 505.6 de Dano de Fogo
25% menos Velocidade de Ataque
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionLioneyeDeathCircleLeft
Attack, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
LegionLioneyeDeathCircleRight
Attack, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
LegionLioneyeSpawnFireCircleObject
Triggerable, Spell
Tempo de Conjuração: 1 seg
LegionLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
GeometryTriggerLegionLioneyeFireCircleBombard
Triggerable, Spell
Tempo de Conjuração: 1 seg
LegionLioneyeFireCircleFire
Triggerable, Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
LegionLioneyeSnipeMedium
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg
LegionLioneyeSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.5 seg

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state = "use_arrow2=0;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
}

Actor
{
	on_start_Emerge2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
}

StateMachine
{
	on_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
	create_state_activated_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/charfx/charfx.epk );"
	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao );"
	on_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );"
	create_state_arrow_visible_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/EternalEmpire/General_Marceus_Lioneye/default_arrow/arrow.ao, R_Weapon );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"

	on_state_breakout_1 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireGeneral"] = {
    name = "General Marceus Lioneye",
    life = 6.14,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeLioneye",
        "EmptyActionLegionLioneyeCircleOfDeath",
        "EmptyActionLegionLioneyeAttackLeft",
        "EmptyActionLegionLioneyeAttackRight",
        "EmptyActionLegionLioneyeAttackBack",
        "LegionLioneyeSpawnFlareObject",
        "LegionLioneyeSpawnFireCircleObject",
        "GeometryTriggerLioneyeFlareObjects",
        "GeometryTriggerLegionLioneyeFireCircleBombard",
        "LegionLioneyeDeathCircleLeft",
        "LegionLioneyeDeathCircleRight",
        "DelayedAreaBarrage",
        "LioneyeTriggeredProjectile",
        "LioneyeTriggeredProjectiles",
        "RetractArrowNuke",
        "FireWakeArrowCombo",
        "LegionLioneyeFireCircleBombard",
        "LegionLioneyeFireCircleFire",
        "LegionLioneyeSnipeMedium",
        "LegionLioneyeSnipeLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLioneye"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, -25, 75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeCircleOfDeath"] = {
    name = "EmptyActionLegionLioneyeCircleOfDeath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackLeft"] = {
    name = "EmptyActionLegionLioneyeAttackLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackRight"] = {
    name = "EmptyActionLegionLioneyeAttackRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionLioneyeAttackBack"] = {
    name = "EmptyActionLegionLioneyeAttackBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSpawnFlareObject"] = {
    name = "LegionLioneyeSpawnFlareObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSpawnFireCircleObject"] = {
    name = "LegionLioneyeSpawnFireCircleObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLioneyeFlareObjects"] = {
    name = "GeometryTriggerLioneyeFlareObjects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerLegionLioneyeFireCircleBombard"] = {
    name = "GeometryTriggerLegionLioneyeFireCircleBombard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeDeathCircleLeft"] = {
    name = "LegionLioneyeDeathCircleLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeDeathCircleRight"] = {
    name = "LegionLioneyeDeathCircleRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedAreaBarrage"] = {
    name = "DelayedAreaBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {-72, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LioneyeTriggeredProjectile"] = {
    name = "LioneyeTriggeredProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {78, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LioneyeTriggeredProjectiles"] = {
    name = "LioneyeTriggeredProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {78, 2, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RetractArrowNuke"] = {
    name = "RetractArrowNuke",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.7,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "always_pierce",
    },
    levels = {
        [1] = {-25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireWakeArrowCombo"] = {
    name = "FireWakeArrowCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "cannot_stun",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeFireCircleBombard"] = {
    name = "LegionLioneyeFireCircleBombard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeFireCircleFire"] = {
    name = "LegionLioneyeFireCircleFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSnipeMedium"] = {
    name = "LegionLioneyeSnipeMedium",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {78, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionLioneyeSnipeLarge"] = {
    name = "LegionLioneyeSnipeLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "apply_attached_retract_arrow_on_hit",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {79, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
FamilyMonsterIgnoresDelveDarkness
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.buff_auras_dont_affect_allies1
    Stats.monster_ignores_delve_darkness_mechanic1
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, LegionBreakout, LegionRevive, ChangeToStance3Immediate
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.present;
    StateMachine.breakout;
    StateMachine.activated;
    StateMachine.owning_initiator;
    StateMachine.arrow_visible1;
    StateMachine.general1;
    StateMachine.fleeing;
    StateMachine.disappear;
    StateMachine.define_shared_stateuse_arrow2=0;
    Life.corpse_usablefalse
    Marceus Lioneye Topic /5
    NPCNome
    BestelMarceus comandava as Legiões Eternas do sul, aqui na Vigília Lioneye. Por que chamavam ele de 'Olho de Leão'? O louco teve seu olho esquerdo arrancado e colocou uma gema dourada no lugar.

    A cabeça dele deve ter virado um belo enfeite na cinta do Rei Kaom.
    Deslumbre de Lioneye"Ver sem dúvidas, matar sem hesitação."
    - Marceus Lioneye de Sarn
    Visão de Lioneye"As gemas virtuosas são um dom da terra,
    nossa terra, e não deixaremos nossos dons
    serem destruídos por selvagens."
    - Marceus Lioneye
    Busto de Marceus LioneyeO Imperador honra Marceus Lioneye como Servo Supremo.
    "O caminho para a Glória é asfaltado com Sacrifício."
    O Leão{Os Eternos louvaram sua valentia. Os Karui saborearam sua derrota. Contudo, os pensamentos finais de Marceus Lioneye não passaram de lamentos por seu orgulho.}
    General Marceus Lioneye Text Audio /32
    Nome
    Defenderemos nosso imperador a todo custo!
    LegionLioneyeBattleCry1
    Desertores serão usados como alvos para prática!
    LegionLioneyeBattleCry2
    Fiquem firmes!
    LegionLioneyeBattleCry3
    Nós. Somos. Eternos!
    LegionLioneyeBattleCry4
    Pelo Imperador!
    LegionLioneyeBattleCry5
    Fogo!
    LegionLioneyeAttackOneRandom
    Fogo!
    LegionLioneyeAttackOne2
    Você não pode se esconder de mim!
    LegionLioneyeAttackTwoRandom
    Você não pode se esconder de mim!
    LegionLioneyeAttackTwo2
    Tente correr!
    LegionLioneyeAttackThreeRandom
    Tente correr!
    LegionLioneyeAttackThree2
    Traidores!
    LegionLioneyeAttackFourRandom
    Traidores!
    LegionLioneyeAttackFour2
    Bem entre os olhos…
    LegionLioneyeArrackFiveRandom
    Bem entre os olhos…
    LegionLioneyeAttackFive2
    Voltem!
    LegionLioneyeFleeing1
    Para os portões!
    LegionLioneyeFleeing2
    Se assegurem! Protejam o Imperador!
    LegionLioneyeFleeing3
    Sem saída, vira-casaca rebelde. Hora de pagar pelos seus crimes!
    LegionLioneyeMapIntro1
    Sua rebelião termina aqui!
    LegionLioneyeMapIntro2
    Traidor, a vontade do Imperador é a lei.
    LegionLioneyeMapIntro3
    Você não pode destruir o que é eterno.
    LegionLioneyeMapIntro4
    Não… Isso--… Isso parece… familiar…
    LegionLioneyeDefeat1
    Eu morro… pelo meu Imperador.
    LegionLioneyeDefeat2
    Chitus… Me perdoe.
    LegionLioneyeDefeat3
    A… morte de um guerreiro.
    LegionLioneyeDefeat4
    Só estamos começando!
    LegionLioneyeInjured1
    Terei orgulho destas cicatrizes.
    LegionLioneyeInjured2
    Até que enfim um adversário digno.
    LegionLioneyeInjured3
    Rebelde! O Emperador me dará uma rica recompensa pela sua cabeça.
    LegionLioneyeTaunt1
    Pode correr mais que uma flexa, rebelde?
    LegionLioneyeTaunt2
    Está pronto para morrer pela sua causa, traidor?
    LegionLioneyeTaunt3
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.